SPELLBINDER'S PROFILE

Coder and RPG2k3 Developer from Germany

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The Screenshot Topic Returns

Hey, big thanks Liberty - that sounds like a real good idea!

I hope i can get this working as there are 9 different classes and 4 characters per class (36 characters to place). the automatic placement was just a very easy thing to do, so i preffered it over manually placing the heroes.

The Screenshot Topic Returns

@Liberty: Good idea actually, i wanted to change the positions long time ago. the problem is this:

all heroes can be exchanged, and there are a lot of heroes and many class combinations. when i am not using the standard (automatic) placement of battlers, i am forced to place them manually by myself in the terrain tab of the editor. this is not possible as far as i know to do with variable party members. (difficult to explain, im not native english).

you can have 4 knights, or 2 knights and 2 wizards, or 1 knight, 1 wizard, 1 cleric and 1 thief and they all can be in slot 1,2,3 or 4 of your party. thats so many combinations its impossible for me to set their placement manually in the editor.

hope you understood the problem.

PS: sprites are from "shining force" (mega drive) and are supposed to face each other (down/up)

Thanks anyway!

How to fake a First Person view for your (MAKER NAME HERE) games!

Cool, have to check it out later. Did you also implement (or plan to) NPCs, especially moving ones?

The Screenshot Topic Returns

Two screens from another arena combat styled side-project of mine. This is the standard battle system with DynRPG, Animated Monsters Plugin (can't see on the scrns), Battle Animations instead of Battlers (large player chars!) and many pages of event scripting to boost the dusty standard combats.

And yes, I am still suffering from the "too many projects" syndrome :-)


[rm2k3] Getting data from savefiles

ok, i check it out later.

well it was titled "weird idea" :-)

did not have a chance to try stuff like this using dynRPG, maybe someone with more sparetime (and more C knowledge) should try to build a true online plugin for the 2k3. This would be a long awaited addition for the community and i bet many people would enjoy this.

some basic features could be realized already if it would be able to share the values of variables/switches via a webserver in realtime.

[Plug-in] [rm2k3] Animated Monsters Plugin

@dragonheartman

thanks, but its not so super-important to my project right now. i will try to excactly locate the error and report here again. only thing i can say is: im using the same graphics for both hurt frames to make it display a bit longer, but instead its not displayed at all. have to check resistances/armor, maybe the enemy couldn't be hurt at all in my test.

one more thing: sadly the enemies are removed when they die, it would be much cooler if their corpses (dead frame) would be left on the ground. but i think this is too specific to be doable.

[rm2k3] Getting data from savefiles

@Kazesui Hell yes! I will check it out as soon as I am home. How does the tool handle the data? Any way to export it to a TXT file or something?

Weird Idea:

Now, all we need is a tool that is able to "infuse" data back into a RPG Maker save file and we can start building turn-based semi-online multiplayer games.

1. Player 1 acts during his turn
2. Player 1 uses tool to extract data and uploads it to webserver
3. Player 2 uses tool and infuses data into his save file
4. Player 2 now acts during his turn
5. Sequence repeats with Player 2 now extracting and uploading data

*insert megalomaniac laugh here* ;-)

[Plug-in] [rm2k3] Animated Monsters Plugin

Just checked it out, its a good start.

One strange thing: Idle and dead frames are shown, but the "hurt" frames do not show up, the images are there - the project does not crash either.

[rm2k3] Getting data from savefiles

Im also very interested in this. Tried to access the save files via notepad a while ago but its hopeless. I found some descriptions of how the save files work on the net, but not enough to understand them.

Once the schemata of save files is known, there could be a savegame editor for the rpgmaker (i bet i saw something like this somewhere).

BTW, im speaking of 2k3 here

Sprite Art Recommendations

hey everyone,
I need some art recommendations for one of my several dozen side projects :-)

In Short:

Im looking for animated battle sprites for both characters and enemies from a commercial, but yet lesser known franchise (i know this is illegal but i dont care, as my game will be completely free - if ever completed). Best would be a game on spriters-resource or somewhere else, as i dont want extract all the graphics by hand.

Do you have any idea wich lesser known franchise sprite graphics i could use?

In Depth:

One of my side projects is a battle focused minigame thats all about party combat, equipment and levelling up. Im using DynRPG and dragonheartman's Animated Monsters plugin (as well as some others) - so this is highly experimental.

So, im looking for good sprite graphics for the game. I need animated sprites (at least standing, idle and attacking) for both the player characters and enemies. I have not even decided for a theme yet, so it could be anything at least there are enough sprites and animations to represent a nice variety of chars/monsters.

As this is a combat only minigame, i would appreciate franchises that feature nicely animated battle chars. This game takes place only in the combat system, so instead of a tileset - i need as many battlchars as i can get.

I was searching on spriters-resource and a few others, but 2+ brains have more ideas than just one. so i thought i ask you here. one of my ideas was for example the battlers from "shining force 1-2/CD", as they are really well drawn and there are so many of them - sadly they are too big to fit 4 PCs and 8 monsters into a single screen.

finally I am using 2k3 and would like to get sprites in the SNES era style. And with "lesser known" i just mean: please no final fantasy! its just all over the place already.

Hope you understood my question.

Its a really simple question actually: Just throw any cool, lesser known franchise you can think off in my direction!

Thanks!