SHINAN'S PROFILE
Shinan
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I'm Shinan.
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Hand-holding in games
Hand-holding in games
I enjoy when there are multiple ways to play games and not just "the one right way". The options menu is always the first one I visit in any game (which means I also dislike it when games just skip the main menu and go straight to the tutorial). Tailoring the experience so it fits me is pretty great.
Yes, sure, sometimes the tutorial messages can get on my nerves, like when I'm in at the final bossfight and there's still a popup saying "press space to take cover". But just as often I won't turn those off because sometimes I do forget which button I was supposed to press to open the door. (was U or H the use button, or was it Y this time because U was lean left and H was grenades?)
I haven't played Far Cry 5 but Ubisoft games are generally both... egregious and great when it comes to this. AssCreed games constantly suggested which items I should use. I sometimes wonder if there was some algorithm in where it basically showed tutorial messages because I hadn't used one of their hundreds of gameplay features enough.
Rainbow Six Siege also have all those button prompts on the screen which I also constantly find helpful (though I assume they are toggleable since it's a "serious esport" and whatnot).
Ghost Recon Wildlands was another one of theirs where the base game is actually not that great. But by toggling off most of the "help" you can get a decent experience out of it. Though in that one it is a bit problematic because certain systems are based on certain systems being in the UI, making gameplay sometimes annoying and sometimes you're forced to turn certain systems back on to know what you're doing.
Though I will admit. Sometimes these things go "too far". But that's mostly when there's not enough options. Like when a game just assumes there's a best way to play and that you should adhere to it. Like I remember some game had strict difficulty levels where a higher difficulty level disabled or limited the amount of saves you could make. Basically enemies got harder AND it also turned into Iron Man mode. Well personally I enjoy more difficult enemies but I also need to be able to save anywhere at any time and if I have to choose between the two I will always take the save slots first. So I only ever got to play said game in "cakewalk mode" because I didn't want to iron man.
Yes, sure, sometimes the tutorial messages can get on my nerves, like when I'm in at the final bossfight and there's still a popup saying "press space to take cover". But just as often I won't turn those off because sometimes I do forget which button I was supposed to press to open the door. (was U or H the use button, or was it Y this time because U was lean left and H was grenades?)
I haven't played Far Cry 5 but Ubisoft games are generally both... egregious and great when it comes to this. AssCreed games constantly suggested which items I should use. I sometimes wonder if there was some algorithm in where it basically showed tutorial messages because I hadn't used one of their hundreds of gameplay features enough.
Rainbow Six Siege also have all those button prompts on the screen which I also constantly find helpful (though I assume they are toggleable since it's a "serious esport" and whatnot).
Ghost Recon Wildlands was another one of theirs where the base game is actually not that great. But by toggling off most of the "help" you can get a decent experience out of it. Though in that one it is a bit problematic because certain systems are based on certain systems being in the UI, making gameplay sometimes annoying and sometimes you're forced to turn certain systems back on to know what you're doing.
Though I will admit. Sometimes these things go "too far". But that's mostly when there's not enough options. Like when a game just assumes there's a best way to play and that you should adhere to it. Like I remember some game had strict difficulty levels where a higher difficulty level disabled or limited the amount of saves you could make. Basically enemies got harder AND it also turned into Iron Man mode. Well personally I enjoy more difficult enemies but I also need to be able to save anywhere at any time and if I have to choose between the two I will always take the save slots first. So I only ever got to play said game in "cakewalk mode" because I didn't want to iron man.
Bun-Bo Forum RPG
[Poll] Discord mafia: Aye or Nay
author=Cap_H
It's not bad idea and voice chat is better as mafia is about direct interaction. I won't join it, I find talking at computer ridiculous.
This is why you never answer your phone right?
Bun-Bo Forum RPG
I totally thought I was still unconscious.
4+4=8
I don't think I ever left the room I was in. I'm not entirely sure where I am right now. But I am again trying to leave through the door I tried to leave through earlier.
4+4=8
I don't think I ever left the room I was in. I'm not entirely sure where I am right now. But I am again trying to leave through the door I tried to leave through earlier.
Post your desktop!
https://rpgmaker.net/media/content/users/680/locker/desktop18.jpg
is mine I suppose. I looked at the old thread and I clearly used my desktop way more back then. Nowadays it's just autogenerated desktop icons that I barely use (except some of them, uplay, minecraft and gog galaxy mostly)
is mine I suppose. I looked at the old thread and I clearly used my desktop way more back then. Nowadays it's just autogenerated desktop icons that I barely use (except some of them, uplay, minecraft and gog galaxy mostly)













