THEGIANTHAND'S PROFILE
TheGiantHand
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Procrastinating but aspiring artist, writer, creator. Otaku, RPG nut, gamer, idealistic romanticizer. Friend to all. HI! :)
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Amy's Pixel Art
What are you thinking about? (game development edition)
While I wait for Trihan to get back to me on my pm I sent, I've been working on vharacter ideas and design for my Lunar fan game. I've got most of my characters written out roughly and a character sketch done for the main character. I still need to put down design notes and points for my last PC and work on secondary characters and the main villain, and begin writing the story out in earnest. After that I need to work on maps. I'll probably use a few maps from the original 2 games but will probably need to put out some original level layouts and maps myself. After that I need to finish adding items and skills for characters and try to get sprites out... *phew* ×o×
Macbeth parallax mapping showcase
[Poll] Which die do you prefer?
Two if I had to choose one. Five as a close second, because it's "easier" to see the numerical "number" than dots in my personal opinion. But I prefer 2 because it's classical and nice and large and easy to read.
[SCRIPTING] [RMVX ACE] Need help implementing Lunar style battle and menu systesystem
I would like to get the looks and game play down as close as I can to the actual game. Like the battle system and sprites. I also want to match the humor and tone of the original in story. I don't expect to have the anime cut scenes though cause I don't know shot about animation to be honest. But I'd like to have a big overworld, and be as close to the actual game in game play and looks as possible.
[SCRIPTING] [RMVX ACE] Need help implementing Lunar style battle and menu systesystem
Okay. I think I have got it mostly worked out. It took me some work to get the battle system working right. But now I get a message saying it can't find Eric_2. I don't have the Kaduki sprites and don't have the money to purchase them from him/her. I had Jakoo56 help me by sending a Sprite of Alex to use in it's place. I don't have the other one it's needing. Here is a pic of the scripts I am currently using:

I was told I would need to customize a lot. Any help in the matter would be greatly appreciated. Thank you.
I was told I would need to customize a lot. Any help in the matter would be greatly appreciated. Thank you.
[SCRIPTING] [RMVX ACE] Need help implementing Lunar style battle and menu systesystem
I am currently trying to out together a fan game in the same or similar vein to the style of the Lunar games on the PSX. I have downloaded the Theorized SBS script as well as the Yanfly Ace Core and Batle Engine. I am also wanting to implement a menu ans battle command system similar to those games if I can. I have all the scripts put into my script editor in the project in the proper order I have seen in tutorials but I get an error message saying the stack is too high. Would anyone be able to help me out by telling me what I might be doing wrong or a good way of going about doing so? Thanks in advance.
Random Art Topic
Here is the first draft/sketch I did of the main protagonist for my Lunar fan game:
Jean de Reinhart
Spoilered due to size
Jean de Reinhart

Spoilered due to size
[RMVX ACE] Custom Sprites and GCH
Actually I think i found the issue. I dont have a side head or ear segment of the sprite in the folder I just have the body, so it causes the back of the hair to not show up for some reason. At least on the tan template. Also any edits to the base template I make for facial marks and such seem to override the hair sprites. The character I'm working on now for exAmple has a little forehead jewel. When I go to put the hair piece on her the hair jewel wants to show up in front even though the hair is supposed to be in front of the jewel...
[RMVX ACE] Custom Sprites and GCH
I have attempted to edit a base body template in looseleaf for Game Character Hub, just a recolor to be ran. Nothing too fancy. But when I tried putting it into the GCH library, the hair doesn't show up right at all when I add it onto the edited sprite. Is it because of the coding, how I edited it, or how the program works, or something else? Any help and assistance on the matter would be appreciated thanks. :-)















