SHADE_HUNTER'S PROFILE

I have created RPG games for 5 years. In Finnish but... They are still pretty good... Still I never published anything full-length game, because I compose a lot and I like to create games for fun.

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Summoner of Sounds

Summoner of Sounds

It's great to notice that every team has made it's submission! :D Good job everyone!

And thank you Happy, for all your work for this contest! I can't wait to see what happens in the next chapter.

Post your Music

I just found this topic, so I shall share my music here too, I hope you like it. ;)

These songs are for a iOS game called Samurai Wars, download the app here: https://itunes.apple.com/app/id442916628

https://soundcloud.com/elias-luukkanen/dreaming-waves

https://soundcloud.com/elias-luukkanen/sets/samurai-wars-ost

Summoner of Sounds

If you have time to listen my latest submission, I'd be more than delighted:
http://rpgmaker.net/content/events/sos/files/Fight_on_the_Orbit_V2.mp3



author=clubfungus
......
@Chaos Harmony - Shade_Hunter - Curiosity - Warm dreamy sound and a dreamy laid back energy! The keys are kool and the balance of the mix is good with a chilled light feeling!

.........

Hi Clubfungus and thank you for your feedback! :)

@fulminis-ictus
Nice techno patterns, and the melody at the end of the song is really good! Only critisism I can find from it is the beginning, maybe the starting drum beats should be shorter, then the beginning would be more effective. Nice job!

TitleRedux.png

What does "Material" option do?

New_Intro_Scene_pic4.png

author=Sated
The windows on the left hand building don't make any sense since they appear to cut through the metal support beams. What use are support beams if they're being cut through multiple times?

You could also stand to lose the single-tile-width path going from left-to-right. It doesn't make any sense. Why would they add more paving on top of already existing paving?


Hi Sated, thanks for comment!

Well, the city constructors have made terribly bad job, but hey it's a poor district. What would you expect?

At the moment developing the english demo and putting all the translations to the events are taking all of my attention. So no, to the next demo I'm not going to fix that. But maybe to the next versions... who knows.

Second_English_Screenshot.png

Thanks unity, I completely agree with you. :)

Second_English_Screenshot.png

author=unity
author=Shade_Hunter
author=LockeZ
That font is basically unreadable.
author=slash
Yea, I agree with LockeZ here. I would try a less stylized font. The combination of thin letters, serifs, and italics are dangerous for normal dialogue.
Hi LockeZ and slash, I understand your concern, and in this screenshot it seems unreadable, but in fullscreen it's readable. If you have tried the game and if it's still unredable, I'll definitely change the font. But everyone who have tested the game and have gave me feedback have not mentioned the font issue.
What about players that don't want to play fullscreen? I usually play RPG Maker games windowed these days.

Hmmm... I see your point. Okay, I had to find a solution to this, same size font (because most of the game dialogue have been planned to that size) but without italics. Thanks for your post unity!

Second_English_Screenshot.png

author=LockeZ
That font is basically unreadable.

author=slash
Yea, I agree with LockeZ here. I would try a less stylized font. The combination of thin letters, serifs, and italics are dangerous for normal dialogue.

Hi LockeZ and slash, I understand your concern, and in this screenshot it seems unreadable, but in fullscreen it's readable. If you have tried the game and if it's still unredable, I'll definitely change the font. But everyone who have tested the game and have gave me feedback have not mentioned the font issue.

Lux Libertas - Early recordings

author=Bogo
Looks promising, I'll give it a try;)

Thanks Bogo, I appreciate it Bogo. The English version 0.1 will be published soon, so stay tuned ;)