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3,000 page views and 100 downloads in a day? Seriously?

Come to think of it... my game has a link to the site in the game. So maybe if there are really 10,000 downloads in Russia that might do it. I'm even more doubtful about the Russian stats, but who knows. Maybe they don't have any RPGs or games in the country period.

Thanks for taking a look into it ;-)

When do you think is a good time to be able to change your party?

Before a quest.

3,000 page views and 100 downloads in a day? Seriously?

So I did a google for "Epiquest RPG"

- found this site
- found crankeye (i posted it)
- found the website that posted it without permission and took it down
- found a review here at this site
- very crappy unmade game with the same name from 2008 (plotting stages)
- another game with the same name from 2004 (plotting stages)
- the crappy game from 2008
- another website with my game and videos! wow, posted 86 days ago, full of ads and zero info other than vids
- my youtube channel
- Roblox download with the same name
- Positive comment on a forum:

Thanks for posting the site, Over_Cloud. I downloaded and played EpiQuest (for several days running)...a game that plays much like the Dragon Warrior/Quest and Final Fantasy games of old. I liked it, save for the fact that as your characters become stronger, so too do your enemies, grrrrr, lol. I am heading back to download another (some good free RPGs listed). Thanks again.

Rush.

- A website has my game posted... its not in English, I think it might be middle eastern??? They have 2 download links, but neither download is one of mine.
- Another website in the same language... with chesty pictures in ads. I feel like my computer just caught a virus from being there! However, according to this it looks like my game was favorited 3,000 times?
- Facebook with my game
- 2008 Epiquest
- A german website talking about a totally different game.
- Another arabic website. It looks like my game got 10,000 thumbs ups??? I have to be reading this wrong. Ah ha!!! Its Russian! Its 10,000 downloads? Weird and unbelievable.

Now that I know its Russian, lets go back to the 2 previous websites.

http://translate.google.com/translate?hl=en&sl=ru&u=http://small-games.info/%3Fgo%3Dgame%26c%3D3%26i%3D4105&ei=rrRJTI_KA9CMnQf_hJHjDQ&sa=X&oi=translate&ct=result&resnum=8&ved=0CD8Q7gEwBzgK&prev=/search%3Fq%3Depiquest%2Brpg%26start%3D10%26hl%3Den%26safe%3Doff%26sa%3DN%26rls%3Dcom.microsoft:en-us

- ummm: If you found a new version of the game EpiQuest, or to crack it, patch, levelpak, mod, userbar, or want to add your size - please use this button.
- Their description of my game: The name of the game speaks for itself - an epic RPG adventure party in the best traditions of the genre. A sea of opportunities, an excellent plot and design of the world, coupled with a nice graphics, balanced gameplay. All together - and there EpiQuest.
- Excellent plot??? Rusians love my game! :-)
- The game received very high marks from critics and won several prizes Misao Award - the largest competition of games on engine RPG Maker
- One of the only comments about the game: downloaded and set, played, like it) Although I do quite a bit (or not?) Played in games of this genre, but so far like it) It seems, nothing super-natural: I run on a shaft, foam spiders, goblins, which a pudding ... но это ж забава :D Ну а по поводу оценки... But that's fun: D Oh and about the evaluation ... hmm, probably worthwhile to evaluate later for objectivity;)

Now for the website I swear gave my computer STDs:

- says the same things.

Back to the list:
- Someone saying he got ideas from my game and linked it
- A website wondering "What is an RPG?" gives my game as an example
- Asian website with my game. It has one of my videos... BUT has their watermark at the top. Awesome.
- More talk about the 2004 Epiquest

I'm done looking.

EpiQuest

This I appreciate, even if I am the only one who screwed it up.

- You're the only one that reported it and you're probably the 4th one to make it there.

I think that if the tower monsters were harder (without relying on mass sleep) it wouldn't matter as much.

- Well lullaby is now half as effective and those that use it now have a generalized attack.

Barbarian, Thief, Grey. It's a powerful team for sure, but I say that the enemies are weaker relative to the team from the goblin cave. In the cave, you have 2 guys for most of it, no spells (I chose poison and cure, didn't have a use for either), and no gear. With the full team and all the armor, they barely get touched and my first three party members deal over 100 damage each (the grey is weaker, but heal is invaluable).

- I guess I'll throw in a heavy hitter. Peaches hit heavier now. I can't think of a new enemy that would fit that theme that would be a heavy hitter.

I think it's less the heal itself than the sleep combo that makes it so aggravating.

- And that is now fixed :-) I even decreased how much lullaby is used.

I remember not being able to find the Farmer and Teenager classes in the academy place. Are they recruited there? ^^|

- No.

EpiQuest

- So you or no one else has to go back incase they missed the harp, you now get a choice when you reenter the tower to go to the top floor or start from the bottom :-)

- I have adjusted the Wind Spirits to be less yawn worthy.

1.) Make enemy encounters much more sparse, but more rewarding.

- You would be surprised how easy it makes the game. Oh well... apparently that's what people want. As a comprimise I set up more enemy blockers in bottle necks to prevent hordes. Apparently I didn't set up bottle neck blockers in the tower. I setup more bottleneck blockers in the goblin cave too.

2.) Take away mass disables altogether. They aren't fun or challenging. Also take away healing from Guardian Angels, or make it 1/3 as strong. If you are concerned it is too easy, make the enemies do more damage. The Tower enemies are very weak compared to the goblin cave enemies.

- They're stronger. What kind of party do you have?
- That's the problem about picking your own party. Everything becomes very different.
- Lullaby now has a 50/50 chance of putting someone to sleep... however, some classes are weak to sleep.
- Making Heal 1/3rd as strong would mess everything up, so instead I have reduced the MP of the Guardian Angel and dropped their spirit by 1. However, in my game enemies have levels...

3.) After fleeing or winning a battle, let the party phase through enemies on the map for 1 second (other than stationary ones of course)

- Brilliant. I actually love this idea. Done. Unless its a boss enemy.

4.) Open up the map design. Look at Lufia II for a great example of a game that uses your battle system and places the enemies perfectly (Lufia II, btw, is simple one of the best SNES era rpgs, so you should play it regardless). Give the player room to run around if they don't want to fight.

- I do give the player room to not run around but avoid the enemies. However, you need to wait... However, your idea is implamented still. However, hallways are needed in all games, but now I have bottle neck blockers :-)

5.) This is extra work, but I would strongly suggest a new battle system altogether - the default one is very boring. Anything with moving graphics (or even better, ATB).

- Nope.

32,000 views and 2,000 downloads

So one day has gone by...

3,000 extra page views and 100 extra downloads? Seriously?

I want to know is this accurate? My game has been out like 2 or 3 months, and its gaining momentum like a snowball. I don't think I believe it. Is there a temporary glitch in the website stats?

3,000 page views and 100 downloads in a day? Seriously?

I want to know is this accurate? My game has been out like 2 or 3 months, and its gaining momentum like a snowball. I don't think I believe it. Is there a temporary glitch in the website stats?

EpiQuest

I really enjoyed the beginning of the game. The goblin cave was quite difficult and I had to think to manage my MP and use strategy and debuffs to handle some of the tougher enemies. I also enjoyed building a party. I liked the large amount of equipment, and really the whole equipment system.

- Finally someone that liked the beginning.

Unfortunately, my enthusiasm fell off a cliff at the tower dungeon. What a mess. The battles are incredibly boring and the encounters far too dense.

- I will work on that.

There is no challenge from these enemies, just boredom.

- I've had people message me the oposite.

There are not one, but two enemy types that put your entire party to sleep, and not one, but two enemy types that heal each other. Several times, I fought guardian angels who would sleep my entire party and heal to full. Though the enemy did poor damage and could never kill me, it just caused me to wait round after round (Oh! One character can attack this round! Oh, no, she got slept before her turn came up...) It was bizarre how different this experience was from the goblin cave, which was challenging.

- Yeah I'll diversify I guess.

I love that you have the encounters visible on the map (ala Lufia II, or Brickroad's game) but the single-file nature of your dungeon mapping makes it pointless. Sometimes, I can sit and wait and maybe skip an encounter, but for the most part the mobs just wander back and forth through a choke point.

- Enemies are blocked off by invisible walls.

Sometimes, after fleeing a battle (like 2 Wind Spirits, yawn) the game instantly puts you back into a battle, even if you are holding the button to run the opposite direction.

- Yeah its iffy.

I made it all the way up the tower, put out the fires, and there was nothing else to do up there. The angel said "thank you!" and there was nothing to loot on any of the three platforms or anywhere else on the top floor. I climbed back down the tower and went back to the mayor for my reward (even though there was no harp to loot) and he said "go up the tower and get the harp". I am NOT going back up that tower, so I guess I'm done with the game.

- Check the floors where the fires were.

Some suggestions:

1.) Make enemy encounters much more sparse, but more rewarding.
2.) Take away mass disables altogether. They aren't fun or challenging. Also take away healing from Guardian Angels, or make it 1/3 as strong. If you are concerned it is too easy, make the enemies do more damage. The Tower enemies are very weak compared to the goblin cave enemies.
3.) After fleeing or winning a battle, let the party phase through enemies on the map for 1 second (other than stationary ones of course)
4.) Open up the map design. Look at Lufia II for a great example of a game that uses your battle system and places the enemies perfectly (Lufia II, btw, is simple one of the best SNES era rpgs, so you should play it regardless). Give the player room to run around if they don't want to fight.
5.) This is extra work, but I would strongly suggest a new battle system altogether - the default one is very boring. Anything with moving graphics (or even better, ATB).

- I'll read these and get back to you when its not midnight :-)

EpiQuest

- ok I finally have time to fix some things:

I'm trying this now, and I already found a pretty deadly bug! Pressing shift while viewing weapons in the armory causes a blank box to pop up. And then the game essentially hangs since I can't do anything anymore >_<

- Interesting. Maybe this will get fixed in the future.

Suggestion: Notebook is really hard to read because of all the overlapping words. Removing unecessary layers of text, or make them a LOT more transparent will be helpful.

- Done.

Suggestion: Everytime it tells me there's a new entry in the notebook I strain to find it. Unread notes either need to be coloured differently, or you should put the latest entries at the bottom. And it wouldn't hurt to inform the player what the title of the new note is!

- Nitpick. I'd do this, but I'm not a scripter.

Writing: The note on Paralyzing has a weird second sentence that doesn't make grammatical sense. "It is better to regain energy then instead of DOING SO in a heated battle". X instead of Y, yes? :D

- I now have this:
"If all of your foes are paralyzed, it is a good time",
"to regain your HP and MP by guarding. It is better to",
"regain energy when not taking a beating from enemies.",

Bug: Or maybe it's a feature...? The enemy shades that you supposedly touch to trigger battles are not very precise. I guess it does add an element of suspense when there's no certainty you can get past troops, but well, your design decisions!

- Nitpick. Technically they are prescise, basically if the enemy is moving into a square that you will be, it causes a battle, even if the enemy is only 1/10th of the way into sharing a square. It goes the same for if an enemy is moving out of a square. Like if an enemy is 9/10ths of the way still in a square, but moving out of the square then the enemy doesn't catch you.

- I am limited by RPG Maker's technology :-) Hey at least you aren't complaining about how frequent battles are when you can clearly avoid the small battles.

32,000 views and 2,000 downloads

Yes I have the game posted at megauploadz or something or filesend or file factory. Wherever it is.

But... why the game has so many downloads is because I released version 2 five times (V2A, V2B, V2C and so on). When I upload, it never resets the download number. It keeps it going.

Oh and now that I think about it... one person told me that my game was on his site. So I went there, its a giant site like this. I told him I never gave him permission, so he took it down and that was 2 months ago.