I am into just about every genre of game really. My brother and I grew up dabbling in RM2k3 on occasion to the point where hearing the RTP soundtrack brings a wave of nostalgia, so I'm most familiar with that engine as far as RPGMaker goes.

Check out my game I'm working on!

Legend of Alkior: The Impending Storm
Tension between two kingdoms rises as the seal on the renegade archmage, Xargath, inevitably fades and must be promptly restored.
Legend of Alkior: The Im...
Tension between two kingdoms rises as the seal on the renegade archmage, Xargath, inevitably fades and must be promptly restored.



Epic Paper Mario

To be frank, that trailer had no gameplay, which is surely something that you will want to adjust :/

Mega Man: Revenge of the Fallen

What is different about the different difficulty levels? For example, would easy mode have less enemies and obstacles, or is it simply a change in how much damage taken/received?

Mario vs Wario.

Names for Worlds 3 + 4 got a chuckle from me. =)


Just completed this today. Great game! I'd say the only thing that made me frown was that the lava looks like red kool-aid. The hit detection, particularly with your teleporters, are a bit overly sensitive as well, but those are just nitpicks. Your game is solid.

... Is it me or are Puzzle/non-RPG games simply not popular with this community?

SUPER late response, but no, I love puzzle games very, very much, but this IS 'RPG' after all.

Fruity Frenzy!

Um………what am could I possibly say about this, really? XD
You’re a Kirby ripoff collecting…M imprinted tomatoes…?
There isn’t much to it really, I’m not specially skillful at these games so the 2-3 times I played I got poked by the clones and died.
…Nice work? I mean, there were no great bugs or anything else I can say, so…XD
MaximTomatoes are a common powerup in the kirby games.

I'm kind of on the same page, though. It definitely works as a simplistic game. However, there really isn't any replay value to this, and fighting against RM's wacky chase AI isn't that fun because they have an unusual mix of predictability and unpredictability, and as dragon heart stated, having to lure them away from tomatoes slowed down the pacing of a game that's suppose to be fast-paced. It kind of is what it is, though.

I say if you ever decide to make another chasing game like this, take a look at Pacman. It's an obvious example, I know, but that game does the whole "run from things and collect macguffins" concept really well. The key was in the AI programming of the ghosts. The creator knew that the game would be boring if all ghosts behaved in the same way and followed pacman directly behind him, so each ghost were given specific movement patterns to provide a greater challenge to players. If you took a similar process, I think your game would have been a lot more interesting and strategic.

Yeah, solid ideas. I know there wasn't a whole lot to this, but if I were going to add a bunch of unique concepts for this type of game, I'd probably do it in another language or program other than RM2k3. But it's interesting how the ghosts move around the maze; I always figured that they each move differently, but I never realized each of their roles.

Thanks for taking a look at this everyone!

Fruity Frenzy!

Cute game. I must have jumped five feet the first time I made it to the end and the doppelgangers started to blow up.

hahaha :)

Fruity Frenzy!

Thanks! I wanted to keep things pretty simple for this, and while I could have added more features like the ones you offered, I thought the game played pretty fun already and left it as is.

Legend of Alkior: The Impending Storm

Are we not supposed to be able to manipulate the rocks completely in the Secret Slime Cache until later in the game??

You can get all the way through the rocks, but you can only push each one once per map visit. That's how I designed it. However, I'm not sure where that puzzle will go exactly in future versions or if the "Secret Slime Cache" will exist at all =/

Hope that helps!

Legend of Alkior: The Impending Storm

Fun so far. In the first town any buiding you enter besides the one next to Ishio, leads to the inn.

Thanks for the positive feedback! I just haven't put in the rest of the town interior yet. But thanks for the reminder.

Puzzle Tower

As it's currently 1am where I am, I am too lazy to write a full review, but I wanted to at least say that I had a fairly great time with this game. I liked many of the concepts for each of the puzzles. Particularly, the having-to-mess-up-some-steps-but-not-too-many-before-the-path-is-blocked-off puzzle. I liked the room with the boulders and teleporters, but I'm mixed on that one because it was a lot of simple trial and error, which ate up most of my time on the first run. I got to the last puzzle on my 2nd run. Although I like the stop-and-go concept, the execution here is greatly flawed because since the direction you move changes at random in less than a second even if you move veeery slowly, you are still very likely to step on a teleporter. The delay between flashes needed to be set to a fair minimum.
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