SEERIC'S PROFILE

I believe RPG Maker and similar programs are capable of producing fantastic, unique, and enduring experiences and I love hunting down hidden gems. That being said, I admit to a near-equal love of wonky or horribly broken games and enjoy reviewing games on both ends of the spectrum.

In my opinion, the worst thing a game can be is perfectly average as such a game lacks both passion and a sense of identity.

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Shana of the Ghosts

Has anyone managed to locate a download or obtain a copy of this game by this point? I've actually been wanting to try it out for a bit over a year now, but I've been unsuccessful in my attempts to track down a copy.

Menagerie

I recently finished Chapter 2 of this game and I think it's pretty neat for the most part so far; the boss fights are fun with plenty of interesting mechanics (especially when bosses get lower on health), there's a good number of optional things to do/find, there's a ton of environmental interaction, and progression-based leveling is something I always approve of over grind-based leveling.

This being said, I do think the items which double a stat should either be removed, made into late-game items, or somehow made non-cumulative as it's fairly easy to completely break the game with them, and with the Loion's Swordsmanship in particular as it is easy to make four copies of it once you reach the mines very early in the game. While doubling a stat on its own is a strong, but not game-breaking, boost, the issue comes from when the same 'doubling' item is equipped multiple times for a boost of 2 * 2 * 2 * 2 to make a stat 16x its starting value; on a save I made from right after the mine Fatty can go from 22 Muscle to 352 and can kill just about any boss in 1-2 hits (he dies fast, but a single Yasondre's Boon more than doubles his health while still leaving him at an exceedingly high 176 Muscle). This also means that a single Soy Chicken, which permanently boosts Muscle by 10 effectively grants a 160 point boost to any character with a 4x Loion's Swordsmanship combination.

Simply not making it possible to get quite as many Blue Sun Primers and/or Plutonium Ingots early in the game or moving the recipe for the Loion's Swordsmanship item to a later book would both serve as quick-fixes to balance the issue early-game I think.

A Very Long Rope to the Top of the Sky

I agree with pretty much all of the pros and cons unity just listed (though I actually like the save distribution). I do, however, also feel like boss fights have just been damage rushes so far with nearly every ability being an attack of one element or another. That being said, I've also just recently finished up the second area so I'm still quite early in the game and I'm overall enjoying it quite a bit from what I've played of it.

Deleted

This game looks like it could be really good from the trailer, do you have an estimate on when a demo might be available?

Testers Needed!!

I would be happy to test this game out. I'm a bit busy this month, but I can still definitely find a few hours each week to look out for glitches and difficulty imbalances while trying my best to break the game.

Touhou - Wandering Souls

Well, I finished the game on Hard and am currently in the process of going through all the post-game content. Needless to say, I still very much like the game, but there are a few things I want to suggest and a few oddities I want to point out:

1) the green things shot at you by the giant plants in the Chaos Mode version of Forest of Magic often blend into the background and are really hard to see, you may want to consider changing their color.

2) Sakuya's Blade Downfall skill continues to fall, but seems to not do any damage if she activates another time-stopping skill while it's going on.

3) It is unclear as to what the Dexterity stat actually does.

4) I'm not entirely sure how abilities/spells level up (damage dealt, simply by using them, or by killing enemies with them?) and it seems a bit odd that there isn't a notification for when one levels up even though notifications appear for when characters and equipment level up.

5) It would be really handy if there was some sort of indication of how 'complete' a stage is other than needing to walk up to it and get to the point of entering. For example, you could have one star appear over a stage when a player has simply finished it, two stars when a player has completed all the Normal Mode objectives, and three stars when all Normal and Chaos Mode objectives have been finished (or just have a Wandering Soul and Treasure Chest count icon appear when you're near it such as having a soul symbol and 0/X and a treasure chest symbol below that with 0/X).

Touhou - Wandering Souls

So, I just downloaded this game and got through the forest stages and I have to say that this is really impressive so far. I was skeptical going in since Touhou fangames can be very hit or miss, but this one is definitely a hit and the combat and mechanics so far are fantastic both in concept and implementation.

Media Madness Month

Here's another one:

Review for Blade of Rage.

Seasons for Seasons

I'm currently playing the demo and I'm still fairly early in, but I'm definitely liking this so far. I did feel like it took a bit long to get to the actual combat part of the game, but the story was interesting enough along the way that this isn't really an issue (plus I mainly blame this on myself for managing to go to every single location in the city at the very start of the game except the part which progressed the plot). I have to say the game also looks great (especially the use of tinting) and both in terms of tone and aesthetics the game most closely reminds me of To The Moon, which is almost never a bad thing.

As far as constructive criticism goes, the only real issue I could find so far is a severe lack of flavor text when examining various objects, but this is something which can always be added in later on. On a more minor note, stairs can be walked onto from the side and this looks rather odd so you may want to change the stair tiles to only be vertically approachable.

Media Madness Month

I've posted media (videos) for Akeldema and ovnogesl.