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Meteo Chronicles (Demo)
The teleport to 119F on Skull Cavern's first floor is still unusable for me (black screen), and I still can't kill Rayakois no matter if its spawn has been summoned/killed or not. I can't even tell whether this fight is bugged if I don't know how it's supposed to work.
Meteo Chronicles (Demo)
Darn, taking the 25F/50F (and probably also 75F) teleporter on the first floor of the Frozen Crypt results in a black screen. And the 50F Rest Area loops itself, which means the player ends up on floor 50 again when going downstairs.
Edit 1: The same (black screen) happens when taking the 40F/80F/119F teleporter on the first floor of the Skull Cavern.
Edit 2: Skull Cavern: On one type of hot spring maps encountered below 40F, it isn't possible to go downstairs. On the other type, the player ends up at Logi's Grave (which means higher up) again when going downstairs.
Edit 3: What's the trick to defeating Rayakois on Skull Cavern's final floor? He doesn't die when reaching 0 HP, regardless of whether he summons his hatchlings or not.
Edit 4: Ari Village: After defeating the monster here, a sprite of Koros' mum blocks the entrance of Koros' house, making the ultima treasure chest there inaccessible.
Edit 1: The same (black screen) happens when taking the 40F/80F/119F teleporter on the first floor of the Skull Cavern.
Edit 2: Skull Cavern: On one type of hot spring maps encountered below 40F, it isn't possible to go downstairs. On the other type, the player ends up at Logi's Grave (which means higher up) again when going downstairs.
Edit 3: What's the trick to defeating Rayakois on Skull Cavern's final floor? He doesn't die when reaching 0 HP, regardless of whether he summons his hatchlings or not.
Edit 4: Ari Village: After defeating the monster here, a sprite of Koros' mum blocks the entrance of Koros' house, making the ultima treasure chest there inaccessible.
Meteo Chronicles (Demo)
Thanks for the update and the clarification. I'll update to the newest version once I've finished the Frozen Crypt. Speaking of which: How many floors does this dungeon have? Is there any indication when I'm nearing the end? I've already walked through dozens of the same preconfigured floor patterns. Edit: Never mind. As always, instead of writing a post, I should have used the time instead to press further to reach the end of the dungeon faster. :D
Meteo Chronicles (Demo)
The floors look all exactly the same, but they actually count as different floors. Just repeat the process (running from north to south and taking the stairs) four or five times until you reach a different floor (the dungeon's first floor).
Meteo Chronicles (Demo)
Thanks, that's good to know.
It seems the "transformation scenario" in Aetheria is also bugged. After talking to Azul, when the machine is supposed to be used again, nothing happens (the machine can't be started manually), and when talking to Azul again, the dialogue is just repeated. It's also odd that the player can walk through everything outside and inside during this scenario, but since it's still possible to interact with people and to change maps, this issue probably isn't related to not being able to complete the scenario.
It seems the "transformation scenario" in Aetheria is also bugged. After talking to Azul, when the machine is supposed to be used again, nothing happens (the machine can't be started manually), and when talking to Azul again, the dialogue is just repeated. It's also odd that the player can walk through everything outside and inside during this scenario, but since it's still possible to interact with people and to change maps, this issue probably isn't related to not being able to complete the scenario.
Meteo Chronicles (Demo)
One more issue for which I would appreciate a quick fix:
- Uran: I can't walk on the wooden bridge and thus can't reach the central northern house.
- Uran: I can't walk on the wooden bridge and thus can't reach the central northern house.
Meteo Chronicles (Demo)
Yeah, the players never play the game as it was intended by the developer. :D
I don't know how much optional content I'll be able to check out today, since I want to learn the Scholar (blue magic) skills first now that my party is complete, but here are some issues that I've found so far:
- After defeating the monster in Ari Village, when the party is supposed to be transported to the world map, the player gets stuck on a black screen (Teleport to the rescue - or not). Actually, the final parts of the cutscene already play out using a black screen as backdrop, and how it's supposed to be can be seen when revisiting Ari Village. Unfortunately, by doing it this way, the cutscene's final parts repeat themselves every time when entering Ari Village (including being sent to the world map at the end), making the location (and the ultima treasure chest in Koros' house) inaccessible.
- West Graape: The Onis (alternating between Gigaros and Gigavos) can be fought an indefinite number of times; the third Oni (with the chance to obtain the Nightmare Bat) doesn't appear. I only fought them two times before your pointer, so I didn't notice this issue before.
- The side quest given by Jeht's father might be bugged (can't say for sure yet). Despite having completed 70+% of the weapon list, he says I only achieved to complete less than 20%. If I reach the necessary 98% and Jeht's father acknowledges this feat, then all's well, I suppose.
- Castle Naughtmare, northwestern (file 4) room, first and second floor: I'm still not able to reach the treasure chests, though to be honest, I was too tired to check out yet again all directions on all tiles.
- After completing Castle Naughtmare, Jeht can't be swapped out of the active party (I'll probably have to stick with him for the rest of my playthrough, but future players might appreciate the opportunity to replace him).
- A bit of an inconvenience: It seems the skill "Full-Life" can't be used during battle (not that I really need this skill, but anyway).
I don't know how much optional content I'll be able to check out today, since I want to learn the Scholar (blue magic) skills first now that my party is complete, but here are some issues that I've found so far:
- After defeating the monster in Ari Village, when the party is supposed to be transported to the world map, the player gets stuck on a black screen (Teleport to the rescue - or not). Actually, the final parts of the cutscene already play out using a black screen as backdrop, and how it's supposed to be can be seen when revisiting Ari Village. Unfortunately, by doing it this way, the cutscene's final parts repeat themselves every time when entering Ari Village (including being sent to the world map at the end), making the location (and the ultima treasure chest in Koros' house) inaccessible.
- West Graape: The Onis (alternating between Gigaros and Gigavos) can be fought an indefinite number of times; the third Oni (with the chance to obtain the Nightmare Bat) doesn't appear. I only fought them two times before your pointer, so I didn't notice this issue before.
- The side quest given by Jeht's father might be bugged (can't say for sure yet). Despite having completed 70+% of the weapon list, he says I only achieved to complete less than 20%. If I reach the necessary 98% and Jeht's father acknowledges this feat, then all's well, I suppose.
- Castle Naughtmare, northwestern (file 4) room, first and second floor: I'm still not able to reach the treasure chests, though to be honest, I was too tired to check out yet again all directions on all tiles.
- After completing Castle Naughtmare, Jeht can't be swapped out of the active party (I'll probably have to stick with him for the rest of my playthrough, but future players might appreciate the opportunity to replace him).
- A bit of an inconvenience: It seems the skill "Full-Life" can't be used during battle (not that I really need this skill, but anyway).
Meteo Chronicles (Demo)
My grinding would have progressed faster if I had known about Nargi's Tears sooner. The most tedious part was actually stealing Greater Shells and Talismans with only Kairos and Tayo so I could survive in the desert, where I did all of my grinding. Once Kairos and Tayo were at level 99 (and had max stats), they could carry the others, and I love to one-shot enemies using the Mercenary skill "Grand Cross". :D
I noticed that most enemy skills can't hurt me anymore unless
- they hit critically
- they inflict/abuse status conditions or elemental weaknesses
- they inflict a fixed amount of damage, even if random (hello "Comet 2" party-wipe)
- they inflict percentage-based damage, either based on current HP (can't kill) or max HP (very dangerous) or
- they work with special damage formulas like the elemental dragon skills that some enemies in Ozma Keep and Castle Naughtmare use (a surprise attack by four of these enemies usually equals death).
That means there are still a lot of ways to hurt/kill my party (too many for my taste). :D
During the aforementioned fight with Stacy, I simply recast Reraise when she was killed, which only happened once during the first turn, and then I hurried to take care of the enemy with "Burning Cry" (2 x 9999 = 19998 guaranteed damage per turn at this point). I also killed the secret treasure chest boss in Ozma Keep, but doing that was also rewarded with a game-over. :P
I noticed that most enemy skills can't hurt me anymore unless
- they hit critically
- they inflict/abuse status conditions or elemental weaknesses
- they inflict a fixed amount of damage, even if random (hello "Comet 2" party-wipe)
- they inflict percentage-based damage, either based on current HP (can't kill) or max HP (very dangerous) or
- they work with special damage formulas like the elemental dragon skills that some enemies in Ozma Keep and Castle Naughtmare use (a surprise attack by four of these enemies usually equals death).
That means there are still a lot of ways to hurt/kill my party (too many for my taste). :D
During the aforementioned fight with Stacy, I simply recast Reraise when she was killed, which only happened once during the first turn, and then I hurried to take care of the enemy with "Burning Cry" (2 x 9999 = 19998 guaranteed damage per turn at this point). I also killed the secret treasure chest boss in Ozma Keep, but doing that was also rewarded with a game-over. :P
A Thief's Voyage
Just talk to all NPCs (outside) in the starting town and you should find the pancake seller - or wait until walldeaf provides better help later. ;)