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Meteo Chronicles (Demo)

Thanks, I had to replay at bit beginning from Paar, but the soldiers now don't block the southern exit anymore. The Outrealm is also accessible now.

There's a reason why my playtime is already over 40 hours at this point. Since I felt the game provides a strong incentive (cue Nargi's Tear), I buffed my party a bit. My party is now at level 99 and all stats of all party members are maxed (9999/9999/999/999/999/999/999/999) regardless of class/subclass and equipment, except for Jeht (for now). During the mentioned fight, casting Reraise on Stacy on the first turn was all that was needed to be able to win. If I was able to cheat/hack, I wouldn't bother you all the time. ;)

I managed to get all 4 key cards in Castle Naughtmare. Could you please take a look at the rest of the dungeon? After entering the room that required the 4 key cards to access, I once again can't reach the platforms. Also, I'm wondering if there's a way to reach the treasure chests in the northwestern (file 4) room on the first and second floor.

Meteo Chronicles (Demo)

Although I was finally able to complete Ozma Keep, there are still a lot of issues concerning this dungeon, the most severe being:

- When the party dies at the hands of the Red Baby at Ozma Keep, the game can't load the (missing) picture img/pictures/YouDied%20(1).png.

- Ozma Keep, Garden of Tranquility: Tayo's scenario still freezes the game, this time after the fourth fight. Furthermore, finishing either scenario (although I'm only assuming this in Tayo's case) spawns the player inside the wall (at least this issue reminded me that I can teleport myself out of a situation like this one; on the other hand, it probably isn't a good idea to allow the use of Teleport during these scenarios or after defeating Ozma). By the way, winning the boss fight during Stacy's scenario "rewards" the player with a game-over (might or might not be intentional).

- Ozma Keep, Garden of Azure and Vermillion: Choosing neither side results in a black screen after the treasure chest has spawned (Teleport to the rescue). Furthermore, this "Mystery Room" can be repeated, so the treasure chest can only be grabbed by standing right in front of it when it spawns or by returning later.

- Ozma Keep: After defeating the boss and triggering the cutscene at the entrance, the screen goes black (Teleport to the rescue).

- Ozma Keep: After defeating the boss and triggering the cutscene at the entrance: When trying to enter 2F (outside) again (which was impossible after defeating the boss, but before triggering the cutscene at the entrance), the party can't move and their sprites are invisible (Teleport to the rescue).

One Issue for which I would appreciate a fix rather sooner than later:

- When entering the door which requires the Outrealm Key to be opened, the player is spawned inside the wall.

Also, I still wasn't able to learn "Fire Dragon" by obtaining a Fire Dragongem from the Fire Drakens at Mt. Gaea (it's probably a save file "conversion" issue at this point), but from what I've read, Koros learns all of his dragon skills later (automatically) anyway. At least Ammadeus was already willing to give me the Chronoblade.

Edit 1: Another issue I just encountered:

- After leaving Paar to the south for the first time: Reentering Paar or using Teleport at this point essentially breaks the game, since the dead guards block Paar's southern exit.

Edit 2: Next issue:

- How am I supposed to navigate the rooms in Castle Naughtmare? I can't enter other platforms. Also, walking into the barrier in the northeastern (file 1) room leaves the player unable to move (see the issue above for why I can't use Teleport at this point).

Meteo Chronicles (Demo)

I'm more and more annoyed by how bugged this game is. My latest frustrating experience:

Ozma Keep, Garden of Tranquility: If the player sleeps with Koros on the bed, the cutscene loops endlessly. When choosing Tayo's scenario here, the game freezes after the second battle. During Zenith's scenario, Tayo's sprite isn't shown inside the pocket dimension, the game can't load audio/bgm/Love%20in%20the%20Air.ogg, and the scenario ends with a black screen. During Stacy's scenario, the images of the scions that appeared last don't disappear, the NPCs in Aetheria utter their usual dialogue lines, which doesn't make any sense, and the dialogue panel "It's destroyed... everything... destroyed..." can't be clicked away (repeats itself endlessly).

In summary, all four scenarios end in a game-breaking manner. It seems at least one of the scenarios must be completed in order to get (another) Small Key, so this isn't just a matter of missed lore.

Meteo Chronicles (Demo)

I also (still) can't learn the Fire Dragon skill by stealing Fire Dragongems from Fire Draken in Mt. Gaea in version 1.1.12 (by the way, the drop rate for Fire Dragongems is nowhere near 100%, even with Master Orb equipped and passive item drop bonus from using/mastering classes).

Maybe the problem is that I already had Fire Dragongems in my inventory before the latest version, so the game doesn't register a new Fire Dragongem as the first one. Another reason could be that I already purified a Fire Draken for the side quest in Zerithia. Edit: Finally starting sub-chapter 4-3, which I hadn't done before, didn't help.

Edit: The same still applies to Kaiser Dragongems carried by Gargoyles in Ozma Keep in version 1.1.12.

Consequently, Ammadeus still tells me to look for Dragongems, despite me having several Ice, Thunder, Fire and Kaiser Dragongems in my inventory.

A Thief's Voyage

Did you run by holding Shift on the keyboard? When doing that, there should be sufficient time to reach the bridge before the countdown ends.

The Secret Code

Thank you very much, that was the solution handed on a silver platter. :)

Meteo Chronicles (Demo)

Another missing image: img/sv_actors/Auna Battler.png (Zerithia item shop).

The Secret Code

Thanks for the pointers, but I think I won't be able to figure it out with just that. If "In code, what does null mean?" is the key to solving the puzzle, then I'm already at a loss, because I can't think of anything else than null = 0. Genderbend is probably related to internet rule 63, but that still leaves to many possibilities. I'm sure this riddle will make sense when knowing the solution, but it's incredibly hard if the person supposed to solve the code can't grasp the code creator's train of thought. Just like a Detective Conan case, where the reader can't figure out the murder trick until shown, despite all the clues being there in plain view.

Has any player solved the code on his/her own by now? When I'm nearing the end of the game and still can't figure out the solution, I'll probably try to trade a bug report for the code. :D

Meteo Chronicles (Demo)

I found a similar issue. When entering the Skull Cavern, the party spawns inside the wall being unable to move (at least at the beginning of chapter 4, but I can't imagine a different outcome later). Edit: The issue has been fixed in version 1.1.9, thanks.

Meteo Chronicles (Demo)

Thanks, and don't worry. While I explored some possibilities, in the end, I still did everything in the proper order.