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[RMMV] Water Tiles are Desynchronized

I'm having a problem with MV - the water tiles are desynchronized from each other. Different rows enter the next frame of the animation at different times (the top row first, then the next row etc.) It looks really weird and stupid. My graphics card supports Open GL, I have the newest version, all plugins are disabled, and I've even tried running in canvas mode. No luck. Has anyone else had this problem? What do you think might solve it?

Here's a video of this mess

[RMMV] Best Resolution Change Plugin

Hey guys, I was just wondering, what plugin is the best for changing the screen resolution so a tile is 16 by 16? I know you can just triple the size of all the assets, but it seems like a plugin would be better if it didn't cause any technical issues. Any advice?

(Also, I accidentally posted this question in the wrong section a few days back. Sorry about that.)

[RMMV] Best Resolution Change Plugin

Hey guys, I was just wondering: what is the best plugin to change the resolution so that a tile is 16 by 16? I know you can just triple the size of the tiles, but a plugin seems like the better solution, unless it causes technical issues. What do you guys think? What's the best plugin? Or maybe just enlarging the tiles is better?

2K3 Get Rid of ATB System

Hey, I was just wondering, is there any way to get rid of the active time battle system in 2k3? Maybe replace it with something that doesn't use timers a la the original Final Fantasy or Dragon Quest?

MV vs 2003 for 16-Bit Aesthetic

Hey guys, I was wondering if I could get your input on something. If someone were making a game using a 16-bit aesthetic, which would be the better choice to use, MV or 2003? Obviously 2003 is more designed to support larger pixels, but it's fairly easy to triple the size of 16 by 16 tiles and plug them into MV. However, a pixelated font would be much harder to achieve in MV. But MV does come with its own benefits, such as distributing your game to other platforms besides Windows. Which one would you guys use? What are some pros and cons of each version? What has been your experience making 16-bit style games in RPG maker?
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