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What are you thinking about right now?
What are you thinking about right now?
What's the best way to convey to someone that you're angry at them for not keeping their word without the situation devolving into a conflict? I find those things delicate as I sometimes let me anger take over end up burning bridges.
On the other hand, I want the person to know that I'm annoyed and I don't want to bite my tongue.
Advice?
On the other hand, I want the person to know that I'm annoyed and I don't want to bite my tongue.
Advice?
Pixel Art For Sale: Looking for Suggestions
Thanks.
What's going to happen is I'll write the lines people interested in VA here. Then anyone can give it a shot if they want.
This is part of the screen. It's still very rough and incomplete but should give you an idea:
What's going to happen is I'll write the lines people interested in VA here. Then anyone can give it a shot if they want.
This is part of the screen. It's still very rough and incomplete but should give you an idea:
Pixel Art For Sale: Looking for Suggestions
Hello guys,
As I can't create new threads because of a website bug, I edited this message in order to post my message.
Pixels for sale:
Like other pixel artists on RMN, I'd like to offer my services.
Looking for suggestions:
I'm actually interested in selling my art as "packs" for rpgmaker games as an alternative to the basic set.
In order not to make things that people won't want, I wanted to ask you guys what your needs were.
Things so far:
_________________________________________________________________________________
For my first pack, I thought making icons would be a good idea. So I made 55 icons for 5.00$.
Click the image if you're interested.
_________________________________________________________________________________
I'm also currently working on a racing game elements.
_________________________________________________________________________________
I can pretty much sprite anything. Is there anything you think people would be interested into as far as tilesets are concerned?
Looking forward to your suggestions. Thank you.
As I can't create new threads because of a website bug, I edited this message in order to post my message.
Pixels for sale:
Like other pixel artists on RMN, I'd like to offer my services.
Looking for suggestions:
I'm actually interested in selling my art as "packs" for rpgmaker games as an alternative to the basic set.
In order not to make things that people won't want, I wanted to ask you guys what your needs were.
Things so far:
_________________________________________________________________________________
For my first pack, I thought making icons would be a good idea. So I made 55 icons for 5.00$.
Click the image if you're interested.
_________________________________________________________________________________
I'm also currently working on a racing game elements.
_________________________________________________________________________________
I can pretty much sprite anything. Is there anything you think people would be interested into as far as tilesets are concerned?
Looking forward to your suggestions. Thank you.
Composers- how do you charge?
I've done quite a bit of research on this and I've come to the conclusion that 60$/minute is a good rule of thumb. Paying 100$/hour seems excessive to me but if you have the budget, why not.
I'm glad my gamepage submission got denied!
I meant this as a suggestion for liberty not to get backlash for doing her task, not in the sense that she was doing a bad job.
We need to talk about the fan games here after what happened to the Metroid 2 Project
It's a lot easier to get a spotlight on your game if you're building off existing properties. The paradox of a lot of these fan games is if they didn't brand themselves after Mother, Pokemon, Metroid, etc., then they wouldn't have gotten nearly the same amount of exposure in the first place.
The travesty of the FF Mystic Quest rpg maker remake is a good example of this. Anyone in the rpg maker community recognized it as a half-assed knockoff, but it got more exposure than any game on this site (save for maybe Pom). While people are always hungry for new games, there's so much garbage on the market that it's a lot easier to flock to brands that they trust. So, I understand why the Metroid 2 project wasn't called Spacegirl Saves the Brainbug; no one would have cared about it, and it probably wouldn't have gotten made in the first place. They could rebrand and change the assets now, but it feels pretty dishonest to someone who's trying to build something new from the ground up.
I really like this interpretation, I find it very lucid.
I would nuance it somewhat by saying that fangames are not always created because they want to ride on the coattails of famous games. Some people really like those types of universes so much they want to create something that's part of it. They do get the benefit of the "fame" of the original but it's not the main motivation behind the actual creation.
The other issue is that famous games became famous for a reason; they excelled in some way which allowed them to stand out from their competitors. This isn't some random event that happened just because. They had exceptional level design, writing or gameplay for example. The problem with wanting to tackle fangames of those masterpieces is that you indirectly have to meet the same level of quality. This is where everything comes crumbling because very few people have the resources or the skills to make fangames which even come close to the originals.
They ultimately get compared and strongly criticized for being mediocre since they're compared to things which are legendary.
It's not always the case of course (the game seems to meet the Metroid standards I understand) but it's sometimes the case.
The other issue I see is that there's such a thing as a creative identity. The reason I always watch films from a certain directors or read books from a certain writer is because they have their own, personal unique touch. It's a representation of what they are as person and as they're unique people, it's almost impossible to reproduce their artistic take on things.
Ultimately, I can't help but feel that fangames are in a way a shortcoming in their lack of originality. Everyone can create their own personal universe. The guy who made this game could have gone the extra mile and individualize the actual game with his own personal touch, his own unique protagonist and so on. It requires effort and trial and error but it's definitely possible.
I'm glad my gamepage submission got denied!
Perhaps an option would be to involve the community in deciding what gets "in" so to speak. This is the way we do it on Pixel Joint:
The advantage to this is:
*Less work for a single person.
*No one is singled out for refusing a submission (in this case, Liberty).
*Decision is community based for a community (as opposed to being individual based).
Another alternative is having the community take position but leave the final decision up to Liberty.
The advantage to this is:
*Less work for a single person.
*No one is singled out for refusing a submission (in this case, Liberty).
*Decision is community based for a community (as opposed to being individual based).
Another alternative is having the community take position but leave the final decision up to Liberty.