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I made idea generators
Thanks for posting Orochii!
Use and drink potions. I've been trying to find that. Unfortunately use ... and drink potions are 2 totally coincidental lines. You mean with enemies correct? Do you happen to recall what kind of enemy? I'm thinking that I missed giving skills a certain enemy type. There are a lot of enemies :-)
Fixed the cheap adamantium. There should not be any cheap adamantium.
So I think that I can tie all of these generators together to spit out a game. Sure there's no engine for the game but whatever.
Here is a road map for me to follow:
- Generate a game universe, theme and style (verbally)
- Generate the regions (1 town, 2 dungeons = 1 region)
- Generate items to get past roadblocks (need a ship, hookshot, boomerang, teleporter)
- Generate the party (4 characters)
- Generate a big picture an overall story for the game (save the world, conquer it, while finding your lost dad or something)
- Generate big non player characters in the game
- Generate quests for each area that will develop your characters (brawler becomes soldier, character gets over fear of swimming, character falls in love, character dies)
- generate small non player characters in the game
- Generate enemies for each area
- Generate weapons & armor for each town based on enemies and party
- Populate the game with NPCs.
Or it can stay useful as an idea generator.
Use and drink potions. I've been trying to find that. Unfortunately use ... and drink potions are 2 totally coincidental lines. You mean with enemies correct? Do you happen to recall what kind of enemy? I'm thinking that I missed giving skills a certain enemy type. There are a lot of enemies :-)
Fixed the cheap adamantium. There should not be any cheap adamantium.
So I think that I can tie all of these generators together to spit out a game. Sure there's no engine for the game but whatever.
Here is a road map for me to follow:
- Generate a game universe, theme and style (verbally)
- Generate the regions (1 town, 2 dungeons = 1 region)
- Generate items to get past roadblocks (need a ship, hookshot, boomerang, teleporter)
- Generate the party (4 characters)
- Generate a big picture an overall story for the game (save the world, conquer it, while finding your lost dad or something)
- Generate big non player characters in the game
- Generate quests for each area that will develop your characters (brawler becomes soldier, character gets over fear of swimming, character falls in love, character dies)
- generate small non player characters in the game
- Generate enemies for each area
- Generate weapons & armor for each town based on enemies and party
- Populate the game with NPCs.
Or it can stay useful as an idea generator.
Magic Particles 2D/3D: Special effects for games
Paying for Patience
Yes absolutely. No I'm suggesting they are there complaining about things decades old instead of saying how they can fix it.
Paying for Patience
The Internet: Pointing out flaws from 30 years ago. 80s action movies. RPGs. Nintendo games.
Perhaps trolls should think of a way to fix them or go match on Wallstreet.
Perhaps trolls should think of a way to fix them or go match on Wallstreet.
Paying for Patience
Paying for Patience
Troll topics always grow because it has someone picking fytes. Or maybe this was calling everyone else crap.
Paying for Patience
I love boring gameply. That's why I can sit and play Sims 1 for days at a time like its a full time job! I don't even have fast forward on... And Dragon Warrior 3 with battles every 2 steps is my cake!














