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Weapon level ups

If you want the skill to be added permanently, then I believe that I can help you, so long as you're using RPG Maker 2003. I'm not really sure, but I believe that this should work:

Make a common event. To do this, select Tools->Database->Common Event tab.

Now, name it something like "Weapon Level Up" so you know what it is. Set the type to "Call".

Next, add the Variable Operations command into the Event. Create a variable like, "Epsilon Weapon XP", and set it to increase by 1. Now, whenever the event is called, Epsilon will gain 1 "weapon XP".

Add a branch. Set the condition as having the created variable be the number of attacks/battles/whatever you want the weapon to level up at, like 100 attacks or 10 battles.

If the condition is met, then change the character's skills to have the new skill. In the else handler, put nothing.

Then repeat, increasing the variable number and changing the skill as needed. For flavor, add a message like "Weapon level up", or "Skill added".

Now, all you need to do is go into monster groups, set an event to happen every attack, or whenever you want it to happen (End of battle, every attack, etc.), then add a Call Event command.

Repeat all of these steps for every character you want to have weapon levels for.

Now, I think that you have to have this event in every monster group for it to work properly, so it may take a bit of work. This event may not even work!

There is a restriction, though; you cannot have separate weapon levels with this type of event. So, no Aqua Edge Level 3 and Fire Blade Level 7, for example, just Weapon Level 3.

A more experienced game maker could help you more, I'm sure, but this is all I can think of. Mess around a bit; you'd be surprised what you can do.

Hello there!

Greetings, RMN! I am new on this site, as evidenced by me making this topic in the allocated spot! The sticky up there suggests that I tell you all about myself, for otherwise this topic will seems bland.

I enjoy reading, playing video games, and watching television. I don't get out much, so my main source of physical activity is swimming in the summer. My personal favorite game of all time is Kingdom Hearts, though I also love Sly Cooper, and enjoy playing Harvest Moon, Phoeniz Wright, and other assorted titles. As for books, I enjoy the works of Eoin Colfer, Garth Nix, Douglas Adams, and Terry Pratchett.

I'm incredibly handsome, intelligent, witty, and modest. Also perfect. Bow before my modesty.

I'm currently working on an RPG called "Going Wild". I'm hoping that, when the time comes, you people will enjoy it.

So that's it. I hope we have a wonderful time together.

What are you working on now?

Working on the title screen for my game.

Currently it's http://rpgmaker.net/media/content/games/2200/screenshots/untitled3.PNG

My newest screen is http://img24.imageshack.us/img24/9619/54379390.png

I don't really know which is better, though.

Charset won't use the right background colour

Well, now I feel stupid.

Thank you!

Charset won't use the right background colour

Hello there.

While trying to Import a charset, instead of a problem I had a while back, where it would not take the file at all, this time I'm having difficulties getting the program (RPG Maker 2003) to select the right background colour, leading to this:

http://img229.imageshack.us/img229/7537/problemd.png

Strangely, this didn't happen last time I imported the charset, and when I touched it up and tried to re-import it, it led to this.

Help would be appreciated.

Thank you.

Difficulties with a Battle Event

Huh. That's odd.

When the script was in, it didn't work. When I took it out, it did work. When I put it back in, it still worked.

Well then, that fixes a lot.

Thanks for helping!

Difficulties with a Battle Event

Hello.

I'm currently having some difficulty with a battle event in RPG Maker 2003. Ever since I put that event in, the game does this weird thing where it freezes after the intro. At least, I think that it's the battle event.

The event in question says, I believe:

Trigger: Farroth uses the Attack battle command
Variable 0001(Going Wild) +1
Branch if Variable 0001 is equal to or greater than 20
Show Battle Animation (S Stone 3) Target: Farroth
Change BG: Barren
Erase face graphic
Message: Farroth is going Wild!
Change cond: Farroth Wild Inflict
Branch if Variable 2 is equal to or greater than 10
Farroth Skill Gain Stone Wave
end
end

Or something like that. What it's supposed to do is increase a counter every time Farroth attacks, and when it equals 20, he gains double attack and defense. If his level is 10 or higher, he also gains a new skill for the duration of the status.

I can't remember the exact script for the event, but that's the gist of it.

Help would be appreciated.

Thank you.

Problems Importing a Charset into RPG Maker 2003

Ah, thank you. That worked beautifully.

Problems Importing a Charset into RPG Maker 2003

Hello.

As I said in the title of this topic, I'm having a bit of trouble importing a charset into RPG Maker 2003.

This is the charset in question: http://img811.imageshack.us/img811/1006/358951243103223.png

When I attempt to import it, I get the message: "Invalid color depth."

I don't really understand what it is asking. As far as I know, it is 256 colours, and the proper format and size for importing.

Help would be appreciated.

Thank you.
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