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Would this work on RM ?
About ambition.... I say as a first project... start with 1 town and 1 dungeon and 1 quest. Then from there go to 5 towns, 5 dungeons and 5 quests. Until you do the 1 dungeon and 1 quest don't bother anything more :-)
Or really just do what you want. If you want to map. Go map. If you want to make 50 quests with no map, do that too :-) If you want to do an open world game. Go for it :-) No one can stop you :-)
Or really just do what you want. If you want to map. Go map. If you want to make 50 quests with no map, do that too :-) If you want to do an open world game. Go for it :-) No one can stop you :-)
Would this work on RM ?
I think I know how to do this... The Zelda method. 1 town in the center... 5 map radius out from it. Like a grid of 11 x 11 maps. The town has the quests. Fighter's guild, mage's guild, theives guild and a main quest. Or even use the zelda town formula where the town is always in the far west to make the stuff in the east more of a journey to get to.
Here's 1/3rd of my open world. You may notice the forum in the background.
Here's 1/3rd of my open world. You may notice the forum in the background.
Would this work on RM ?
Someone else did this. People complained about not knowing what to do or where to go.
I've been making a big world where you walk different maps between towns instead of a small overworld map. I'm 31 50x50 maps into making the game.
If you do quests... I do have my random quest generator :-)
I've been making a big world where you walk different maps between towns instead of a small overworld map. I'm 31 50x50 maps into making the game.
If you do quests... I do have my random quest generator :-)
EpiQuest
EpiQuest
Good. That's the best way to do it. But the game keeps branching like that. Choices and all :-) They're not around every corner of course :-) The rat pelts you get from killing squeakers.
The securichest is locked for me :-) I think the number is somewhere in the game, but you need to figure it out. Technically the number is different for every game. Randomly generated. Don't think about the securichest.
The securichest is locked for me :-) I think the number is somewhere in the game, but you need to figure it out. Technically the number is different for every game. Randomly generated. Don't think about the securichest.
EpiQuest
Whatchu Workin' On? Tell us!
Working on my plot generator. Its very interesting. It generates a world description... then you start with a person's normal life then it generates a situation and from that situation it generates another and another making a plotline for the story. It works surprisingly well.
The Customer Is Always Right - Perception Of Designer & Player "Responsibilities" In Amateur & Commercial Video Games
I'm still supporting a game a year after its been made. Uggg.... Pouring hours and hours into it still.
What can you do with squares? (Dungeon Edition)
lol an unwinnable battle. I'm surprised a battle was put in there. Perhaps blademage will fix the jumps and uncrossables.
Whatchu Workin' On? Tell us!
A television show isn't art. Its a medium. Because it incorporates writing, acting, setpieces and so on. Acting is an art. Writing is an art. Setpieces are art.
Anything that incorporates more than one art is a medium. Wrestling is an art. A wrestling TV show is a medium.
An orchestra is the same artform. Music. There are different styles of music and ways to make different styles... but its still music.
Perhaps we should split this topic.
Anything that incorporates more than one art is a medium. Wrestling is an art. A wrestling TV show is a medium.
An orchestra is the same artform. Music. There are different styles of music and ways to make different styles... but its still music.
Perhaps we should split this topic.














