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Revamped dialog that can choke a horse

Here is more townie dialog. I have also gone through the first 2 towns and made it so the beds in town = people in town. Also, everyone has a sleep cycle. You can break in their house at night and see them zzzing....

The NPC dialog for the first town alone is 7 pages long.

Clergy

Oh look at that... a pilgrim! Members of the clergy react better toward parties with pilgrims.

Pilgrims are trained to use staves, clubs and white magic. They are meant to travel the world and cleanse the evil from it.

It is hard to mute a pilgrim, because of their divine power comes from the gods themselves. Nothing can silence a god's booming voice. There are however other gods that speak softly and in different ways.

Pilgrims have a high spirit from the gods themselves. They have weaknesses though. None of which I will speak out loud for fear that evil ears are always directed toward rumoring voices.

The heal spell uses holy magic to recover lost HP. Because of its divine power, an unholy soul may take damage from it. However, most mortals that walk the green grass would not have to worry about that drawback.

White magic consists of healing spells, recovery magic and benefices that can increase your attack, defense, spirit and agility.

Holy is an attack spell that will damage zombies, demons, and other such foul beasts.

You can buy several holy artifacts from the church. Things like healing staves, robes and orbs. Take a look when you get a chance.

A healing staff is one of the many weapons that will enable spells when they are equipped. The staff will not only teach its user the spell of heal, but it will increase the user's attack power, defense and spirit.

Patrons

A kiss from a mistress always seems to cure my aches and heal my wounds.

Small blue potions are quite common in towns and villages. You can find red potions in most magic shops. Those are the ones that will restore your mana power (MP).

There are several items that will recover energy (HP). Consume things such as herbs, small blue potions and jellies will make you feel better in no time. When you get big and powerful, it might take a lot of those things to get you feeling your best. Then you should use magic spells.

Mages

Spells get their strength from the caster's spirit. A mage with a strong spirit would do more damage than a warrior with low spirit. To increase a caster's spirit, you should equip weapons and other things that benefit spirit.

Elemental spells can do greater damage toward foes that are weak to them. Blast a snowman with fire and it will melt. However, if you cast an ice spell at the snowman, its health will actually regenerate.

The heal spell gains strength when the caster is holding staves or anything else that increases the caster's spirit. You can buy several beneficial things at the local magic shops.

Oh hello fellow mage! It should be obvious that members of the guild will react better toward parties with a mage. Great minds think alike.

Fighters

Many flying enemies such as birds are immune to normal attacks. That's why you need to use jump attacks or upward thrusts from your skills, but it is probably best just to have a member of your party shoot them down using a bow.

Every piece of equipment, whether it be a weapon, armor, accessory, headgear and so on has a certain weight to it (EP). The more powerful the weapon, the heavier the weight. You may not be able to make an impenetrable knight in shining armor, but keep leveling up and you will increase how much you can equip (EP).

Even barbarians need to use intelligence to outsmart their foes. Enemies have strengths and weaknesses and some of them will not fall by weapons. Some magical entities cannot be harmed by brute force and they can only be defeated by magic.

Many weapons will give you the ability to jump attack enemies. This will give you an extra edge against tall or flying enemies. Imagine if an ogre could fit into a suit of armor and chose to not wear a helmet, you would only be able to jump and slash at the ogre's head.

Thieves

There are certain useful battle items around in pawn shops and other dealers. Things like venom to poison an enemy with an attack. Cobwebs will slow down a quick enemy. They might be useful. If not, you can always sell them.

Shops and homeowners lock their doors at night. While it is right to do so, it doesn't mean you're locked out. There are lock picks that will get you in, but it all depends on the complexity of the lock.

When you pick the lock of an exterior door... er... When you open an exterior door, it will be locked once you exit. Don't ask me how I know that, I just do. There is good news for you though. When you "open" an interior door, it will stay unlocked for you!

Many characters can wield dual weapons, but unfortunately the shopkeepers know this. Those bastards increase the price knowing that a pair of daggers in a skilled pair of hands can do half the damage of a short sword.

When you take things from people's homes, they will notice. I did that myself! Other towns had no problem with me stealing right in front of them, but not this place. If you steal enough from the people, the guards will consider it an obligation to stop you.

When you can't pay the fine for your crimes, the guards will take you to the nearest dungeon and keep you in there for their amusement. Its like a people zoo, but they treat you like animals in there! It might not sound that bad, but not using your skills for months or years and you will get rust. Your attack, defense, spirit and agility will be damaged.

Revamped dialog that can choke a horse

I don't think that was a request, so much as a complaint. Everything was straight forward, but going back to read the dialog, Decikiller was right about not explaining things enough with 1 line of dialog.

I'm also implamenting the story now that I have like 85% of the maps done and there's a heck of a lot of maps. I'm at 221. Once I'm done with chapter 1, I will release something to the public to play. I think there will be 7 chapters (1 region each) and I will consider the game done.

Story Line Bullet Points

Sent to Crystal Gate.

Thanks for the link BD. I'm sure everyone can bennefit from it.

Story Line Bullet Points

The rehook is a bigger landmass, and the story continues with the wizard's plot. I could immediately give the connection, I've actually plotted a changing connection. The best way I can think of to describe it is you find the wizard in the toddler stage of his plan before you meet who it affects.

You will meet the wizard later where his plot is focused instead of his hideout.

I will message you the answer to the questions :-)

Thank you very much for your feedback!

Story Line Bullet Points

Well my last game barely had zero storyline. People told me I needed one. Plus the last game divided itself where you really made the game your own.

An outline helps to keep it clear and remember what the heck you intended on. It also prevents you from wasting time like if people shot down my bullet points I would have come up with something different.

I managed to make a game continent in 2 weeks and get compliments on my mapping. Then it takes me a month to come up with a story. Uggg.

What are you working on now?

I just spent 5 hours making it possible to make / edit events and perfecting it. Now I will spend another day making it so the player can actually book a card.

What are you working on now?

2 words. Wrestling Sim.

Its probably my 10th unfinished wrestling sim. I've always gotten bogged down in the details. Now I'm trying to not care and just finish a quick, simple, fun wrestling sim. Just for the heck of it :-) I have all the programming done for it, I just need to make it so the player can play the game.

Lowering your standards and finishing your game

So I've made really extensive games. Extremely detailed sims. Where I can spend a week 40+ hours programming what I consider frills. The end result is that months go by and the game is never released. Then a year later I start from scratch and do the same thing.

I'm trying to learn to not get bogged down in details.

Story Line Bullet Points

If it was a push puzzle I'd say it.

Thanks for the comments Lockez :-) If I wrote out all the dialog and posted it, people wouldn't read it.

Story Line Bullet Points

But this is a bigger plateau to hear constructive or destructive criticism. Plus with my last game it had 3,000 downloads where as this forum post might get 100. I'd rather not ruin it for people in a blog post.