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Town-Dungeon-Town(The ever exhausting formula)

Or maybe have new sections of town open up after each dungeon. But then that's also like saying town > dungeon > new part of town > dungeon

Town-Dungeon-Town(The ever exhausting formula)

Eh you can make 1 town with 10 dungeons but then people get bored of seeing the same town and crave something new even if you open up shops to them.

Mario's Mansion

Dim Darkness. I feel like the fight should kick off with a powerup. There is flawed collission detection with Moter Brain, but that's Regedit's problem. Random 1-up sound effects.

House of Death. I liked the level until the fall at the end. Wow.

I hope you Burn. Interesting methods and gravity to be honest with you. The level seems halfassed and you could have done more to flesh it out.

House of Haunt. I will reiterate what a terrible level. I've put up with a lot of bad mario levels, but this one is notable for its excessive platform shifting. I also reiterate that the level can be broken when you hit the orange block, the blue block doesn't always appear and the orange block doesn't take away the orange blocks next to it while the blue block takes away the blue blocks. Part B is more interesting, but has more going on than is neccessary. Thank goth there's a checkpoint.

Ghosthouse Blues. Good music. More challenging in a fun way than a lot of the others. Invisible blocks probably aren't the best idea so much as hidden blocks. But then in part C it becomes a challenge in patience. Fun boss battle. I'd hate to have died.

Turning Tricks. After the fireball place... you can fall right through the floor unintentionally. Those floor planks should be bricked. ... Even when I hit the halfway point I still need to start the level over because you have the gateway level When you should have the gateway level make a path to this final level. Ugg.

A new combat strategy (cutting off heads, making limbs useless)

Low level combat battles... slimes, bees, bats wouldn't have attackable limbs and heads. So then just attack will work. With dogs, bears and so on they would have bears.

But yes, maybe it would make combat into a tedium.

A new combat strategy (cutting off heads, making limbs useless)

So I'm in the process of making a combat engine for your standard RPG game. It seems like everything else. Agility determines how quick you attack. Lose all HP and death happens. But I was thinking of making something richer like combatants with heads, aim for the head and you have a 50% chance of hitting, but it will do double the damage. Aim for a limb it will do less damage, but weaken the limb so they cannot hurt you as much. Aim for a leg it will slow down a combatant if not prevent them from running. This all would be on top of a standard attack.

This way, combatants can wear specific armor like helmets mean a lot more to your head than it does to your body. BOdy armor doesn't mean much if you're arrow shot through the head.

Would anyone like if RPGs did this? Or is a simple attack enough? I've never played Fallout, but I do know about the VAT targeting system :-)

The Screenshot Topic Returns

author=SorceressKyrsty
ShortStar, try varying those trees up a bit. Even in an evergreen forest trees die and I know there are stumps and two different types of dead trees in that tileset. There doesn't have to be many, just enough to give it a bit of variety.


I tried that a few times but people just wondered well why's that tree dead? I said for variety then got argued with... so whatever. :-)

Mario's Mansion

First of all they should be a few spare lives here and there.

Ghost Dancers feels like a good opening level with traditional 1st Mario 3 fortress Tropes. I almost feel like it should be divided. In fact I'd love to see the outdoor section be its own level and add to that just to diversify some of the levels.

Ghost Wall is a good idea for a level, but I think you should add to the beginning to ease a player into the level with less death right at the front. Especially since its a starting level. If there is a halfway point, I didn't find it.

House of haunt is a terible level and in fact I think its broken. The first time I played it, I could ge through it, but the second time through I'm blocked. The up and down of everything is very jarring and it doesn't seem Mario.

Ghost House... I can tell its a Davenport level. The rain makes me want to vomit. Why is there only one red boot? Shouldn't it respawn when there are tons of spikes both ways? It has all of the token flaws of a Davenport level. Too big, too maze like. Too many things going on 1 screen at a time.

Ghost Castle. Christ another Davenport level. This level should really be broken up into 3. There are some interesting ideas, but there's a lot of running right to left then left to right, then right to left, then left to right over several screens. It just seems like busy work. The crusher was nice, but I think it should be in an easier level where that is the challenge at the end. The skeletons... wow. The snow makes me want to throw up again.

Haunted Palace. Another D-port level I can tell. A lot of 1-ups. Which there should be 1... not 3. The goombas oddly enough when running I don't think of them as threats so I bump into them, but that's my problem. Halfway points would be a nice touch! This should be 2 different levels. The green goo can be its own level.

WITH COLOR SWITCH BLOCKS >>> Have a block next to it so you can see the result :-) Hit a blue switch block see a blue block appear or disappear instead of having to wonder...

Phantom Train has a nice look, but I feel there should be ground! Its just kinda hovering. Good level.

Hopeless Hauntings seems really off at the beginning. The level would be more fun than challenging if it would have different Boo placements.

I made idea generators

Its funny because this could work. She doesn't sell magic... she could sell terrain land. I'm not sure if there was capitalism in midieval times. Thanks for the post :-)

Internet Blacklisting, Save the Internet!

Downloading music illegally is killing music. So is only buying the hit song. $1 for a hit song isn't $14 for the whole shitty album now is it? Its actually killing music labels. The artists make more money doing concerts depending on what their contract is. Some bands make 100% of tour profit. Some bands are contracted by their record label to perform X number of dates. Some get a cut. I used to work for Interscope and Roadrunner Records for a few years. My sister still works for Roadrunner as talent management.

[ask]Rm2k3 in 3d

I've seen other engines that make RPG into 3D, but very basic 3D and its pretty iffy. I'm sure you can youtube videos.