New account registration is temporarily disabled.

TOASTER_TEAM'S PROFILE

Search

Filter

NewBattleback.png

Oops. My bad. I'm not personally fan of that texture but who cares. People seem to like it. Pixel art is looking fine though.

NewBattleback.png

I think this would look better without the photoshop filters (but then again I hate filters so take this with a grain of salt). I find the filters isn't up par to the quality of your work (talking about the background here).

I usually don't like a mix of PA/NPA but this doesn't really shock me and I'm pretty difficult. You have talent, I just hope you get rid of those filters, it would a lot better IMHO.

[Business] Need advice on good and fair rewards.

Thanks for both of your replies. I know how boring looking through those things are so I really do appreciate it.

Considering how unique and cool your game's character is, I bet people would love him on a T-shirt! It also turns people into walking billboards!


You think? I thought about that... I've heard printing t-shirts is really expensive... Probably should check into that suggestions though. Thanks!

if they're going to be unique sketches/creations for each contributor you could get overwhelmed if your campaign is super successful.


Haha, yeah, I thought about that. That's why I've played with the prices a bit in the new version.

The only one that I'm really confused about though is the "Instruction Manual (PDF)" reward. The soundtrack half makes sense, but wouldn't the game come with a PDF/Word manual anyway?


That idea came from checking out Shovel Knight KS campaign. I guess I just threw it out there without giving it too much of a second thought. I've removed it as a reward.

but there's also a lot of people who would throw in an additional $140 to get a character design credit and ride that wave in to all their future endeavors.


So what you're saying is that I should consider character design in my campaign. I've decided to go along with your idea (it was also suggested in other communities I'm part of).

This is the new draft, you'll notice I've improved the symbols for each pledge amount a bit. I've also added a 1$ pledge. From what I understand, some people just want to invest a buck to help out so I thought why not:


It's missing the t-shirt idea because I have yet to look into the price this would involve.

I've also decided to actually draw the rewards, I feel like it makes the whole thing more appealing. I haven't done all of them but here's the one I have right now:









Super Toaster X: Learn Japanese

@NTC3:
Thanks for the informative message. It does shed some light.

A demo is underway. It's a pretty important step so I want to make sure everything is pretty much flawless.

It's been a while since I posted that message, the projet has been fleshed out a lot since then.

@MicKo: Yup! Come for the animations, stay for the game! Thanks for your support, kind words are always welcome.

[Business] Need advice on good and fair rewards.

Hello guys and gals,

As some of you might or might not know, I’m currently in the last stages of preparation for my KS campaign.

The challenge I am facing right now are rewards. As you know, backers (the people who help fund your campaign) receive a reward in return. I’ve checked quite a few successful campaigns and read a fair bit about this but I still find myself dubious.

The thing is that it’s hard to have an opinion about something without getting external opinions at times. I have gotten very good ideas and advice about the campaign from other people, because they could spot things that I wouldn’t be obvious to me.

Anyway, to make a long story short, I’d like some advice about the rewards I’ve thought up of. I think some people here might have some experience with KS so they might be able to provide valuable input for someone who has very little experience in crowdfunding. So I’m basically looking for people with experience running or being involved in KS campaign or just people who have a good “business” sense (which I honestly lack).

I have included the presentation of my game between “spoiler” tags because I figured it might be relevant to people who haven’t heard about my game, “Super Toaster Guy”. If you have ideas and comments about the actual presentation, I'm also very interested in what you have to say.

Current presentation draft (the hide button doesn't work at home so let me know if it works on your end).:



Super Toaster Guy is a single player platforming adventure game for Windows reminiscent of Mega Man, Castlevania and Bionic Commando.

In the game, you take control of Pan, a sentient slice of bread and his powerful toaster suit on a quest to rescue the members of the Breasistance from the nefarious Doctor Dough.





The game presentation is essentially pixel art, the medium used in games Etienne grew up with which kept him company long into the darkest nights.

His love of cartoons eventually influenced him to specialize in animation which, he hopes, will greatly enhance the game’s presentation. Size does matter when it comes to graphics, even with something as small as pixels.

Here’s a sample of his work:








Are you the type of person who enjoys dancing next to their computer when playing a game? Well, you might very well do that while listening to the tasty tracks composed by Trevor Black!

Trevor has worked on various projects ranging from movies such as ''Kingsman: the secret service'' to other indie games likes ''One Final Contract'' and ''Rad Moon Rising''.






Art & Extras - 30% . This covers all of the sprite work, animation, level backgrounds, and other art assets. This fund also covers any unplanned extra expenses (for example if we go over in the rewards budget).

Income Tax - 29% . The evaluated amount I’ll have to pay the Canadian Government in taxes.

Kickstarter & Amazon - 10% : This represents the amount which goes to Kickstarter and Amazon (5% each of the target amount).

Programming - 10% . The costs of coding Super Toaster Guy by Greg. This includes fixing bugs as they come up.

Reward - 9% . This budget is to cover the fees for the backer’s rewards.

Music - 7% . The money required to finish the OST of Super Toaster Guy by Trevor.

Game Maker License - 6%: This is the fee for the Game Maker License.





The funds will be invested to create the rest of the game namely:

*8 stages full of pixel goodness.

*dozens of mechanized foes ranging from Jason Vor Eggs
to Deo Devil
:

*50 powers up to equip our hero Pan with.

*a funky soundtrack

*A dramatic story about the eternal conflit between mecha toasters and polymorph, evil dough.



From left to right:



Team Toaster:

Team toaster is an alliance of bread lovers united over the internet to conquer the world or make an indie game. We settled for making a game.

The (humble) Master Mind: Etienne Zizka

One of those so called French Canadian, Etienne has always been in love with pixel art and constantly have those wacky game ideas keeping him awake at night. Decided a game about a toaster would be cool and went ahead with it. Among his various neurosis, being a perfectionist is his best one.

The Bard: Trevor Black
Trevor has contributed to music departments on projects large and small, from this years "Kingsman: the Secret Service" to other indie games like "One Final Contract" and the forthcoming "Rad Moon: Rising." He even wrote a song about his friend's butt, but much prefers crafting toaster tunes!


The h4ck3r: Greg Hibberd
As an avid young British tech enthusiast, Greg is never one to back down from a challenge and what better a challenge than bringing life to a slice of bread? His adept programming knowledge is just what Pan needs to help defeat The Dough.

The Builder: Goulven Clech
While not occupied with training as a fire fighter Goulven is working on the assembly of all the bits and pieces created by his team mates to combine into an architecturally playable level… while getting intoxicated on lemon syrup.







This is the list I have right now (don’t pay attention to the graphics, it’s still under construction):

[Misc] Cool household weapons

What do you mean a rolling pin isn't a household item, what do you roll your pastry and pasta out with?

Lol, sorry! I confused rolling pin with bowling pin, I misread. It is indeed a cool weapon!

ATTENTION

Duly noted.

[Misc] Cool household weapons

Some pretty inventive ideas here, thanks.

I think I need to clarify a bit further however.

The weapons are looking for are for my game:

*Each weapon should therefore be very different from the other ones. Think FPS, where each weapon is truly unique. In other words, each weapon should touch upon a different "theme": fire, electricity, ice, long range, short range, explosion and so forth.

*Also, there is no magic in the game.

*I can't use weapons from other games, like Dead Rising. The weapons need to be original. So, Red Nova, I'd need to know which ones on your list are original.

*I already have a whip weapon and an electricity weapon.

*Although I don't mind combination of items, I prefer single items.

*Chainsaw is already covered.

*I can't use something from the Simpsons. Needs to be original.

So, here's a summary of weapons so far which I'd like to explore further:
*lightbulb grenade (Liberty): a grenade/explosion weapon. It's original.
*Cutlery as throwing weapons (Liberty): used by some enemies in the kitchen.
*Glass ball/Rolling pin (Unity): I can't have the rolling pin as it's not exactly an household item unless I put it in the game room... The glass ball I like but I don't see how I would use it as a weapon.
*Curtain rod (pianotm): could be used as a spear.
*Pencil (pianotm): sword or spear.
*Trash lid (LockeZ): had already thought of that one :).
*Meat Cleaver (LockeZ): for enemies as it doesn't have a theme.
*Syringe (Lockez): Again for enemies.
*Pitch Fork (Lockez): I like. Again for enemies.
*Flashlight (nhubi): Enemies are robots. Maybe the beam could stun them? Or perhaps the flashlight works as a laser beam. That'd be nice.
*Coins & Cash (nhubi): I think there's potential for an original weapon but I just don't see how at the moment.

Thanks for ideas, keep 'em coming!


[Misc] Cool household weapons

Heya!

I'm looking for some ideas for weapons made from household items.

For examples, a power chord which shoots eletric bolts, matches + spray as a flame thrower, etc...

I'm writing etc as I don't have too much inspiration at the moment. It can be a combination of different items to make a weapon.

Thoughts?

DUST_Screenshot_5.jpg

Good to hear.

You might want to replace the old screenshots with the new ones in that case to show the most updated version of your game.

Also, I would personally recommend replacing the RPG Maker edited main character with something more thorough like the rabbits in your other screenshot. Right now it clashes with the rest of the art (not homogeneous) (pixel art vs the rest which isn't). Judging from the art of the rabbits, you could do a lot better for the main character sprite. At the moment it's a bit of a let down considering it's the main character... :(.

I'll wait to comment on the most recent screenshots about the blur. At the moment I feel like it's heavy handed and not managed properly across the various elements (background vs foreground).

If you can replace the main character and tidy up the blur effects, it would give much more finished look.