New account registration is temporarily disabled.

TOASTER_TEAM'S PROFILE

Search

Filter

Of Fighters and Tiles!

I really think you should consider lowering your color count. Seriously, I'm almost 100% sure it would look better with less colors. It's really apparent to me when you put the sprite on the background like that. Think about it at least.

I'm nitpicking but it's because your project is among the good looking ones on this site from what I've seen so far.

Are those pixels done by hand or do you draw stuff and then add a filter? (please tell me you don't use filters, as pixel art purist, it'd break my heart if you did).

Devlog 60: The best one so far.

@orochii: Oh you! If you keeping being so nice I'll have to pixel you some custom avatar or something.

@NTC3: Hopefully, you'll find the game to be objectively perfect too! :D

Of Paladins and... Archers...

Well, as usual it's very cliché but that's not necessarily a bad thing. You've started going mainstream for the first concepts, would've been strange to shift 180 degrees for the other ones.

Major level up from the older versions to the new ones who have much more volume.

screen2.png

It's the first time I agree with the selected screenshot :P.

Very nice indeed, reminds me of Dragon Warrior I for the Nes.

The mountain and the road look a bit rushed though. If you could fix that, it'd be stellar!

Please, Stop Writing Happy Endings

@Liberty:

As for the main topic. I don't think the author should ask anyone to do anything. That's imposing your beliefs to others. Everyone has the freedom to prefer certain endings or play certain type of games. This being said...

I think that, as children, we should more exposed to "true" tales, how life really is, rather than "Disney endings". I think this would help the transition to adulthood and the loss of innocence. We could more prepared to life as it really is, not what we'd like it to be.

So I personally dislike those "good endings" because I don't find them believable. On the other hand, a simple, realistic ending which can be *learned* from, regardless of the outcome, it the best for me. The best books I've read sometimes had a sad ending but you could really learn from them. It's harder to read but you feel more grounded than being spoon-fed flowery fields, anime hugs and smiling teddy bears.


I just did :).

Please, Stop Writing Happy Endings

Liberty
Kid. Leave. Arguing that killing people isn't wrong is stupid. Everyone and their mother - even those who kill - acknowledge that it is wrong.

Seriously. Get out.

With all due respect, I think he makes some really interesting point. His approach to good vs evil is actually pretty interesting and well written. I wouldn't be so quick to dismiss his opinion, especially this part:

You make the assumption that your position is superior and their position is inferior, because you take your moral vision as an article of faith. You also make unfounded assumptions about the nature of those you deem to be villains. Who is to say that they share a common morality with you? And if they don't, how can you assume the superiority of your morality? And what do you think the logical conclusion would be if you invoked the superiority of your morality on another?

The best "villain" are those whose motivation to act/actions could be defended from their perspective. If it's done well enough, you end up with a game where you're not sure who is the villain and the hero after all... just like in real life. Those are people you can relate to, even if they're the antagonist of the game (I think antagonist is a better approach than "villain").

You are again claiming the inherency of their villainy. You make the claim of self-evidence and that's just it, it is an argument from faith.

Pretty much.

The greatest danger, I think, is this kind of moral certainty that your way of doing things involves other people being "evil". Which is sort of ironic because villains probably come to the same conclusion! That's just my opinion of course but I think that when you start using tags with absolutes then you start going a very dangerous path. Tags dehumanize people and when you stop considering human, that's atrocities are committed.

What I am rejecting is offhand dismissals, such as your belief against the rehabilitation and redemption of people who do horrible things.

Such as:

Liberty
Kid. Leave. Arguing that killing people isn't wrong is stupid. Everyone and their mother - even those who kill - acknowledge that it is wrong.

Seriously. Get out.

Seriously, don't be afraid to question your beliefs, especially about something as fundamental as GOOD VS EVIL. I mean, consider it at least. When you think that something is wrong is because it's stupid it's usually because that belief has been accepted without a lot of consideration about it.

Just my opinion, feel free to dismiss it of course. I just feel you could grow as a person by questioning those certitudes that you hold.

As for the main topic. I don't think the author should ask anyone to do anything. That's imposing your beliefs to others. Everyone has the freedom to prefer certain endings or play certain type of games. This being said...

I think that, as children, we should more exposed to "true" tales, how life really is, rather than "Disney endings". I think this would help the transition to adulthood and the loss of innocence. We could more prepared to life as it really is, not what we'd like it to be.

So I personally dislike those "good endings" because I don't find them believable. On the other hand, a simple, realistic ending which can be *learned* from, regardless of the outcome, it the best for me. The best books I've read sometimes had a sad ending but you could really learn from them. It's harder to read but you feel more grounded than being spoon-fed flowery fields, anime hugs and smiling teddy bears.

Best of Blogs #006

*I am now taking more than one blog from each game, mainly because I figure, hell, why not*


C-C-Combo breaker!

Thanks!

ImageShack - more ImageSchtick, amrite? (stop using ImageShack to host images)

With Imgur, there's no reason to get anywhere else imho.

Please, Stop Writing Happy Endings

I strongly support the idea in this article.

I think what you're really saying essentially is... be original.

*Stop having games where the main characters are teenagers.
*Stop having a sword for the main character's weapon.
*Stop having a main character with blue hair.
*Stop having the same tired ''attack, attack, attack'' battle system.
*Stop having a shy girl as a white mage.
etc...

Originality, how I long for you.

Of Priests and Templates!

I find the cleric sprite difficult to read due to low contrast. Might be because of the zoom however. I'm also under the impression you're using a lot of colors for such a small sprite. Finally, I wish you would be a bit more daring in your character concept. Push the boundaries a bit and move away from the white/red robe stereotype. I've seen your stuff, you have the talent, you can do it!

Keep at it!