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Memories From a Dream
Thanks for the detailed answer that many players will most likely find very helpful.
I get what you're saying about the stats redistribution, and I hadn't in mind that players could just "cheat adjust" their way through boss fights. It was more along the lines of "there might be one super powerful optional boss against whom I need the most points invested in a certain stat, and I'm screwed if I didn't know and do that from the beginning".
Well, I'll wait for the Steam release and then decide what to do. There aren't that many new and good commercial RPG Maker JRPGs nowadays, so I might as well step out of my comfort zone a bit.
I get what you're saying about the stats redistribution, and I hadn't in mind that players could just "cheat adjust" their way through boss fights. It was more along the lines of "there might be one super powerful optional boss against whom I need the most points invested in a certain stat, and I'm screwed if I didn't know and do that from the beginning".
Well, I'll wait for the Steam release and then decide what to do. There aren't that many new and good commercial RPG Maker JRPGs nowadays, so I might as well step out of my comfort zone a bit.
Memories From a Dream
I would like to ask one question about the "emphasis on replayability". Since I prefer "play value" over "replay value", I usually don't play through a game multiple times. What I would like to know: Is the "emphasis on replayability" limited to class choices and such elements? Then I would certainly give your new game a chance, all the more so since I enjoyed Exile's Journey. Or is the "emphasis on replayability" also related to story, quests and so on? That, unfortunately, wouldn't be my cup of tea then.
Furthermore, it would appeal to many players if stats distribution could be reversed and repeated in case the player, for example, chose a subpar character build (and a player usually can't determine during the first playthrough which stats will be the most important ones). I'm saying this now because I know that most games that offer free stats distribution don't offer do-over options, and because most players that don't like free stats distribution will be "scared away" if there's no do-over option.
Furthermore, it would appeal to many players if stats distribution could be reversed and repeated in case the player, for example, chose a subpar character build (and a player usually can't determine during the first playthrough which stats will be the most important ones). I'm saying this now because I know that most games that offer free stats distribution don't offer do-over options, and because most players that don't like free stats distribution will be "scared away" if there's no do-over option.