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TheNecromancer
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RMN sucks
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RPG 20XX Engine
author=JohnLeagsdurg
Could it be interesting if RPG 20XX can import RPG Maker 2003 games?
That won't be possible. You'll have to start a new project in 20xx.
Super RMN World
You don't need the url tag in there. But yeah, you gotta get a certain link. Not the ones with the playlist on the side or one's that show up when you clicked on a related video after watching another vid. I grab my url's from my Video Manager. Even when you upload something, youtube says it will be live at "url" and they put it as youtu.be or something stupid. WTF!
Oneshot
author=Scaryslendy
Why did the chicken cross the road? Because it was starting the exorcism.
Last edited by Liberty
What the? xD
We the People
Celdran's Curse
haha It's only been 2 years. Not like I'm holding a grudge or anything...
Too bad you didn't pick this for the Revive the Dead event!
If you ever do work on it and need some help, I'm down. Seriously, I think this was my first subscription. Oh look at that, it actually shows dates for when I subscribed to stuff. 2010, second thing I subscribed to. I'm subscribed to 11 things since then. That doesn't seem like very much :o
Too bad you didn't pick this for the Revive the Dead event!
If you ever do work on it and need some help, I'm down. Seriously, I think this was my first subscription. Oh look at that, it actually shows dates for when I subscribed to stuff. 2010, second thing I subscribed to. I'm subscribed to 11 things since then. That doesn't seem like very much :o
Incarnation
If I tell you everything now, you won't have a reason to watch the video :P I was pretty thorough in exploring.
I went to the quest desk and grabbed a quest, then ran to the forest just to test things out and ended up staying until I cleared the whole thing. I never thought to grab all the quests at that time, but later it was pretty clear to go talk to her. So I had no trouble finding the third. I knew I'd be getting a third, just unsure of which one and when. There was that tough guy.
When you see how I used defend in the video, you'll understand.
Glad to help. Feel free to request more games in my thread in the future :3
I went to the quest desk and grabbed a quest, then ran to the forest just to test things out and ended up staying until I cleared the whole thing. I never thought to grab all the quests at that time, but later it was pretty clear to go talk to her. So I had no trouble finding the third. I knew I'd be getting a third, just unsure of which one and when. There was that tough guy.
When you see how I used defend in the video, you'll understand.
Glad to help. Feel free to request more games in my thread in the future :3
Incarnation
The videos are uploading now. Taking hours. I need to find a way to encode my videos smaller than 500mb for 30 minutes haha
If there isn't too much more to the game, I'll give it a try again from where I saved some time.
The reason it's easy is because of the defend skill. It's so overpowered xD I cleared the entire forest of enemies in one go without the third party member or even using items. Well, I left once to go INN early on before I discovered the defend skill. I hardly even used the cure spell.
My partner had a sleep spell.
Thing about the bees is that I only got the Stone spell towards the end. So for the majority of my time in the dungeon I didn't have it. I was dealing about 15 dmg with one character and 0 with the other, they had around 50 or more HP. Plus, I thought the bees were immune to everything else because it kept saying no effect. I couldn't keep trying cause they hit pretty hard. Then I realized late that they were in fact susceptible to Con and they would quickly self destruct themselves.
I wouldn't say it wasn't engaging. Everything outside of battle was pretty solid. The tedium came from the length of the battles. Some of them dragged on too long because of my lack of offensive skills. I was limited to plain old attack. IMO, no RPG should start out with so few skills. Fight, heal, or defend is basically impossible to make fun. So just skip that whole part and let the player start at level 10 with a handful of offensive and defensive choices. Almost every RM game I play is utterly boring to start out with. It's like people think being weak at the start of the game is a requirement :/
To me, fun comes from choices and skills that can string together in various ways. Like a move that changes my stance after it's done, which alters the effect of my other skills. The problem is the engine and general lack of RGSS knowledge for people to think outside the enterbrain box. I could never use a DBS because my battle mechanic ideas are so unconventional that it's not possible.
Anyways, I could go on...This is an older game right? I'm sure you've improved since then? :) I'm still waiting for you to finish Celdran's Curse(or to even reply to my comment on there ;)
If there isn't too much more to the game, I'll give it a try again from where I saved some time.
The reason it's easy is because of the defend skill. It's so overpowered xD I cleared the entire forest of enemies in one go without the third party member or even using items. Well, I left once to go INN early on before I discovered the defend skill. I hardly even used the cure spell.
My partner had a sleep spell.
Thing about the bees is that I only got the Stone spell towards the end. So for the majority of my time in the dungeon I didn't have it. I was dealing about 15 dmg with one character and 0 with the other, they had around 50 or more HP. Plus, I thought the bees were immune to everything else because it kept saying no effect. I couldn't keep trying cause they hit pretty hard. Then I realized late that they were in fact susceptible to Con and they would quickly self destruct themselves.
I wouldn't say it wasn't engaging. Everything outside of battle was pretty solid. The tedium came from the length of the battles. Some of them dragged on too long because of my lack of offensive skills. I was limited to plain old attack. IMO, no RPG should start out with so few skills. Fight, heal, or defend is basically impossible to make fun. So just skip that whole part and let the player start at level 10 with a handful of offensive and defensive choices. Almost every RM game I play is utterly boring to start out with. It's like people think being weak at the start of the game is a requirement :/
To me, fun comes from choices and skills that can string together in various ways. Like a move that changes my stance after it's done, which alters the effect of my other skills. The problem is the engine and general lack of RGSS knowledge for people to think outside the enterbrain box. I could never use a DBS because my battle mechanic ideas are so unconventional that it's not possible.
Anyways, I could go on...This is an older game right? I'm sure you've improved since then? :) I'm still waiting for you to finish Celdran's Curse(or to even reply to my comment on there ;)
Incarnation
Game is pretty easy so far. I only did the first forest level. When is it supposed to get difficult?
I'm finding it slightly tedious. In that the battles take a while, damn you bees, and they respawn and get in the way every time I re-enter the forest. But, I can't win by mashing attack so that's a plus. I have to mix up my moves.
Do you have any saves that are a few hours in? So I can skip the low level stuff? I've played for 1.5 hours and I'm only through the first dungeon. I don't think I can continue on with that slow pace.
I'm finding it slightly tedious. In that the battles take a while, damn you bees, and they respawn and get in the way every time I re-enter the forest. But, I can't win by mashing attack so that's a plus. I have to mix up my moves.
Do you have any saves that are a few hours in? So I can skip the low level stuff? I've played for 1.5 hours and I'm only through the first dungeon. I don't think I can continue on with that slow pace.













