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Set a deadline for BR's Kickstarter to launch around March 1 - my 29th birthday! Not sure which is aging better - the game itself, or my face after desperately struggling to finish this trailer in time.

You're welcome.

Your mapping has been an inspiration for years. If you're planning on making a commercial version then I definitely want to see that happen.

Set a deadline for BR's Kickstarter to launch around March 1 - my 29th birthday! Not sure which is aging better - the game itself, or my face after desperately struggling to finish this trailer in time.

Oh, nice. I'll totally support this.

Favorite Youtuber

My top five (in no particular order) would be:

Claudia Brown
MandaloreGaming
Bruva Alfabusa
Blender Guru
MrBtongue

Screenshot Survival 20XX

author=narcodis

That's an extremely pretty looking CBS. I can't imagine how long the menus would have taken to make.

Titanic vs Avatar (2020)

I've never seen either.

Dirge of Doningoth Review

Oh wow. Thanks for the review. I'm really glad you liked it.

Open World in Review

author=Darkflamewolf
Well, we have a new interesting wrinkle too, I got a new computer, because the current one is BSOD quite often now and rm2k3 isn't working well or at all on the new computer, so I gotta use it on the old, aging computer.


Are you using the official release? I've never ran into any problems with RPGmaker 2003 on Windows 10.

author=Darkflamewolf
In fact, it was suggested to me by a few friends that I should at least complete the remainder of the maps, get a few events set up so you can at least explore around, snag all the 'main six' summon creatures and just have an open-pre-alpha build for testers/players to at least wander around in. What do you think? Would that be better than not having anything at all?


Might be worth doing, but don't feel obligated to or anything. This is your game, and you shouldn't release it unless you want to. That being said, I'd totally play it.

author=Darkflamewolf
I'm starting to think I may need outside help to complete this at all, but not sure how we could collaborate such a endeavor and still keep it a cohesive product.


If you decide you need help, I'd be interested. It'd be fascinating to work on an RPGmaker game that had over a decade of dev time.

Screenshot Survival 20XX

author=Lihinel
@Sidewinder: That's really impressive, did you custom make all the models/scenes/videos? didn't expect anyone to do anything like that with 2k(3).

The textures came from either NASA, textures.com, or pixabay, the audio I got from Kevin MaCleod, and the hyperspace animation is just my take on a tutorial from the excellent Space VFX Elements series, but everything else is more or less my work.

author=Lihinel
Not cutting any corners on my remake, so I made some custom text scroller and also an animated faction selection.


I am completely down with everything I saw in this video. The flags especially looked great, and animated really smoothly.

author=Darken
Game is actually a lot more lively with sound now, esp the jazz bar. I love how unique it is for an rm2k3 game to have freakin FMVs. Also don't worry about your 3D skills, I think it adds to the charm that some things may come off a bit primitive (to sell that early Blizzard nostalgia). I'd just worry about getting the tone right and getting as many cool vibe and locations.


It's not so much I'm worried about not being very good at 3D per se (I am though, every time I go onto the Blender subreddit, part of me dies inside), it's more just that if I'm going spend hours re-rendering everything, I'd like to be able to do more than just one or two minor tweaks. Compare the original bar screen from Bounty Angel, to the updated version I made a few months later once I managed to grasp what UV Mapping was, and learned how to set up the materials properly.

Anyway, thanks! I know FMV games are more or less a dead genre so I don't think this is ever going to become popular, but I'm pretty happy with how it looks. Plus it's a fun way to actually motivate myself to learn new skills.

author=LordBlueRouge
...So you might wanna add a disclaimer to those who play this:
(keep it in GDI mode or DirectDraw Window Mode - DirectDraw FullScreen will crash the game.
)

I can add that disclaimer to Bounty Angel easily enough, though for Psi Dogs, all the "FMVs" are really just sprite-sheets I'm playing at either 30 or 20 FPS. As far as I know, there shouldn't be any issue with crashes, and I can transition from animations to regular backgrounds more or less seamlessly.

author=LordBlueRouge
the video looks great and the file size is even better; 4mbs for 17 seconds, is where you want to be with this, cause then, you can really start experimenting with FMVs. (you should have like, a scene where you get space soda from a space vending machine!)

You know, I could do that for the intro. I had a generic "Star Wars" scene where the ship just approaches Vulkan, but I think that might be a bit more interesting. This is going in my notes.

author=LordBlueRouge
I love it - I think this will probably be the future of video playback in rpgmaker2000/2003, because going forward...I really don't see anyone using the methods I outlined in that video tutorial I did awhile back to convert videos - unless you're still using RPGAdvocate's rpgmaker and wanna go old school and play these games on Windows 98 and Windows Me or something - it's just too much work for something that doesn't look that great fullscreen anyways - But yeah, this is where you want to be with this, the video files are at a reasonable file size and they look great!

Well, it's completely ideal. I know in your thread you were able to actually record the game when it played video files? I recorded a playthrough of Bounty Angel, but all I got was a black screen and I had to splice in all the .AVIs in post. Liberty ran into the same issue during the Theme Roulette which was kind of embarrassing.

author=LordBlueRouge
Kudos SideWinder.Darken told me about Dirge of Doningoth and that one Seasonal Dungeon blew me away. Really excited to see where you take this.

Oh, thanks! Though don't get too excited. The Sylph Woods was lightning in a bottle, and I'm not sure much of what I make will live up to that.