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Mario's Mansion
Mario's Mansion
The glitch happens if you're floating downn pressing down near the floor and you get enemy hit you turn into normal Mario in the floor. I'm sure its very difficult to do, but its happened.
I can't wrap my head around completing the floating segment. :-) It is an interesting idea but there's a lot of ways to get hit.
I'll give it another go sometime today. What's complex about it is the order coupled with all of the ways to get hit. So you need to take it show and then the ghosts close in and then there are spikes... I have a controller too, but momentum and the game has interesting hit detection.
And yes it is the last level... who has gotten to the last level?
And maybe they aren't problems that need fixing, but I'm also the person that defended Super RMNK Bros 2 against Brickroad. Its your game and your levels.
As for endless updates I know about that, 2 years after making some games I'm still updating them when people complain.
I can't wrap my head around completing the floating segment. :-) It is an interesting idea but there's a lot of ways to get hit.
I'll give it another go sometime today. What's complex about it is the order coupled with all of the ways to get hit. So you need to take it show and then the ghosts close in and then there are spikes... I have a controller too, but momentum and the game has interesting hit detection.
And yes it is the last level... who has gotten to the last level?
And maybe they aren't problems that need fixing, but I'm also the person that defended Super RMNK Bros 2 against Brickroad. Its your game and your levels.
As for endless updates I know about that, 2 years after making some games I'm still updating them when people complain.
Anyone need a RPG VX mapper?
Maps For Hire
Mario's Mansion
HOUSE OF GHOSTS: Too quick, too easy. You could have done better :-)
SPIRIT CAUSEWAY: A hovering ghost falls into lava. You could have done a lot better here. Even if this is limbo or purgatory. The level could have looked less half ace.
TERRIFYING TREEHOUSE: This was good and different from the rest. Very enjoyable, but I don't think it needed the P-switch. It felt tedious having to do the same thing a few times. The last part was fine and good even with the P-switch.
TRICKSY: Like I said before you need to have it so when you go in the door it opens up to a new level ON THE MAP instead of going to a different level. Because when you hit the mid point of that level you still start at this level. Making the midpoint useless.
TURNING TRICKS FINAL: Fair boss fight. I don't exactly know why there was a float pendant there. Maybe to float above the boss battles? I also feel like the ghost bros are misleading and should be white hammer bros or something.
TURNING TRICKS INTRO: Good plot to be honest with you. Nice image edits. Could have used some thunder and lightning.
TURNING TRICKS: The floating sequence there is a glitch where you can go through the wooden planks to the wooden blocks. This should probably just be wooden blocks instead of both. The floating section was needlessly and painfully difficult. Complex too to the point that I'm not sure its beatable and after 2 tries and 20+ minutes I stopped playing. That's not the goal of a Mario level. Laugh if you will.
There's a consistency issue between the levels such as some ghosts can die with fireballs. Other ghosts can be spin jumped to death.
SPIRIT CAUSEWAY: A hovering ghost falls into lava. You could have done a lot better here. Even if this is limbo or purgatory. The level could have looked less half ace.
TERRIFYING TREEHOUSE: This was good and different from the rest. Very enjoyable, but I don't think it needed the P-switch. It felt tedious having to do the same thing a few times. The last part was fine and good even with the P-switch.
TRICKSY: Like I said before you need to have it so when you go in the door it opens up to a new level ON THE MAP instead of going to a different level. Because when you hit the mid point of that level you still start at this level. Making the midpoint useless.
TURNING TRICKS FINAL: Fair boss fight. I don't exactly know why there was a float pendant there. Maybe to float above the boss battles? I also feel like the ghost bros are misleading and should be white hammer bros or something.
TURNING TRICKS INTRO: Good plot to be honest with you. Nice image edits. Could have used some thunder and lightning.
TURNING TRICKS: The floating sequence there is a glitch where you can go through the wooden planks to the wooden blocks. This should probably just be wooden blocks instead of both. The floating section was needlessly and painfully difficult. Complex too to the point that I'm not sure its beatable and after 2 tries and 20+ minutes I stopped playing. That's not the goal of a Mario level. Laugh if you will.
There's a consistency issue between the levels such as some ghosts can die with fireballs. Other ghosts can be spin jumped to death.
Mario's Mansion
I'm sure I'll get to it soon enough. So many levels... Maybe I've already played it, but not reviewed it.
Mario's Mansion
I'm sure if I play it a lot more I can run through it. Its not insurmountable like some of the Super RMNK Bros 2 levels.
Mario's Mansion
I agree with LockeZ. Just because something is released doesn't mean it can't be fixed or altered. I'm not the be all end all and either is Brickroad. I'm just someone who has played through a lot of Mario levels. Plus the fact that I've beaten nearly all of the levels in the game and the fact that I was willing to do it without being for a website or something to get website visits has to give me some sort of cred.
Mario's Mansion
From the name of Mario's Mansion. I feel someone should make one giant MetroidVania style game with one giant house... Maybe next year?
DEATH CAVE: Felt quick and felt like it should have been darker. The end just abruptly happened. It didn't feel spooky as it did normal.
FRIENDLY HOUSE: Eh could have been larger...
GHOST HOUSE: This felt more like a challenge than fun. There are a few graphical mistteps when the platform moves up. The boss battle was interesting, but short.
GHOST TOWER: I hate to say it, but this was a good level. Probably D-Port's best. The rain is still a little much for my eyes, but this was fun and had a different element to the platforming when you scale the tower with a flight box.
GHOSTLY FORTRESS: Good level. Good platforming and speed. Very nice.
GLOOMY CATACOMBS: Jarring 8 bit music. As always there is a lot happening on the screen at once. It is a good level and you don't get lost in it like your typical D-port level.
DEATH CAVE: Felt quick and felt like it should have been darker. The end just abruptly happened. It didn't feel spooky as it did normal.
FRIENDLY HOUSE: Eh could have been larger...
GHOST HOUSE: This felt more like a challenge than fun. There are a few graphical mistteps when the platform moves up. The boss battle was interesting, but short.
GHOST TOWER: I hate to say it, but this was a good level. Probably D-Port's best. The rain is still a little much for my eyes, but this was fun and had a different element to the platforming when you scale the tower with a flight box.
GHOSTLY FORTRESS: Good level. Good platforming and speed. Very nice.
GLOOMY CATACOMBS: Jarring 8 bit music. As always there is a lot happening on the screen at once. It is a good level and you don't get lost in it like your typical D-port level.














