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Demon Legacy

author=Dante_Erinith
2. It's fullscreen - how do I put it into windows mode?


In any RM2k3 game you press F4 to toggle window/fullscreen.

RMN sucks 5

author=Foo_Amedius_Deceit_Bartimaeus_Ce
I'm looking forward to this one's completion. The Zelda games were the best of the NES/SNES era.

Agreed. 1000%

This game is over half done basically. All the hard work is pretty much complete in creating the mechanics, now I just gotta make some kind of story and stitch together some dungeons.

author=Ashes of Emerald
Are you still looking for testers?

Yessir.

The Epitome of Anima

Just played this.


The download is called Arcane Odyssy 3... huh?

You gotta lose the forced pauses in your dialogue. It makes things extremely awkward.

And... (forced pause, 5 seconds later) *rest of the text*

This was the worst offender in the opening conversation(i skipped the intro and im glad i did :/). I prefer to read things at my own speed. Some texts boxes had pauses and some didn't. Some text boxes closed automatically and some didn't. I'd like to see some consistency and no pauses. Let the player set the pace, or at least make things go faster. It's far too slow.

The names are very strange and hard/weird to say out loud. I like to say the names of people in my head and I don't like saying these names >.> but w/e, maybe that's just me

The walk speed x.x oh god the walk speed, its slower than slow because every time you take a step there is a slight pause to play a sound effect. I'm still in the first village and already I want a horse. Also, I don't usually hear that loud of a sound walking on normal length grass, save it for the tall grass/water.

The layout of the inside of tents is wrong. The tent only has square space but the bottom of each interior funnels down. They should all be perfectly square inside because they are square on the outside.

When you place a bonfire, there should be some kind of different ground below it. They usually have that kind of impact on the dirt around it. Should there be a bonfire inside the tents?

The items in the tents are very sparse, and what's there seems out of place.

The bottom of the beds overlap the wall of the tents. I think those are beds..

The tiles seem to be very low quality, even for RPGmaker. I guess all the coloring is supposed to be shadows, but it just looks like graphical "noise". Like when you downscale an image to less colors or even convert to .jpg :/

Again, it's very jarring to be reading through text and then a random text box is set to close automatically and after I'm done reading I press space to close, but it doesn't close.

When he says "lets see what I have in my bag" and then magically acquires items...didn't he already have those items? It would make more sense for him to just say out loud what he already has instead of a system message saying you got new items. Then it's him talking to himself about how to recover health and such, that kind of thing would make more sense as a system message

The tutorial had a bit too much text. You explained things that didn't need explaining.

The battles are interesting in theory...however, they don't play very well. First of all, the button layout. It's all over the place. Especially in an ABS it's a terrible idea to make me take my hand off the movement keys in order cast a spell using *. The main functions should be mapped to Shift,Z,X first(shift,accept,cancel) and then if you need more buttons, go with the numbers just above that(no keypad).

Talking to the chief, again with forced pauses. They don't give the sense of drama that I think your going for. In most cases the person doesn't have their eyes on the part of the text that you want them to when the pause happens anyways. Also, putting a pause at the end a line is baaaad. "use your(pause.......)anima(pause......) *press button to close text box*

In the very first battle against 4 red slimes I was randomly slashing. After a while of them not dying I focused my attacks on a single slime. I hit it close to 10 times and it showed no signs of stopping. And there's 4 of them! Terribly overpowered for the first fight of the game.

When you get hit, and dodge, and jump, you should remain facing the same way or at least turn around. Not jump to the side and face a random direction because then I have to make a little circle to position myself for attack again. Just a minor annoyance.

After dying on the first battle, that's it for me.

There are plenty of good things here: The blinking is a nice touch. The mapping isn't awful even if the tiles are somewhat poor. The night/day system seems more realistic than most. There are plenty of good systems here that would make it more interesting than the standard RPG however things overall appear kind of sloppy and the pacing is far too slow.

Stayin' Alive

The first part where you have to dodge punkers is rather annoying. It's the fact that you pause when they hit you, at one point I was holding up and my character wasn't moving at all. He just kept getting smacked like 6 times in a row :/

Then in the next room I can't go down, I can't go back, and there is nothing to interact with. I "talked" to every tile in every direction, several times actually. What am I supposed to do here?

Rework The Dead: Evil

This game plays really smooth. I didn't get far into the game. Actually, I had more fun in the training room :D

Is there a way to play this full screen?

Rework The Dead: Evil

author=Ark
This game is amazing, it's got to stay on the first page.


A dream come true.

This game looks sweet. Downloading now.

SYNC

This game looks good(i think) but...how the hell did this get past the submission cue? A single sentance game description with 1 gameplay and 2 title screenshots.

*edit: I understand you might be working on it, it just doesn't meet the standards and rules that are in place. It should have been rejected with a message sent to you saying that you need more of a description and better screens. I'm just making an observation and its directed more at staff than you or your game.

Story of Innocence

Ok, well I decided to try again. It didn't go so well u.u

My experience:

I had a save from the first time you hit the world map. So instead of going to some place and getting 2 revives then going to the broken bridge, I decided to go back to the first town. I saw some treasure there and maybe the monsters will be less powerful ones. I think they were, so that's good, they took only 3 hits(the scorpions). I went and found the armor, sold my old armor and enemy parts and was able to buy potions and antidotes. I farmed the first monster spawn until I leveled so I would be close to town if I had to retreat. Well, I got my first level and when I was looking at the screen for character development(with the stat meters) I got an event reference error message and it crashed.


I really like the story and presentation of this game, but the battle balance makes me not want to continue. I know it's level 1 and only a demo, but it's too much of a struggle early on. I'm not so involved with the story yet that I will force myself to continue. Also, I seemed to randomly get 3 mp, what's that about? Where's the inn/healing spot? With no way to heal MP it turns into a attack spamfest, on top of the fact there is usually 3 enemies so I'm taking heavy damage and I have to fall back on healing items. I would like to see at least a healing spot if I'm expected to grind through this.

The NPC that talks about your "limit breaks" says that the meter is underneath the faceset but it's actually above. When I got the treasure chest in the upper left, I got a pill. Then as I was walking away I noticed that the treaure chest was closed again. So I opened it a second time and got armor, is this normal? Then the other treasure chest near the middle of the map next to the pond was opened, I could have swore when I first saw it as the girl it was closed but I could be wrong.

also, Sandoria!
hehe ffxi?

Story of Innocence

Just played this a bit. It was pretty good. I liked the way it told the story. There were some spelling mistakes and odd passibility in a few places. Graphics were fine. By the time I finished the first battle I was left half dead and poisoned and at this point I only had 2 revives and 1 character that heals himself. It took like 8 hits of a normal attack to kill a first encounter enemy which seems a little high. The skill takes them out in 1 shot but once I run out of MP what then? I didn't see any kind of inn or any way to heal myself at all. I quit after my first battle because it felt like it would be waaaay too much of a struggle just to get through the first area. And this is just a demo so maybe I'll give it another play in the future.

SMBX: ShortStar's World

u.u

Just played this. Really good levels.