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TheNecromancer
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RMN sucks
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Final Fantasy V-II: Sacred Chains
There is only one word I can use to describe this game. Messy. Mostly in the graphics, they look "dirty". Like odd shades of color and passability issues. I know its a demo, but still. In regards to the dialogue, I personally don't like how it forces pauses. Also, I couldn't change jobs. When I went into the job change screen and clicked Blackmage it just gave an error sound, and when I clicked on the Paladin it showed me the game time. Not that I'm saying your incompetent, but do you want some help? I have a feeling I know why these things are happening based on my experience with custom menus and maybe I can help make them bug-free.
Sorry if that sounds harsh, but I would like to help.
*I just opened the project in RM. I don't understand why you programmed like this. Are the events surrounding the edges of the rooms to prevent the player from walking out of the room? It doesn't make a whole lot of sense. Maybe there is reasoning behind this but at first glace it seems like this could be more efficient.
Sorry if that sounds harsh, but I would like to help.
*I just opened the project in RM. I don't understand why you programmed like this. Are the events surrounding the edges of the rooms to prevent the player from walking out of the room? It doesn't make a whole lot of sense. Maybe there is reasoning behind this but at first glace it seems like this could be more efficient.
Super Desmo Bros.
RMN sucks 5
Thanks narcodis :D I could never give up, at this point I've spent over 100 hours in the last month alone so I have to complete this so that wasn't a complete waste of time haha
It is hard, especially doing it all yourself. The hardest parts are coming up with ideas and the time it takes. Lucky for me the coding hasn't been an issue and thing's seem to be bug-free, but it's only because I've made so many mistakes in the past that there are no more to make xD I've learned tons over the years and it's finally paying off.
At my current pace you can expect something new in about a month. What I'm creating will be a framework. I plan on using the framework to make different variations of the same game. An adventure version, a arcade version, RPG version...and anything else I think of. Maybe a pacman version...
It is hard, especially doing it all yourself. The hardest parts are coming up with ideas and the time it takes. Lucky for me the coding hasn't been an issue and thing's seem to be bug-free, but it's only because I've made so many mistakes in the past that there are no more to make xD I've learned tons over the years and it's finally paying off.
At my current pace you can expect something new in about a month. What I'm creating will be a framework. I plan on using the framework to make different variations of the same game. An adventure version, a arcade version, RPG version...and anything else I think of. Maybe a pacman version...
Choice
Yeah, I was mostly referring to the fact that you put tons of screens shots. If there's a spelling mistake just say the fix.
But also, if you are going to be providing tons of ongoing feedback then you should PM the creator or work out some other form of contact. This section is for comments and now you've ruined this first page of comments with tons of spam. Once the problems are fixed, what point will your comments have? People will visit this game page, possibly read through some of the comments, see all the mistakes you've pointed out and think less of the game. Even if there are multiple pages of comments, it always shows page 1 first. Not to mention your first post was simply trolling, trying to make fun of someone for making a typo.
Another thing, you posted and then edited your post, but 7 minutes later you posted again. Couldn't you have just edited your post again? Especially when nobody has posted after you and you are announcing such an unimportant piece of information. If your finished and are deciding to review, just write the damn review and we will be able to realize on our own that you
Please don't reply in this section to anything I've said, as I will not be reading it or taking up any more space on this page. It's had enough. Now I should say something related to the game to at least salvage this mess...
To the creator: I like the basic idea of this game and with some polish it could be a decent game. Looking at the screen shots your maps are pretty good, they aren't too empty and the stuff in the rooms makes it feel natural and not just a bunch of objects thrown in the room for sake of filling up space. Good example is the bathroom(try making 1 tile smaller and it would be perfect, imo). I would rethink how you put down the red rugs in those rooms however. Think of how rugs appear naturally in the wild haha
But also, if you are going to be providing tons of ongoing feedback then you should PM the creator or work out some other form of contact. This section is for comments and now you've ruined this first page of comments with tons of spam. Once the problems are fixed, what point will your comments have? People will visit this game page, possibly read through some of the comments, see all the mistakes you've pointed out and think less of the game. Even if there are multiple pages of comments, it always shows page 1 first. Not to mention your first post was simply trolling, trying to make fun of someone for making a typo.
Another thing, you posted and then edited your post, but 7 minutes later you posted again. Couldn't you have just edited your post again? Especially when nobody has posted after you and you are announcing such an unimportant piece of information. If your finished and are deciding to review, just write the damn review and we will be able to realize on our own that you
post=207188
Just finished it. Now onward to the review button.
Please don't reply in this section to anything I've said, as I will not be reading it or taking up any more space on this page. It's had enough. Now I should say something related to the game to at least salvage this mess...
To the creator: I like the basic idea of this game and with some polish it could be a decent game. Looking at the screen shots your maps are pretty good, they aren't too empty and the stuff in the rooms makes it feel natural and not just a bunch of objects thrown in the room for sake of filling up space. Good example is the bathroom(try making 1 tile smaller and it would be perfect, imo). I would rethink how you put down the red rugs in those rooms however. Think of how rugs appear naturally in the wild haha
Choice
Seriously, you need to not post such a thing on someones game page. "This is headache causing." - I have a real problem with your dialogue...
The Encephalon
Hero's Realm
post=205238
Aber wie komme ich in die Höhle der Diebe ?Habe den gefälschten Pass ,komme aber nicht rein.
Q: How do I get an authentic Cobra Club Member Card?
A: After speaking with the guard to the Cobra Club's hideout, visit the Stromholm jail at night and speak to the imprisoned Cobra Club leader King Cobra. Out of the goodness of his heart, he will give you his member card.
I got stuck here too ^.^;
Chrono Trigger: Prelude to a Dream
It feels like a Chrono Trigger game, so in that sense it's a good game. Good atmosphere.
Sound/Music was fitting, except the battle music. Why make everything else the same and change the music you will hear the most to something very boring. The story is ok, the dialogue is fine, but there are many graphical errors that made me cringe >.> Like when Crono pulled his sword against the 2 people leaving the meeting, his sword was gold and his hair was greyish. What's up with that? And that same incorrect sprite was used again later. There's a passability issue in Lucca's house, you can walk on the dividing wall. You need to make going into an area on the world map a key press event. Like the original it should tell you the name of the place before you go in. It became annoying when I was just trying to walk through the area and kept going into houses when I didn't want to. Also, it seemed odd that I have to walk around Lucca's house to enter at the bottom, but then when I leave I'm standing at the top..just let me go in the house from the top. The icon in the shop for showing an increase in equipment has a little glitch. When I step on a save spot I should be able to press B to cancel, instead I'm forced to pick an option. Should give a tech to make the combat interesting, I know its the start but it was still a boring button masher. Against those 2 soldiers their monster graphic was of them in mid-stride, then an instant gameover when I attacked the wrong guy, ugh...how are those cool? Especially when you didn't put a save point just before that battle. A custom gameover screen would have been nice too.
Lot's of good stuff here but there is just too many little things wrong. It was easy to break your caterpillar system and make the characters wonder off through the walls of the map far away from me :)
Sound/Music was fitting, except the battle music. Why make everything else the same and change the music you will hear the most to something very boring. The story is ok, the dialogue is fine, but there are many graphical errors that made me cringe >.> Like when Crono pulled his sword against the 2 people leaving the meeting, his sword was gold and his hair was greyish. What's up with that? And that same incorrect sprite was used again later. There's a passability issue in Lucca's house, you can walk on the dividing wall. You need to make going into an area on the world map a key press event. Like the original it should tell you the name of the place before you go in. It became annoying when I was just trying to walk through the area and kept going into houses when I didn't want to. Also, it seemed odd that I have to walk around Lucca's house to enter at the bottom, but then when I leave I'm standing at the top..just let me go in the house from the top. The icon in the shop for showing an increase in equipment has a little glitch. When I step on a save spot I should be able to press B to cancel, instead I'm forced to pick an option. Should give a tech to make the combat interesting, I know its the start but it was still a boring button masher. Against those 2 soldiers their monster graphic was of them in mid-stride, then an instant gameover when I attacked the wrong guy, ugh...how are those cool? Especially when you didn't put a save point just before that battle. A custom gameover screen would have been nice too.
Lot's of good stuff here but there is just too many little things wrong. It was easy to break your caterpillar system and make the characters wonder off through the walls of the map far away from me :)
RMN sucks 5
The demo has just a few simple things in it right now. In the future it will have more engaging dungeons.













