THATMANOVERTHERE'S PROFILE

I am very into drawing, writing, movies, computers, and video games. Right now, I want to some how combine those things together into a cohesive experience.

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Noche (An RPG idea that I am running through and looking for feedback for)

author=Marrend
Wait a sec...


If everybody was immortal, how would they go about killing the newborns? Would they not be immortal as well? Though, maybe you could set it up so that the newborns not dying would be a hint to their immortality?


Only in the kingdom the prince ruled. The neighboring kingdoms are all mortal and didn't suffer through the famine. Though, if it helps:

The New Flame is a child born with an ash like mark upon their back exactly 16 years before the New Fire Ceremony. The mark must be validated by a priest within seven days of their birth, or else the New Fire ceremony will not happen (it alternates between every 52 years and 78 years to account for this). Afterwards, the family is brought up to the status of a noble, regardless of their previous position. This also allows them to account for the random plague or war which might kill their people.

Noche (An RPG idea that I am running through and looking for feedback for)

@ Unity
I have some vague ideas as to whom I want the party be. These are the ones I have at least given some thought to:
The player
-either male or female, but they are the relative of the New Flame. Overall, they are a Jack of all trades, and is going out mainly to save their sister.
The chef
-a female chef from the royal court, who has become the New Flame's friend for her ability to work with chocolates. Is coming with as she has a knowledge of herbs and can use her knowledge of fire and cold in battle.
The scribe
-one of the many temple scribes, who was kicked out for showing a book of their kings "exploits" to his students when he was drunk. Is coming with to regain his old position, and can bring the characters from his books to life.
The Illusionist
-part charlatan, part priestess, her knowledge of incenses and drugs are second to none. She is coming with for the money that it will bring to her, and can poison and screen her enemies.
The knight
-one of the prince's warriors who was killed in a duel with the prince and left for his peasants to take care of. Is coming along so that he can convince the prince to marry, and allow himself to final die.
???
-I know exactly who this is, but they will be a secret character that is optional.
The other two I am having a hard time thinking of these next two, so what help I can get is needed.


@marrend
OK, you caught me:
Yeah, the prince is actually happy for how this is going on. In fact, he loves the fact that he is immortal, and is reveling in all of the time he has for his vices now. Even the peasants are initially happy over their sudden immortality, and so they go on to kill all the newborns in the kingdom where the New Flame was supposed to come from. However, as time went on, they realized that while they were immortal, they could still suffer from the world, despite how deep their wounds were or how gnawing their hunger became.

Desperate, they turned to theirs gods once more, but were shut out for having nothing to offer them. Cut out, they returned to beg their prince to marry which, after much thought, he declared he would only marry one who is as beautiful as the sun itself. After several years of searching they came up empty handed, and the people were desperate for anyone they could marry. Instantly, the prince named the New Flame, immediately knowing they would never risk destroying the world to allow themselves to die.


@crystalgate
I guess that is a good thing.

@all
That's a good thing to know for the scripting.

What's the stupidest/silliest thing you've purposefully implemented in your game?

I would have to say, "Levontair's Amazing Moving Blocks of Doom!" Which are just a bunch of moving boxes. Aside from that, if you talk to sailors enough times, you get one of them to start to tell you the Ryhme of the Ancient Mariner, give up, and then pay you the equivalent sum of the book's original price, converted to that universe's currency, to go away.

Noche (An RPG idea that I am running through and looking for feedback for)

OK, I do not have enough visual concept material to necessitate posting them online yet, though if there is enough demand for it, I will post what I have online. In the meantime, I have struck upon a game I wish to develop, or at the very least, ask the opinion of. Basically, the story I have is this:

Once, there lived a handsome prince, who inherited from his father a wonderful kingdom to call his own. But the prince had been raised to be vain and useless, as he spent more time attending to his vices than his learnings. This was widely apparent when he finally took his throne, as he wasted his kingdom's wealth upon himself. When that ran out, he attacked his neighboring kingdoms, only succeeding in wasting away the loyal men he had. Without hesitation, the prince decided instead to steal his wealth from the temple's granaries and treasuries.

Within a month of his transgression, the rains stopped falling, the rivers dried up, and the wells refused to yield. Less than half a year passed, and the only food remaining was that inside others already, save for the prince. When the people begged him for sustenance, he laughed them off, meaning leaving them to survive upon each other. Desperate, the people burned what little they had left to their God's, begging them to force the him to see the errors of his ways. After much thought, the God's obliged, but also decided to add a new element.

From the prince, they took his beauty, leaving him as a horrid beast owned only by his vices, and left alone by all his followers. For the people, they took away death, and brought back those who had died. But the gods were blind to the diferences amongst their subjects, taking away death from the prince and the beauty from his followers as well. One final thing the gods had specified a single condition for both groups to be freed of their curse: if the prince was married to one who loved him before the New Fire Festival, then the curses would be lifted. However, should the prince remain in his arrogant ways alone for the festival, then the curse would remain: the prince and his people would live forever.

The game itself would take place, big shocker, many years later, in the opening days of the New Fire Festival, with the player being the brother (or sister, I think I'll leave that up to the player) of the New Flame, the Girl from which the Holy Fire will spring forth. As another big shocker, the prince's subjects have decided to kidnap her, as they know her beauty will be more than enough to sway the prince to marry her. However, if the New Flame is then the world will spiral into darkness until there is no life left.


Aside from that, I was thinking of having it be more or less standard turn based combat system, with a party of 8 people at the Max. I don't know if it is possible, but I was also thinking of having encounters being done by running into guys on the field instead of at random, like Earthbound or Persona, to give the player the option to avoid combat if they are good enough. It is a little hard to describe here, but i also wanted there to be a more meso-american feeling to it in terms of enemies, characters, and environments. As I think of more, or if there is a general curiosity for it, I will post more details and pictures.

With that being said, please tell me what you think of the idea so far, or if you are interested in helping.

Thank you for reading, and have a nice day.

Tricon (game idea)

I don't know if this is the right forum for this (and if it isn't, please let me know), but here we go:
Ok, this is an idea I have, and have been tossing around for about 3 months. A major thing that I'm tossing around is the combat system, but I'll get back to that later. For now, here's the high concept (yes, it will sound familiar to another game):

Thirteen years ago, Amethyst Industrials released the first of the Catalysts, special crystals which are capable of storing and displaying the information of their newest product aimed towards encouraging face-to-face interaction and competition between users: Tricons. With a heavy emphasis on magic, users were nicknamed Summoners. Within those intervening years, it quickly became one of the most popular phenomenons, resulting in the formation of an international league and numerous minor leagues. However, efforts to form a cohesive international tournament ended in disaster, when the first official league ended prematurely, with the results being permanently sealed. Now, after several years of silence, the international tournament has returned, with the former Champions from other main leagues being called upon to add legitimacy and challenge, while certain "incentives" and rewards convince them to participate. While most people can't afford the steep entrance fee (you included), a mysterious set of papers and colorless Catalyst seem to have earned you an entry.

So yeah, it's a bit muddled right now, but it gets the general idea across.

The main problem I have, is with the combat system, as I can't choose (i.e., would like a general opinion) between:
a.1v1
-Static, standard combat. think Pokemon or Earthbound
b.teamvteam
-Whole team at once, but still more or less static think Final Fantasy or Brave Frontier
c.Free form
-Only one Tricon, however, you face of in an arena, and have to manually aim all your attacks Think Zelda or Kingdom Hearts

Something I want to do is have the player be able to fight the Champions in the order they choose, with the Champions difficulty (and rewards) scaling with them. The last 4 champions will not have an associated dungeon with them, as they will all be at a grand arena, meaning that you would also loose out on any items, money, and experience that you would have got facing them.

I have some concept art for the Tricons and Champions, both of which, I plan on drawing too much of at first, before refining it down, but I only have 1 sketch dump scanned in:


Thank you for reading this. If you have any question, comments, concerns, want to help, want to bash, etc., please let me know either here or through pm.

Have a nice day.

Let's work on your game descriptions!

author=Marrend
author=ThatManOverThere
author=Marrend
I get the feeling somebody is being ignored(ish). Oh, right! lmarfim!

So, are my attempts at description that bad that it goes unnoticed?
I thought you were taken care of?

No, I was told that my first base description wasn't all that good, so I went and posted a new one.

Let's work on your game descriptions!

author=Marrend
I get the feeling somebody is being ignored(ish). Oh, right! lmarfim!


so...is my attempts at descriptions that bad that it goes unnoticed?

Let's work on your game descriptions!

author=TheJudge
author=ThatManOverThere
First OFF, that's cool that you did that.
Second, since I'm not all that good, try this
author=TheJudge
"HOME is a non canonical spinoff/fan game made that takes place in the universe of OFF, Green-lighted and created with Mortis Ghosts permission. It takes place in a seemingly reset after the end world, where the player is granted the Judge as their puppeteer. What seems like a simple task as leading the Judge through the zones soon turns into a drastically strange and altered world, with new locations and ideas explored. The story fans out slowly, being obscure and unclear from the start, as the player slowly grows custom to the new world and new characters they have been granted control of.

The game features custom sprites, music, icons, sound effects, and battle animations. It uses as much fresh resources where and whenever possible.
What was alerted from this and the current version? I'm not noticing any differences.
I cut out some of the redundancy (which you did anyway...), and the extra line was left on accident. To be honest, I don't see any real trouble with it, but then again, my descriptions aren't exactly decent.
However, I know people who are fans of OFF (and like it myself), so I was just more exited to meet someone who was working on something related to it. Sorry.
Edit:
Yeah, Liberty sums it up much better than I do...

Let's work on your game descriptions!

First OFF, that's cool that you did that.
Second, since I'm not all that good, try this
author=TheJudge
"HOME is a non canonical spinoff/fan game made that takes place in the universe of OFF, Green-lighted and created with Mortis Ghosts permission. It takes place in a seemingly reset after the end world, where the player is granted the Judge as their puppeteer. What seems like a simple task as leading the Judge through the zones soon turns into a drastically strange and altered world, with new locations and ideas explored. The story fans out slowly, being obscure and unclear from the start, as the player slowly grows custom to the new world and new characters they have been granted control of.

The game features custom sprites, music, icons, sound effects, and battle animations. It uses as much fresh resources where and whenever possible.

Let's work on your game descriptions!

author=Loser
@ThatManOverThere: Your description describes the core mechanics of the game, but I'm not sure it describes much else about the story, features, plot and other elements in a sufficiently succinct manner. Plus, it has some grammar and spelling mistakes. For instance: what are Tricon? Who are the Summoners? Who are the Champions? I know that Summoners give out bits and items, but why would they? Champions give out rare Tricons why? Why did Amethyst Industrials sponsor the games? What are the dungeons you talk about? Why does this all happen? It's all very confusing, and no, it doesn't get the general idea across. But you can if you explain more.

I'll post my personal amended version of the current description, but I implore you to also include information about the characters, plotline, and other background miscellanea to fill people in on what's going on in that grand mind of yours.

author=ThatManOverThere
Explore the 10th Annual Tricon International Tournament, fighting, collecting, and synthesizing your own Tricon, in order to defeat other Summoners and eventually the 12 Champions. Summoners give out bits (currency) and other items, while Champions give out rare Tricons, special moves, exclusive catalysts (devices used to contain Tricon) with special abilities attached (stat boosts, gradual healing, special moves, etc.). While the tournament goes on, its largest sponsor, Amethyst Industrials, seems to have sent out large numbers of vague, yet menacing, agents to search for something lost.
The player is able to fight the Champions in the order they choose, with the Champions' difficulty (and rewards) scaling with them.
The last 4 champions do not have a dungeon associated with them, as they are all at the grand arena, meaning that you also lose out on any items, money, or experience that you might have received prior to facing them.

I don't think you should talk about what you plan to do, but rather what you have already planned for the game. We need more information about the world, the Champions (who they even are), and we need less specifics about gameplay, because that will be stuff that you reveal in-game rather than on your gamepage.
Ok, I knew there were problems, and that it wasn't good, but not that bad...
Is this better:
Thirteen years ago, Amethyst Industrials released the first of the Catalysts, special crystals which are capable of storing and displaying the information of their newest product aimed towards encouraging face-to-face interaction and competition between users: Tricons. With a heavy emphasis on magic, users were nicknamed Summoners. Within those intervening years, it quickly became one of the most popular phenomenons, resulting in the formation of an international league and numerous minor leagues. However, efforts to form a cohesive international tournament ended in disaster, when the first official league ended prematurely, with the results being permanently sealed. Now, after several years of silence, the international tournament has returned, with the former Champions from other main leagues being called upon to add legitimacy and challenge, while certain "incentives" and rewards convince them to participate. While most people can't afford the steep entrance fee (you included), a mysterious set of papers and colorless Catalyst seem to have earned you an entry.