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VX Ace: Is it possible to have a spell that removes an enemy from battle?
VX Ace: Is it possible to have a spell that removes an enemy from battle?
VX Ace: Is it possible to have a spell that removes an enemy from battle?
So I was looking through my skill list for the heroes, and one idea I have for Dawn (the cleric) is a spell to banish an enemy from the battle.
Granted, this would not work on bosses, but I want to know if a spell like this is even possible.
Granted, this would not work on bosses, but I want to know if a spell like this is even possible.
New game maker seeks help on creating her adventure
[Poll] Which Dragon Quest is the Most Adventerous?
New game maker seeks help on creating her adventure
author=kentona
you are secretly hoping to fire off a magnum opus on your first try, aren't you? ;)
It'd be cool if I did, but that's probably not going to happen
New game maker seeks help on creating her adventure
Besides, those that DO fire off a magnum opus on the first try are the (very rare) exception, not the rule
The Screenshot Topic Returns
author=Corfaisusauthor=MilenninI agree. Stick with the message box and everything should be okay.
Well, the second screenshot definitely has readable text on it.author=ShineDiamond
The starting town of Mayul in my Pokemon fantasy "Pokemon: Radiant Divinity": Mayul, so far
It isn't much so far, but I hope to populate it soon
If I might be so bold as to make a suggestion, I'd recommend cutting down on the size of the buildings closer to something like this:
Follow this up with sizing down the overall town and throw in more detail like tall grass, flowers, rocks, fences and the sort to help not only bring the place to life but give the player a sense of direction.
Okay--I may ditch the tree border (which I originally made to channel the original Pallet Town) so I have more room to work in.