SHOOBINATOR'S PROFILE

I am into just about every genre of game really. My brother and I grew up dabbling in RM2k3 on occasion to the point where hearing the RTP soundtrack brings a wave of nostalgia, so I'm most familiar with that engine as far as RPGMaker goes.

Check out my game I'm working on!

Legend of Alkior: The Impending Storm
Tension between two kingdoms rises as the seal on the renegade archmage, Xargath, inevitably fades and must be promptly restored.
Legend of Alkior: The Im...
Tension between two kingdoms rises as the seal on the renegade archmage, Xargath, inevitably fades and must be promptly restored.

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LockeZ designs a boss battle for you

I'm posting here, so I can find this topic later when I get nitty-gritty for designing battles and bosses.

One question though: Despite my characters' skills for the most part designed already, do you usually design the players' skills/abilities first (so that they have plenty of options) and then design bosses and battles around what the player will likely have at that point in the game to combat the boss?

What are you thinking about? (game development edition)

I wasn't sure if this post deserves its own topic, and then I saw this thread.

I am currently working on a game in RM2k3, which I think is coming along fairly well and I think I have the right plan for continuing production. However, I need some advice: I need help validating the project's game maker. In other words, I need help explaining to someone outside the RPG Maker Community the kind of merit that RM2k3 has. There are things about it that kind of haunt me or leave me uncertain at times, despite knowing that if I forge ahead with my plans, I should arrive at a fairly decent game (and I know there are a lot of cool and interesting things that can be done even in RM2k3; one of my goals of my game is maximizing the engine's potential in at least a couple of different ways, despite its limitations), such as it simply being outdated and overshadowed by more recent game makers, as well as RM2k3 having a less than ideal English "release". In addition, I am using RTP and standard REFMAP graphics that, while holding great potential, will make the game look more standard fare than one with more custom art. (I find myself more on the coding and design side of making games anyways, but those aren't things that leave an easy first impression.)

If I can do a good job of implementing the design choices that I have planned, I would also like to share that with others a little more professionally (I don't plan on making money from this though). I know that I have learned a lot personally and much about game design through my experience with RMN and the engines that they promote, but I don't know how to present the work that I've done through RPG Maker. Perhaps, if I do a good job and get a good review or two and a decent amount of downloads, I can present those objective numbers, but until then, I'm having trouble. I can label it as a "hobby project", but beyond that I have a hard time explaining myself, especially in a brief manner..

I also know about DynRPG and that C++ (a common language in the professional world) plug-ins can be written with that and whatnot, but I didn't plan on getting that hardcore with this project (despite having experience with C++ as well). My goal was more of trying to get the most out of the regular limited engine. (Although, I do plan on adding some things with already existing DynRPG plug-ins to do a couple basic things like speed up the default battle system.)

Win $50k - Unity + Windows Store contest

author=Sailerius
author=McBick
So do they get all rights to your game if you do this? What if someone made a super popular game on par to angry birds, would Microsoft be the ones to profit?
No. They don't get anything. Shoobinator is just fear-mongering.

I didn't say they were taking your property one way or the other. I was just saying to be careful. Sorry, if that came off wrong. In this case, your submission is put on the Windows Store, so if it's good but still not a contest winner, you might still make a few bucks.

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The deadline for this contest is ambiguous though. The time of "several weeks" before you submit your game and when Microsoft publishes to the store, which has to be before July 20th, is not quite exact...

Win $50k - Unity + Windows Store contest

author=Sailerius
author=Chivi-chivik
If I managed to study this year I would have learned to use Unity... TT_TT

author=Shoobinator
To anyone who is interested in this: be careful of the fine print and what becomes or does not become the property of Microsoft by entering a game in their contest. Art contests are often a scam to generate free ideas.


Really? UGH, I hate people who do that. That's why artists are so mistreated. =_=
I'm not sure why you posted that without looking at the contest guidelines yourself to confirm that that was not the case.


Yeah, I hadn't read the full rules yet. And upon closer inspection, they do say this: "Entrant will retain ownership rights of his or her Submission." If anything this might worry me a little, but it could just be for quality assurance or to meet their other rules about crude language, violence, etc: "Uploading a Submission constitutes entrant’s consent to give Sponsor and its partner, Unity, a royalty-free, non-exclusive license to use, review, assess, test and otherwise analyze your Submission and all its content in connection with this Contest".

And I posted that because I wasn't interested enough at the time to look at the full rules, but I've seen that issue in the past. Of course here, there isn't anything obviously devious sounding.

I've had some experience with Unity, but I'm not sure if I can produce a worthy product in the next month and a half. And I think I need a little more practice personally. This can at least motivate me to prototype some more stuff.

Win $50k - Unity + Windows Store contest

To anyone who is interested in this: be careful of the fine print and what becomes or does not become the property of Microsoft by entering a game in their contest. Art contests are often a scam to generate free ideas.

And it's also very interesting how they are allowing any games that have been previously made. Like Avee said, those are probably the games that will come out on top.

Downtime Tuesday, May 20th @ 6PM CDT *Done*

author=kentona
author=Shoobinator
Hey, I have been away from this site for some time, but I was getting back into working on my game and reviewing what was on my game page. I could have sworn there was at least one other blog entry. Did old posts or blogs of any kind get archived or deleted in some way, if not today then in the recent past? Thanks.
Nope.


Never mind, I just needed to scroll down more on my Blogs page omg xD

Downtime Tuesday, May 20th @ 6PM CDT *Done*

Hey, I have been away from this site for some time, but I was getting back into working on my game and reviewing what was on my game page. I could have sworn there was at least one other blog entry. Did old posts or blogs of any kind get archived or deleted in some way, if not today then in the recent past? Thanks.

[DynRPG] CMS Tools: Advanced Faster ATB

Oh yeah, in retrospect, whether the battle is set to Active or Wait shouldn't affect the actual speed of battle. I didn't realize that they are actually two different things.

Rei__vlaw2.jpg

Her hoodie must be pretty tight to show that sort of cleavage, but I love the idea of the couple's hoodie! =)

[RM Ace] Final Attack

Actually, if the default Death condition works in Ace as it does in RM2k3, an immunity to the Death condition will not prevent Death at 0 HP. It will only prevent it if something would have cast the Death condition onto the enemy.