THEGIANTHAND'S PROFILE

Procrastinating but aspiring artist, writer, creator. Otaku, RPG nut, gamer, idealistic romanticizer. Friend to all. HI! :)

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[RMVX ACE] Lunar Fan Game assets (art and story)



Here is my pixel art of the MC of my Lunar fan game, Lunar: Rondo of Twilight- Jean de Reinhardt.

[SCRIPTING] [RMVX ACE] Need help implementing Lunar style battle and menu systesystem



Here is an example of what I am wanting. I am trying to get the basics down before moving onto messier trickier stuff like the actual battle engine. Working on sprites for PCs, Major NPCs and villains. I would appreciate someone to do battlers and mapping for me, but am unfortunately po as po can be at the moment. So now I am focusing on characters, story and menus.

Right now my goal is to get a working or serviceable prototype up that I can put up hefe in hopes of maybe drawing in a team to help me with it.

Whatchu Workin' On? Tell us!

Nice. It looks neat.

The strongest weapon in the game. Should it be mandatory or optional? If optional what requirements must the player meet to unlock it?

Avoid the Metal Blades conundrum. No weapon should outshine another, or the rest of your equipment. I agree with limitations like MAYBE the ultimate weapon should be restricted to the MC, or it should be like the daggers in Is It Wrong to Try to Pick Up Girls in a Dungeon? and it should be a special item that levels up with the character. Or like the legendary weapons in Fable 1 and 2, with a set damage output but able to be customized with augmentations or the likes. But every item and weapon in the game should be equally viable or useful.

Whatchu Workin' On? Tell us!



Began working on doing my own sprites for my Lunar game. The one I "made" is the second last to left. The issue I'm having is getting battlers to work. Im using theolizeds side view battle for my battle engine. My issue is getting battlers to work with it. It's wanting certain battlers that I believe were included in the file I got with the plug in. But they're all generic ones made to work with it and not in the style of the game I'm trying to make. So i need to work on making my own and find a way to get them to work with the scripts I'm using...

EDIT: I had to delete the old one and replace it with the updated version because when I tried to update it in the locker it kept showing the older one. Anyways, I've gotten the majority of the basic sprtie and walking animation done for the main PC for my game. All I have left is the battlers battles and to repeat the process for the other 5 PCs, the antsgonists and important NPCs... sigh...

Dungeons in RPGs - Which types do you prefer?

I prefer dungeons with visible enemy sprites. Because I can see how people might not like too many puzzles or mazes if theres random encounters you cant avoid without Repels or the likes ala Pokemon. But I feel a good puzzle or two or three sprinkled into dungeons helps break up the monotony and prevents players from getting bored... as long as they're not hair pullingly difficult or frustrating: P

Mirak's Assorted Objects D'art

Apologies. I meant to put this in my lunar thread or a thread of its own, and I think mods are the only ones who can delete a post. ^_^;;

Mirak's Assorted Objects D'art



Here is my attempt at custom spriting. It's a standing sprite for my main PC Jean. Based off the beastman NPC sprite. It's the second one from the left.

Mirak's Assorted Objects D'art

Nice work on the sprites Mirak, while I'm unfortunately broke right now I am in need of some to make some custom sprites for my Lunar Fan project im working on. How much do you normally charge for pixel art? When I get to where I can I'll upload the style I have in mind.

What are you thinking about right now?

Just how much more frigging work I have left to do on my Lunar fan game... =__=;;