New account registration is temporarily disabled.

SIDEWINDER'S PROFILE

Search

Filter

Do you know any RPG Maker games that use/d video? (SPECIALLY RM2k/3 ones)

NigSek: A Monsters Tail and Aedemphia both used movie files.

They're the only good examples I can think of, though.

Ive lost everything to a house fire, link to gofundme

I sent you 20. Sorry I couldn't spare more.

spoileriguess.gif

That waterfall looks very pretty.

Screenshot Survival 20XX

@grindalf

That looks pretty cool. Lots of nice variation in the trees. I can't even begin to imagine the amount of work that goes into making a procedurally generated game like that.

Screenshot Survival 20XX

That seems a lot more doable than I thought it would be. I'll try and swap out the font either tomorrow on Sunday.

Screenshot Survival 20XX

author=Bluefeathr42
THAT'S Rm2k3? Holy Schnikes!

Well, JosephSeraph gets most of the credit for it looking so nice, really.

Back in the Theme Roulette event, I made a game similar to this (my current project is a sort of loose remake/spiritual successor to it) but used .AVI files to handle the cutscenes instead. It technically worked, but had a lot of problems (colours were inconsistent, and the .AVIs played hell with recording software).

Then JosephSeraph told me that I could have just used the SpriteSheet feature to show the cutscenes instead, and I felt very silly.

author=grindalf
Well even with it being cinematics its pretty awesome. I would love to see how you are handling battles(I didn't see that in the video)

Battles aren't implemented yet and probably won't be for at least a month or two.

I can't really do dog fighting, so combat will probably be handled on an interface similar to the interception screen in the original X-Com. I'm thinking it'd revolve around managing your power reserves.

author=grindalf
Ive always wanted to make a Wing commander style game. Maybe we should team up one day

Nah, sorry. I usually prefer to work solo. Knowing other people are waiting on me stresses me out too much, and I'm still a complete novice when it comes to Blender. I wouldn't know the first thing about optimizing assets for game engines, and the less said about my UV mapping, the better.

author=Tw0Face
That's awesome! I like everything about this video. If I were you I would change the default font to what you used for the computer displays.

Summary: 10/10, would play. (Don't even think about cancelling this!)

From what I can tell, if I wanted to change the font, I'd need to somehow edit a .DLL file, then use a third party tool to mess around with something?

Anyway, even if I do wind up losing passion for this project, odds are I'll finish it regardless. It's been a good excuse to actually learn Blender, which was something I kept promising myself I'd do for years.

author=Darken
Looks sick!!! It felt like I never left the Starcraft menu interface and went on an adventure instead. Though I wouldn't mind if the ship animations were a little slower and had some sfx to go along with them. My fav part is the rain scene. Also love the paramount logo on the vhs tape.


Uh, when you say slower, do you mean they should be paced slower, as in the animation should be longer? Or do you mean I should run it at a slower frame rate? Doing both would be easy enough, but my big worry is that while it might be more visually interesting the first time around, watching the ship dock could start to get tedious later in the game, after you've already seen it a dozen times.

Sound effects are something I'll try to implement at some point, but I've never actually tried that before, so I'm not sure if I actually can pull it off or not.

author=Darken


my imgc entry is chugging along. the lighting effects are a little primitive for my tastes but its super easy to setup. I really need to learn more about drawing to surfaces and shaders. OTL (and yes I know of the ceiling tile error)

Primitive or not, I really like the contrast between the dull grey and the bright yellow.

That TV also looks pretty slick, too.

Screenshot Survival 20XX

author=grindalf
@sidewinder AWESOME Please tell me it plays like WingCommander
Well... kinda. But mostly no.

You'll be able to fly around space, get into fights and trade commodities but the actual piloting will just be pre-rendered cinematics, selected via a menu. As much as I'd love to make Wing Commander: Privateer in RPGmaker 2003, it's just way beyond my skill level.

Here's a video of it in action, if you're curious.

Screenshot Survival 20XX

author=StormCrow
Sidewinder, that looks really interesting (interesting is good). Did you submit that or something similar for the Theme Roulette event? I thought I remember watching libby play something like that on the stream.

Something similar. Thankfully I've gotten a lot better at Blender since then.

author=StormCrow
Couple things, do you have a good reason for spelling Vulkan um...not the way it's actually...spelled

Nah, not really. I couldn't think of anything good, so I wound up naming the planet after the Primarch of the Salamanders chapter.

author=StormCrow
Also, unless you're British, artifact is spelled artifact. If you are British, keep on being British, because in English (UK), artefact is correct. But not in American English.

Canadian. We tend to use the UK spellings here.

Screenshot Survival 20XX

author=Bluefeathr42
Wing Commander!

Haha, yeah. Pretty much. I'm not very subtle with what influences me, am I?

At least I'm not using the Orion cockpit this time around.

Screenshot Survival 20XX

Some screenshots from a project I've been working on for the past couple of months. It'll be awhile before I've got enough finished to justify making a gamepage, but until then I wouldn't mind getting some feedback on how everything looks so far.