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Thorgrim103
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Rpg maker xp help. sprites to big.
Rpg maker xp help. sprites to big.
author=LockeZ
Yeah, there's an event command that changes the system music, which includes battle, victory, and game over music. In RMXP I think it's on the first page of event commands, near the lower right.
Zoom is not a thing I know how to do. But, uh, the user can press Ctrl+Enter to go to fullscreen mode which is zoomed in. As far as changing the number of tiles visible on the screen, I think in RMVX you can add the lines:Graphics.width = 320 Graphics.height = 240
near the beginning of the Main script. But in RMXP the syntax might be different, or it might not work. Experiment a little.
Sorry for the fuzzy answers, I'm out of town and don't have the maker in front of me. If these don't work for you, say so and someone else might be able to help you better.
Well I have to use XP. It's ok hanks for telling me the camera changes in fullscreen mode. I should probably try it out. Thanks for the information about the sound! Also I'm sure some other users will help as well.
Rpg maker xp help. sprites to big.
I was wondering because, Baxter is in 2 parts and I want to make sure his second section goes away after you beat him etc. Oh Ok I finally remembered. Last time i tried to make a project I wanted the music to change after a certain point.
Say my characters go to a new area is it possible to change the battle music and victory theme?
Since each boss will have their own music this was a concern of mine.
Oh also can I zoom in on the map? For the game don't want the whole map visible all the time maybe 2x the normal camera zoom would be good is this possible? This is so the sprites appear better and aren't so tiny.
I feel like I'm begging for answers which i dislike but their are only so many faq's and guides for rpgmaker that are very clear.
Say my characters go to a new area is it possible to change the battle music and victory theme?
Since each boss will have their own music this was a concern of mine.
Oh also can I zoom in on the map? For the game don't want the whole map visible all the time maybe 2x the normal camera zoom would be good is this possible? This is so the sprites appear better and aren't so tiny.
I feel like I'm begging for answers which i dislike but their are only so many faq's and guides for rpgmaker that are very clear.
Rpg maker xp help. sprites to big.
Hey guy's I need some help here.
Other then needing nintendo tilesets I have a problem.
You know how the monsters have larger sprites and all. Well I've been trying to use my shredder sprite and baxter and sometimes I'll end up having to use 2 events to fit the sprite on the screen properly. How can I fix this. Are there larger grids?
This has been kind of my main problem.
Other then needing nintendo tilesets I have a problem.
You know how the monsters have larger sprites and all. Well I've been trying to use my shredder sprite and baxter and sometimes I'll end up having to use 2 events to fit the sprite on the screen properly. How can I fix this. Are there larger grids?
This has been kind of my main problem.
Free Action Burst Battle System (FAB/BS Discussion)
I think this battle system seems awesome I'd love to be able to use sprite animations in my battles if possible. Plus with all the combat options this would really expand what the characters can do.
The stigma of discussing your own game on the Game Design forum
author=kentona
Well, basically, if you had some design questions about your game (like, 'Should I use a world map?' or 'What should my damage algorith be, this or this?') you can feel free to post them in Game Design & Theory if you like. Alternatively, if you had a general design or theory question and wanted to use your own game as an example (like, 'Action sequences in RPGs') that's okay too.
If you had some bug or scripting issue that you can't resolve, a thread asking for help resolving it would go in Help & Requests.
If you want to just say 'Hey, I have a demo now! Check it out!/Can someone review it?' that is (still) NOT allowed.
What happened that restricts demos?
Whatchu Workin' On? Tell us!
Visual appeal vs other content
author=Max McGeeI've always found games who include lots of characters from other stories pretty boring. May be a personal taste, though.Seconded, although I'd go with "nauseatingly stupid" over "pretty boring". I don't touch such things with a ten foot pole, for the most part. I don't even like Kingdom Hearts or Super Smash Brothers, which are better executed than any RM cameo-fest.
Sauce, I'd love to give one of your more serious games a try, if you ever make one. But I am one of those people who really doesn't like "silly" things and I do consider that kind of "character farming" to be the bad kind of silly.
Aww Max you might hate my game then. Derp.
Well I hope to include character interaction. Say for instance When Mario and luigi meet the Ninja turtles they leave your part after being fascinated with the sewers pipelines and willing to help repair the lairs leaks or whatnot.
I know SSBB has no real given story. It's not really voiced and was hard for me to interpret other than the obvious things such as bad bad guy controlling bad guys.
Yet I want my game to have interaction between my characters in comedic or logical ways. Samus believes hyrule is a primitive land; the ninja turtles are broing it up with ryu hyabusa!
What makes KH and SSBB so boring is that the characters don't interact that much. It's only a cameo. I want it to be different.
Visual appeal vs other content
Hey Kentona.
Oh Hey guys you are all talking about clashing Graphics right?
Well my games gonna clash hard. Lets take the Zelda part of my game. Castle town is normal VX While the entrance to castle town will be OOT(other parts might use the OOT tileset) And the over world will be NES zelda or possible LTTP.
For immersions sake this might be bad but I'm trying to make a game with a mix of the game styles.
The TMNT area uses not only nes graphics but snes TMNT. The technodrome uses realistic kinda metallic tiles.
So My game will clash yet each area is themed to be something kinda in that universe. So in my mind I think these graphics will stick out and look unique and be generic sometimes if need be.
It's far from perfect but I think as a person starting out i'm doing pretty decently.
Oh Hey guys you are all talking about clashing Graphics right?
Well my games gonna clash hard. Lets take the Zelda part of my game. Castle town is normal VX While the entrance to castle town will be OOT(other parts might use the OOT tileset) And the over world will be NES zelda or possible LTTP.
For immersions sake this might be bad but I'm trying to make a game with a mix of the game styles.
The TMNT area uses not only nes graphics but snes TMNT. The technodrome uses realistic kinda metallic tiles.
So My game will clash yet each area is themed to be something kinda in that universe. So in my mind I think these graphics will stick out and look unique and be generic sometimes if need be.
It's far from perfect but I think as a person starting out i'm doing pretty decently.
The stigma of discussing your own game on the Game Design forum
So If I were to post about my game If I needed help or to talk about it.
It would need to go on another board?
Games like the drunken paladin could fit here since the game runs different types of scripts which apply to game design.
Well I presume I could post about mine if I wanted to talk about spiriting and such yet beyond that yes the parameters for this are quite on the confusing side.
Thanks Kentona for clearing things up though! :)
It would need to go on another board?
Games like the drunken paladin could fit here since the game runs different types of scripts which apply to game design.
Well I presume I could post about mine if I wanted to talk about spiriting and such yet beyond that yes the parameters for this are quite on the confusing side.
Thanks Kentona for clearing things up though! :)













