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The Dragon's Hoard (wip article)

I missed this. Interesting article, and important element of Game Design, and RPGs in particular. Briefly, here are other rewards that don't seem to fit in the categories you've already given:

- Extra options (Rewards that affect the 'outer-game', forgot the term for this. Things like New Game+, alternate character perspectives)
- Extra costumes (Could probably come under Equipment, but this is an aesthetic reward. Could be something like a Lucca doll you put on your in-game shelf)
- Extra locations (Rewards that give you access to an extra dungeon or whatever)

[Upcoming] The Space Invaders Opera

No download until the end of February.

RTP isn't used whatsoever, but I'm not sure if it's needed anyway. But whatever the situation, I'll make sure it's easily playable when it's released =P

[Upcoming] The Space Invaders Opera



This is my current project. It's in early stages of development, but so I'll be releasing the full game by the end of February.



The Space Invaders Opera

The Space Invaders Opera is a 'fan' reimagining of the Space Invaders franchise. You control an experienced soldier who, piloting with a newly-invented cannon, is sent into space to defeat the evil Space Invaders and save the solar system. As the title suggests, there will be a 'narrative-spin' on this game, inspired by various elements of the classic arcade game, and, well, space operas. It's an RPG with a mix of traditional Dragon Quest style battles, and a ship battle system in which the Space Invaders bunker plays a bigger role. There are 'dungeons' in this game, but not in a traditional sense.

Screens:












Notes:

- I'm having fun with this project, because it's challenging working under so many constraints. Has allowed my
creativity to flourish. The biggest challenge is making sure my various ideas are executed properly!
- The game should be out by the end of February (I started it for a certain contest on GW)
handful of dungeons, and would only take the player around four hours to complete. I'm working on it,
although I'm running into some problems with resolution, and it may take a while to make sure that the game's
polished.
- I'm making it in VX.

Thanks for reading. If there isn't enough information I'll sort it out ASAP.

How about this; are there any cliches that you LIKE?

author=Shinan link=topic=2906.msg56461#msg56461 date=1232106913
But on the topic of me liking swords. I don't like the cliché that says that all clichés should be avoided like the plague. The cliché that making the "anti-cliché" just because it is anti-cliché (I don't like the anti-anti-cliché either).

To sum it up I like swords. I don't like weird anti-swords (like... hairnails, scissors or a pencil) and I don't like anti-anti-swords either (like "lol I have sword")

The anti-anti-cliche is more cliche now, I think =P

What are you currently reading?

Don Quixote, possibly the first modern novel.
And Catch-22.

How about this; are there any cliches that you LIKE?

Saving the world.

I absolutely love epic adventures about heroes trying to save the world, because you can incorporate absolutely everything, from romance to action, comedy to drama, etc.. The idea of befriending different characters with different motives/personalities/abilities, party dynamics, villains -- it all makes me wet myself with excitement.

It's hard to execute well, though. I'd like to see more epic adventures with 'set pieces' as opposed to town-dungeon-town-dungeon.

COMMUNITY DISCUSSION: So let's take more pride in ourselves.

I didn't mean to sound like a snob and/or selfish, I'm just talking from a personal point of view. Sometimes I just don't have the time/energy/interest to be playing every bad quality game that's out there. There's certain games that look like at least a bit of love was put into them, despite needing a lot of improvement. I don't mind those games. But then there's the other kind.

COMMUNITY DISCUSSION: So let's take more pride in ourselves.

Yeah.

And although comparing RM games to commercial games is somewhat unfair, I'm only human. Maybe if a lot of these games didn't try to match the commercial games on every level, and had some other distinctive feature that couldn't be found in these commercial games, I'd have a lot more interest in amateur RPGs.

COMMUNITY DISCUSSION: So let's take more pride in ourselves.

author=ZPE link=topic=2884.msg56257#msg56257 date=1231989410
author=Scribble link=topic=2884.msg56195#msg56195 date=1231972117
If all these traditional-style amateur RPGs seemed as promising as say, Hero's Realm, then it would be fine. But they're NOT, and barely meet Final Fantasy: Mystic Quest as a benchmark.

I seriously don't think Hero's Realm surpasses FF: MQ (no offense to Kentona). I actually like FF: MQ a lot and see your post as making it seem it's some trashy game when it's not. Also, how can you expect people that usually work alone on a game to produce commercial-quality games? I know there a few that are worthy of being retail-packed but do people really aim for these standards? If they do, they often shy away from the huge challenge or pretend it never existed (eg. that Zelda OoT 2D game).

You've missed the point completely if you replied to my post just to defend Mystic Quest. Also, I was implying that it's a lower benchmark than say, Final Fantasy 6, and not necessarily crap. Come on!

My point is not that I expect people to be churning out FF6/Chrono Trigger games on a regular basis, but that these one-man developers often STRIVE to create commercial-quality games, and fail at it.

COMMUNITY DISCUSSION: So let's take more pride in ourselves.

author=aprilschild link=topic=2884.msg56211#msg56211 date=1231976284
But why do people need to make good or even passable games to have the kind of community pride Feld is talking about? I think you guys are still mistaking pride in your games for pride in the community.

It doesn't matter if someone's game sucks as long as they attempt to make one. If someone who is crap at gamemaking is giving their all into trying to create something fun, but moreso into giving feedback and reviews of other games, and trying to help the community out, and being a kind and respectful human being, then they are a good member regardless of their talent. It wouldn't matter if everyone was making Final Fantasy clones if everyone contributed in intelligent discussion and tried to support one another's games (this doesn't mean praising or pandering... it means trying to give helpful responses that will allow people to grow in their hobby) and acted civilized. Even if people suck at something it doesn't mean they can't have decorum in their actions.

They're linked, in my mind. To be quite honest, I can't be bothered to give feedback on mediocre games if I don't have any interest in them or see any potential in the first place. Not riding a high horse here, but I really have better things to do with my time. There's only interest if the game is interesting. I don't know, I'd get weary covering the same ground all the time, especially since I don't know these 'poor' developers personally.

Considering how easy it is to use RPG Maker, I do understand that not everyone will be a genius, though.