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What do you want to see for the podcasts?

I would like it if the podcasts had a segment geared specifically to discussing Game Design (For Indie RPGs). Not even mainstream gaming podcasts have a lot of that.

Villages, Towns, and Cities.

I associate sewer dungeons with tedious puzzles that require you to mess with the water flow to clear blocked paths, as well as multiple 'water' and 'above water' levels that add to the confusion. That may be only in a few games, though.

[Demo] MAGE DUEL

I was working on a tournament game a while back, and the screens are making me want to pick it up again. Judging by the screens, you've done a good job of creating a tournament atmosphere. Even if it is fantasy based, it's somewhat refreshing.

Your corniest game ever

author=VideoWizard link=topic=2467.msg44803#msg44803 date=1226906945
You'd start play on November 1, in a fall setting, and the weather would gradually get colder and snowier as the game progressed. Everything had to be done by December 31, or you'd lose.

That sounds like a good idea.

Game Production Companies

If we want to talk about imitating big companies, having an x production name is the least annoying thing that people 'copy' from JRPG developers. It doesn't particularly bother me, as long as the game's good.

Game Production Companies

I think having a game production company name is cool if only for the fact that you can put the logo in your game's startup!

Villages, Towns, and Cities.

I think that, aside from hour long intros, a poorly designed town can make me stop playing an RPG immediately.

Towns can be absolute nightmares when they're not done right (Which is often): labyrinths full of multiple-floor houses with absolutely nothing in them but the occasional 10G and an NPC uttering a random line about her husband's drinking problem, and only a vague indication as to what area you have to step in to trigger the next 'story event.' And often (More of a case with the RPGs that follow Dragon Quest) The only buildings worth going in are the ones marked with a sword/armour/staff/inn symbol.

Radiata Stories's main town has to be my absolute favourite location in a JRPG, because it living, breathing town. The citizens are all characters in their own right instead of being faceless NPCs (And you could recruit most of them, but that's another story). The town had a variety of areas, from shopping/guild hub to the run down, shady areas that come alive during the night. I also like Baldur's Gate/KOTOR/TES towns, as they often contain as much 'gameplay' as the dungeons do (And by this, I don't mean silly minigames). I haven't gotten far into Persona 3, but the school sim is pretty interesting, particularly the way it ties into the stat/battle system and the dungeon segments.

I use RPG Maker VX and I'm not that experienced with it, but I'm pretty sure that a small scale version of the Radiata Stories town can be made with a bit of work.

What do you think? In traditional JRPGs, are you happy with the towns being treated as resting stops/used just to trigger the next part of the narrative? What are your favourite game towns? What are you doing in your game? and the rest...


My Screenshot is Bigger Than Yours!

VideoWizard - I love the background.

This isn't much of a screen (Or much of a game, lol), but I've always wanted to post in these threads. Work in progress:

So...are you serious?

author=Karsuman link=topic=2301.msg39929#msg39929 date=1224971172
Man, memories of Fading Shadows are flooding back!

/dies

The Shadows still haven't Faded yet, it seems:
http://rpgtown.proboards2.com/index.cgi?board=rmgeneral&action=print&thread=1399
;)

So...are you serious?

No, I'm not serious. 'Serious' implies that I've actually been productive, which I most definitely haven't been.

I'd like to be serious, though. I'm nothing without some kind of creative outlet. I'm mostly a prose writer, but I tend to have plenty of ideas which are better suited towards visual mediums. I'm also interested in game design, and because our medium is so young, there's A LOT to experiment with. I like to do that experimenting, and although I usually keep these self-indulgent thoughts to myself, I like the idea of having an indie team that's famous for creating unique RPGs. Don't tell anyone!