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Censorship and Security Paradoxes

author=kentona
hate speech isn't protected speech.

It might be in the United States. I don't know how that country works.

Censorship and Security Paradoxes

author=bulmabriefs144
Shinan, the fact that four or more companies made a coordinated (same day, guys) remove on a single user speaks volumes. No, I don't believe government took this down. Hope I didn't say that. I believe something far worse. Antitrust sorta thing worse. Business alliances, unelected commercial government, worse.

OR the companies that have done a "will they won't they" for forever suddenly changed their mind when the biggest assholes of them all, Apple, did it. They all went "we can't be worse than Apple, that'd be terrible."

Or. I guess. Twitter didn't and they are getting a lot of shit for it I guess :)

Censorship and Security Paradoxes

author=Liberty
I see no issue with this aside from a possible precedent that might be set in the future where the government pushes for less worrisome stuff to get removed,

In this case however it wasn't the government that pushed for this. So it's not a precedent for government intervention.

Censorship and Security Paradoxes

On security it all depends on... stuff. There's the old paradigm of security through obscurity. As long as you're flying under the radar so to speak there's very little people care or do. However the second someone, for example, decide to use a proxy they become immediately suspicious. So let's say that a site could track a user's IP addresses and noticed that they suddenly started to bounce around all over. Meaning they're proxying it up. Well, a site would maybe put a flag near that account, considering that maybe it is up to no good. However the security bit is not greatly increased since said person is still logging in as themselves constantly and through stuff like usernames and signup emails it's also possible to maybe track them.

Now then comes the security concern. One cannot just do one thing to keep oneself safe. If one still had the same unsecure passwords and signed up with the same email address to multiple sites. It doesn't really matter if the IP is masked because it's obviously still the same person. However by using that proxy there might have been a flag somewhere going off saying "we should keep track of this person because they might be hiding something."

Of course that's just stupid paranoia also. But not to a properly paranoid person. (In actuality I assume so many people use proxies that it's just another version of security through obscurity where it isn't worth the effort to flag people with ip addresses flying all over, instead just do the automatic thing of 'is this really you and not a canadian botnet?')

Rise of the Indie or small studio developer?

If you want to get rich slowly I think one way to go is to make a lot of games. That way you have many small pieces of income to gather from and if/when you make that one somewhat large hit game, there might be people who'll go through all that backlog and there's no doubt a bit of a boost there. The more games one has, the larger the chance of someone who likes one of them also getting a bunch of the others.

Of course it's still probably more work than it's worth...

Rise of the Indie or small studio developer?

author=kentona
author=Shinan
But I haven't heard of a single instance where a bigger company would have just stolen someone else's work claiming the rights belonged to them.
Ever hear of King.com?

https://kotaku.com/candy-crush-saga-is-ripping-me-off-says-indie-develope-1521728191

I forgot about those. But this is more like the whole clones thing. Where everyone and their grandmother makes clones of something else. With barely enough difference to make it not infringing on copyrights (or trademarks).

Since you can't copyright game mechanics.

Rise of the Indie or small studio developer?

I feel like the "rise of the indie" happened a couple of years ago and it was a bit of a bubble thing that happened that later burst... ish. I mean in that bubble-era or whatever back when Steam was somewhat curated and the like a dev knew they would make a bit of money if they, for example, got on Steam.

Now that the floodgates have been opened with all the trash everywhere it's a lot harder to get noticed. It's not quite as bad as the mobile market yet and I feel like it has been noticed in time so that it probably won't be as bad as the mobile market.

But there's been plenty of fairly decent indie titles that just don't really sell at all. Titles that just a couple of years ago would have sold like crazy. Basically it's no longer enough to make a new game, an indie dev have to put work into marketing it too. (and generally being small-time that's a skillset that many don't really have)

Also there is the case that indies make doubly sure they copyright their work first because there have been cases of these video game companies trying to make false claims and such to try to get a hold of their original IP. At first I wasn't sure whether to believe that, but I've been hearing more of these cases.

I don't know about this. I think you are confusing things here. It sounds like you're talking about the stuff where it's sometimes confusing as to who owns the rights to certain things and when a "creator" jumps ship off a company the stuff they created does not come with them. And through various acquisitions sometimes games are caught in a weird limbo (Noclip's GOG video has a bit about just how hard it can be to get the rights to re-release a game).

And then also the fact that companies trademark their stuff so that other people can't make copies. (or make money off fangames)

But I haven't heard of a single instance where a bigger company would have just stolen someone else's work claiming the rights belonged to them.


There was a time when we had a bunch of mid-tier publishers. Back when indies couldn't make boxed copies and boxed copies were all we had. Most of these went away like ten years ago but I have a feeling it's these that are rising from the dead. There are smaller publishers that take under their wing indie devs and make sure the word of their games get out there. Paradox is the one that survived the collapse of the mid-tier. But Devolver Digital is one that comes to my mind immediately. But I have no doubt there are also others who have a kind of "brand" and try to release indie titles through that and get it to actual people that way.


I don't have much to say about the big companies. They make their money and occasionally they even make okay games. There's nothing wrong with a UbiOpenWorld game. I mean I know exactly what I get whenever I buy one of those so it's pretty safe.

Summer Movie Wager

Alright so August is upon us and this thing is coming to a close. Only a couple of big movies left this summer.

So... What's the standings right now? Let's check it out. (this is without international dark horses, though a quick look while I was writing showed that the only technical international dark horse point would be my "some chinese movie no-ones heard of", though in this case it's called Dying to Survive)

1. kentona, 58 points
2. Shinan, 57 points
3. KrimsonKatt, 55 points
4. Dyhalto, 52 points
5. Cap_H, 51 points
6. pianotm, 50 points
7. kory_toombs, 45 points
8. ModeGone, 33 points
(Current top10: 1.Avengers, 2.Incredibles, 3.Jurassic World, 4.Deadpool, 5.Solo, 6.Ant-Man, 7.Ocean's 8, 8.Hotel Transylvania, 9.Mamma Mia, 10.Book Club)


It's a pretty tight race, though the numbers are going to change when Mission Impossible cracks the top10 (which it will in a week or so). The real big questions left of the seasons are really how high Mamma Mia (currently #9) and Mission Impossible (currently #13) will climb.

And the big upcoming releases are probably Christopher Robin and The Meg. Though Slenderman and Crazy Rich Asians were also on a couple of lists and is still upcoming.

We Are Werewolf [MAFIA]

He refers to a different game called "One Night Ultimate Werewolf" which is published by the same company I think.

We Are Werewolf [MAFIA]



I'm not sure how much online I am in the upcoming weeks, but depending on when it starts I could join.