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How do you (and I) change game-page font?
Here, try this
http://rpgmaker.net/forums/topics/5195/
Not sure if it's worth polishing brass on the titanic though :/
http://rpgmaker.net/forums/topics/5195/
Not sure if it's worth polishing brass on the titanic though :/
RMN Closing Down April 2nd
Ah, this sucks. I just registered here like a week ago. I'm not a big fan of cyberbullying either but to cut down the whole tree for a few bad apples...
Show Picture Until Button Pressed
author=Racheal
What I did for something like this was use a blank message window set to transparent. You get the little wait icon, but that's it.
Agh! I just tried this and it works great. Thanks everyone!
Show Picture Until Button Pressed
@Narcodis: I've been trying some labels too. Still no luck.
@Ben_Random: I'm not sure how that would do it. It's good to know but I don't understand how that would trigger an erase picture.
@Ben_Random: I'm not sure how that would do it. It's good to know but I don't understand how that would trigger an erase picture.
Show Picture Until Button Pressed
author=narcodis
For 2k3: Just use a "Wait" command, but instead of designating a time, just select the "Wait until key pressed" option. Then erase the picture afterwards.
For VX: Create a Loop, and within that Loop create a Conditional Branch, where the conditions are "If the key is being pressed". Inside that conditional branch, set a "Break Loop" command. This should halt the event processing until a key is pressed. Then erase the picture afterwards.
Still not working. I set the common event page to this but it is just freezing the game. Is this what you meant?
@>Show picture
@>Loop
@>Conditional Branch: The C Button is Being Pressed
@>Break Loop
@>Erase Picture: 1
@>
: Else
@>
: Branch End
@>
: Repeat Above
@>
Show Picture Until Button Pressed
author=Liberty
Um, depends what engine you're using.
In RM2K/3 you'll need a conditional branch to check if 'x' button is pressed. You can assign a button to a variable via 'Key Input Processing'. Then check if the variable is equal to the button.
In VX, on the last page of the Conditional Branch choices there's one for button pressing.
Using VX. I saw the page with the conditional branch for button pressing but it's not working. Maybe I am doing it incorrectly. I set it to
if
button pressed
then
erase picture
else
blank
Didn't work though.
Show Picture Until Button Pressed
Yeah so stupid question, but what's the best way to make it show a picture when I use an item and then remove that picture when I press a button.
I got the image to appear when I used an item with a common event in it. It stays there until the erase picture command is called. The problem is that I don't want to just set a delay, I want to let the user decide when he is done looking at picture by pressing x or something.
Not working with conditional branch...
Any ideas?
I got the image to appear when I used an item with a common event in it. It stays there until the erase picture command is called. The problem is that I don't want to just set a delay, I want to let the user decide when he is done looking at picture by pressing x or something.
Not working with conditional branch...
Any ideas?
This week in blogs Week #8 2011
Unusual Concepts In RPGs
author=Ben_Random
Thanks. If you wanna see the game page just narrow down the game search to the arcade genre. There's only three or so pages of arcade games.
Or click on your name the then hit "games" link ;D
Unusual Concepts In RPGs
author=MKID232
I actually read an article about a very unusual concept for an RPG where you level backwards, growing weaker instead of stronger.
Benjamin Button RPG
author=Ben_Random
My game is... a challenge to create.
Although made with RMVX, it's not really a classic RPG. However, it's definitely like a classic I bet all of you know...
PACMAN
My game is called Pac-Ralph. The goal was to make pac-man style levels with Items and such, without scripts. This put's VX eventing to the test.
I made a demo for my game Dragon Warrior Tactics a while ago with a hidden pac-man dungeon. It was evented too. The play was practically identical to original pac-man. The only real difference was if a ghost touched you it would initiate a ghost battle instead of killing you. I don't advertise that demo anymore since it isn't really a fair representation of what the game is like now. Guess I could move the mini-game over the final version though.
ps. good luck with your game.