SEERIC'S PROFILE

I believe RPG Maker and similar programs are capable of producing fantastic, unique, and enduring experiences and I love hunting down hidden gems. That being said, I admit to a near-equal love of wonky or horribly broken games and enjoy reviewing games on both ends of the spectrum.

In my opinion, the worst thing a game can be is perfectly average as such a game lacks both passion and a sense of identity.

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Monochrome Review

Thanks for the fast reply, your game is very fun other than the oozes and the fifth boss not dropping its sword.

I thinking reducing the chance to 'miss' when fighting them and either reducing their health to the 3-5 range or just making them take significantly more damage from one of the damage types (piercing would probably make the most sense especially since the pierce-based spell is near the beginning of the sixth dungeon) would probably help a lot since the main issue is it usually takes 30-40+ rounds to kill a single ooze without a bomb.

As for the fifth boss, I think what may be going on is it might be set as the equivalent of one of the normal plant enemies (and therefore has their loot table), just with a different sprite and name. The reason I think this is not only because of its lack of drops, but also because it doesn't hit very hard and usually goes down after one attack. Also, I didn't mention it in the review because it's not all that important, but for some reason the room that particular boss is in allows you to run around even though everywhere else in the dungeon (and in the game) you can only walk.

NaGaDeMo Review Drive

Well, my reviews for Picturesque and Monochrome just got approved and I noticed a new demo download is up for Scarlet Skies, so I'll go ahead and sign up for that since the dungeon password system sounds really neat.

Which game was the biggest disappointement for you?

El Shaddai: Ascension of the Metatron was probably the biggest recent disappointment for me. I had already heard it wasn't really 'great' going in, but I thought it would at least be fun. Instead, I got an interesting premise wrapped in bland, repetitive combat against enemies with way too much health, awkward storytelling, and visuals which are initially impressive, but which quickly wear thin as areas tend to stretch on for way too long.

Chakan on the Genesis is probably my top 'continually disappointing' game though. I always go back to it at least once a year because it has so many neat ideas that I just want it to be good, but the combat and especially the level design are so shoddy that everything falls flat. Oh well, at least the music's still nice.

Combat Specialists Review

I agree that the high damage added a nice sense of challenge. I think turning one of the NPC's outside the mine into some sort of healer which can serve as an inn either for free or a very low price would help a lot, since then you wouldn't need to use up consumables at nearly the same rate you can buy them at.

Increasing the gold/exp rewards per fight and/or even just making random encounters more frequent would also go a long way towards making level and gold grinding more enjoyable.

Monochrome

I'm not sure if you've already received feedback on this, but, unless I'm missing something, Barus in Centerville seems to currently trigger a nasty bug. Knocking on his door will make him walk over and open it, but talking to him still just leads to a lecture on barging into people's homes.

However, if you take a step back and choose to knock on the door again while he's standing near it, Barus will turn to face 'south' and you won't be able to do anything other than manually shut down the game. Judging from Barus's 'reaction' to this second knock, I think the event for him to walk to the door is still trigger, but since he is already at the door he simply faces the wall and the event cannot complete.

NaGaDeMo Review Drive

Well, my last review got approved faster than I thought it would and I have a lot of free time coming up, so I guess I'll sign up for:

Picturesque
Monochrome

Combat Specialists Review

Thanks for responding to my review (and sorry if I came off as overly-harsh on the grammar), but just to be clear, I didn't have a problem with "we're" since I agree contractions sound more natural. The phrase in question was "we're are", which would mean "we are are" and the complete sentence is "We're are counting on you guys..." and is said by a random NPC shortly before Dorias and Moriaty go into the mine.

As for its/it's, I meant sometimes it's (contraction form for 'it is') is used when its (possessive form without the apostrophe) would be correct and vice versa. However, as I mentioned in the review, it's a common grammatical error which is easy to make and isn't really a big deal.

There were also a few oddly-placed apostrophes in other parts of the cutscene where the crowd is outside of the mine at the beginning, such as when an NPC says "Yeah, we have right's" even though 'rights' shouldn't have an apostrophe because it is neither possessive nor a contraction.

NaGaDeMo Review Drive

I'll submit a review for Combat Specialists.

Greetings!

Hello everyone, my name is Seeric and I'm terrible at writing introduction posts. I've been playing RPG Maker games for about a decade now, from back when RM2k was pretty much all there was, although I have someone managed to never make a game of my own. That being said, I have quite a bit of experience with playing RPG Maker games and RPG's in general, so I'd be happy to help anyone who needs bug or balance testers. I also have a degree in English, so if anyone needs help with spelling, grammar, and plot-hole checking, I can help out with that too.

Well, I can't think of anything else to say about myself, but I'm happy to have joined this community and hope to be a more active member of it in the future!

Dragon Warrior: Legacy of Aiden

Well, I only just got the Amulet of Aiden, but I'm enjoying this game so far. There are a few things I would like to suggest though which would not only make the game better, but would also make it feel like a more 'authentic' experience:

1) Find a way to change the death penalty and add a bank and/or gold bar system. Dragon Warrior/Quest games have a higher difficulty than most RPG's and enormous dungeons, but this is offset by them also having a relatively minor death penalty of being sent back to town with half your gold gone (which is usually not even bad if you've been keeping your funds safe in a bank). The current Game Over penalty discourages fully exploring dungeons and feels out of place.

2) The save system feels contradictory. While you can save at specific NPC's in town in typical Dragon Warrior fashion, there doesn't seem to be much point since you can also save anywhere at all from the main menu.

3) As far as grammar goes, you may want to be more careful with "it's" and "its", especially in the intro cutscene. It's is a contraction for "it is" or "it has" while its is possessive.