THENECROMANCER'S PROFILE
TheNecromancer
3160
RMN sucks
Search
Filter
jRPG Essentials
author=Red_Nova
I guess I'm missing something in your post, Link, because I don't see a single point you listed that can't be applied to any game, not just old classics. Many modern games also have bad UI, bad inventory management, lame dialogue due to censorship or localization, shallow stories, and lots of grinding. If we're saying don't play classic games because of these issues, then that makes every game not worth playing. Hence my over exaggerated blanket statement.
I'm not gonna defend older games as being a golden trove of game design godliness. Like I said in my first post, I don't think they've really withstood the test of time, at least not as well as Chrono Trigger (OBLIGATORY TEST OF TIME JOKE). Probably worth mentioning that I played Chrono Trigger on the DS, and the early Final Fantasy games through their GBA ports. Never even saw their NES/SNES counterparts. When I talk about these games, those are the versions I'm referring too.
At this point I have to ask: Which games do you think ARE worth playing, then? Sure, they may not be from the NES/SNES era, but if they've withstood the test of time, then they're classics all the same. What would you recommend and, more importantly, why?
I've stated it many times. If the goal is to learn things to be a better game dev, then pretty much no game is worth playing all the way through. When you want to learn about something, seeing it/reading about it/doing it a few times is enough. There is nothing further to gain by repeating it for 10+ hours. Move on to learning about the next game.
I'm not talking about playing games for the sake of playing and enjoying them. That is a different discussion I'm not a part of.
A lot of you seem to becoming disillisioned with RMN; I need to get to work on making better illusions
author=Kevincalanor
How many of those people we see creating introductions topics actually sticks around in average?
Keep in mind that just because they don't post, if that is your way of determining if they are still around, it doesn't mean they are no longer around. A typical misconception is that the site is all about the forum users, when in fact the active forum users are a small % of the site userbase.
Or something like that.
if all you're gonna say to describe a screenshot is "nice atmosphere," dig a little deeper into your well of feedback and criticism
jRPG Essentials
author=Red_Nova
So what I'm hearing from the last couple pages is: Never play games anymore. Just watch the LPs and read the cliffnotes. Also, because a game has flaws automatically means they have nothing to help any aspiring developer.
Man, this game dev stuff is easy. XD
Ridiculously blanket cynicism aside, "fun" is an entirely subjective measurement, and I'm not sure why we're using that as evidence that they have nothing to offer to aspiring devs so they should never be played.
It was my impression that he wanted to know which games to PLAY in order to LEARN. In which case, yes, don't play them. Just read about them and watch parts(cause reading alone doesn't mean you understand what it was like to play the game). In terms of expanding game dev knowledge, playing any of these classics games in full won't offer more rewards than just reading about the good parts.
Old games are full of bad UI, bad inventory management, lame dialogue due to censorship or localization, barebones game play elements, poor pacing, shallow stories, and a healthy dose of grinding. So the more you play, the more you are experiencing that bad stuff. Which means you are not becoming a better dev, you're just torturing yourself.
Which is why you read about the core concepts and good parts, throw away the bad, and you become a better dev just as if you had played that game in full at the time it came out. You gained just as much positive knowledge.
If the point of playing the games is anything other than learning, then none of this applies. I think the whole argument with kentona is a side quest and has nothing to do with playing games to become a better dev. It's just his personal feelings about newer games vs older games. Not about the merits of John Q Gamer playing older games to become a better dev.
A lot of you seem to becoming disillisioned with RMN; I need to get to work on making better illusions
I think part of the problem is that the site has gotten too social. More people are bringing their non-game related ideas and opinions to the site and it seems like, lately at least, that is where all the conflict comes from.
I remember in the early days I knew very little about the personal lives of other members, but could probably tell you how they feel about something like random encounters or use of rips. Now I know far too much personal information about people here.
For me, there's also the fact that I've been around too long. It seems like every "new" game topic has already been talked to death, or there is nobody around to say things worth reading. Every other topic is a facebook status.
I remember in the early days I knew very little about the personal lives of other members, but could probably tell you how they feel about something like random encounters or use of rips. Now I know far too much personal information about people here.
For me, there's also the fact that I've been around too long. It seems like every "new" game topic has already been talked to death, or there is nobody around to say things worth reading. Every other topic is a facebook status.
if all you're gonna say to describe a screenshot is "nice atmosphere," dig a little deeper into your well of feedback and criticism
What's the story with your Username?
Link - Legend of Zelda
2112 - The best band in the world, Rush
I actually kinda hate this name because it comes from a time when I was young and naive but can't really come up with anything else I like. I've been using this for too long. I'd use just 2112 but it's too common. I've been toying with Ryguardian but ehhhh and I started using KevinOfNine more often cause RESISTANCE IS FUTILE.
2112 - The best band in the world, Rush
I actually kinda hate this name because it comes from a time when I was young and naive but can't really come up with anything else I like. I've been using this for too long. I'd use just 2112 but it's too common. I've been toying with Ryguardian but ehhhh and I started using KevinOfNine more often cause RESISTANCE IS FUTILE.
jRPG Essentials
The short answer is don't play any of these games. Just research them.
Read the manual or gamefaq files(this is probably the best of all). Read about people's party make up and equip choices. Watch snippets of gameplay to see how it works in reality. To play a game from the start means you need to suffer through the slow paced beginning and time consuming grinding just to pass a few levels in an hour or two, and by then you won't really learn much because most gameplay mechanics show themselves towards the end of the game when all moves and options and characters are unlocked. Huge waste of time for very little reward.
For some games you could probably play one, and understand the other. Like if you played one FF game(before around 9-10), then played an older one, there wouldn't be much different except a few battle options. So just play one and read about the differences in the other. For the love of god don't play FF 4 5 and 6.
Hell, for most of these games a person could give you a few sentences and you will take away everything interesting from that game without having to play it. From a research point of view, the only reason to play these games is to enjoy the story as that is the kind of thing that requires large amounts of time to take in. Which is to say there is no reason to play these games if you simply want to learn gameplay stuff. Gameplay elements are bullet points. Change job/class. Catch monsters to use them to fight. Combine 2 character's skills into one. Enough said. Then mix and match and come up with your own spin on them. Expand on them. Tie them into other gameplay elements.
You might want to play some of these games more because it offers many different ways for the player to change their ingame strategy, which then gives more insight into the nuances of the gameplay. But I doubt many games offer that much. Most games tend to have limited number of strategies that work, and it usually involves dealing more damage or use the good equip loadouts. Or flat out over leveling. Even if a game offers different classes, playing it as a different class probably won't teach you anything new about it's gameplay.
Of course if you like a game, you might want to play it all the way through. There's that.
Read the manual or gamefaq files(this is probably the best of all). Read about people's party make up and equip choices. Watch snippets of gameplay to see how it works in reality. To play a game from the start means you need to suffer through the slow paced beginning and time consuming grinding just to pass a few levels in an hour or two, and by then you won't really learn much because most gameplay mechanics show themselves towards the end of the game when all moves and options and characters are unlocked. Huge waste of time for very little reward.
For some games you could probably play one, and understand the other. Like if you played one FF game(before around 9-10), then played an older one, there wouldn't be much different except a few battle options. So just play one and read about the differences in the other. For the love of god don't play FF 4 5 and 6.
Hell, for most of these games a person could give you a few sentences and you will take away everything interesting from that game without having to play it. From a research point of view, the only reason to play these games is to enjoy the story as that is the kind of thing that requires large amounts of time to take in. Which is to say there is no reason to play these games if you simply want to learn gameplay stuff. Gameplay elements are bullet points. Change job/class. Catch monsters to use them to fight. Combine 2 character's skills into one. Enough said. Then mix and match and come up with your own spin on them. Expand on them. Tie them into other gameplay elements.
You might want to play some of these games more because it offers many different ways for the player to change their ingame strategy, which then gives more insight into the nuances of the gameplay. But I doubt many games offer that much. Most games tend to have limited number of strategies that work, and it usually involves dealing more damage or use the good equip loadouts. Or flat out over leveling. Even if a game offers different classes, playing it as a different class probably won't teach you anything new about it's gameplay.
Of course if you like a game, you might want to play it all the way through. There's that.
What are you thinking about right now?
author=Craze
i want to play scalebound
It's amazing how little you can learn about a game in 11 seconds of "gameplay" footage.
It does LOOK cool though.
Suggestion: Picture Jukebox
What's next, RPGs for gold? haha I can understand we need money but 1$ per image seems a little too much. Not bad for once, but do it multiple times and you're a sucker. You wouldn't get much out of just 1 day of exposure.
It could be if you donate again you get the ability to do that. There could be a space on your profile where you can upload an image that gets sent to a queue to be reviewed for rotation of this.
I enjoy discussing very specific details of this non-existent feature. And Liberty needs more queues to sift through.
It could be if you donate again you get the ability to do that. There could be a space on your profile where you can upload an image that gets sent to a queue to be reviewed for rotation of this.
I enjoy discussing very specific details of this non-existent feature. And Liberty needs more queues to sift through.













