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Final Fantasy Mafia

It's another nice day in the tourist village of Besaid. Well, it's always a nice day, given the place doesn't have weather conditions.

You take a step outside. Mm. Nice, fresh air like always.

You take another step.

Then three. Something is wrong.

You run around for a bit.

You check your accessories.

You run around a bit more.

THERE ARE NO RANDOM ENCOUNTERS !!!


Okay, whoever did this fiendish plan has to pay. How will you level up to beat the final bosses now?! You all hole up in the village and decide to let no one go until the villains have been brought to justice.


RULES (THERE ARE NEW RULES MAKE SURE TO READ THIS)

1) The game starts with a Day Phase. During this phase, all currently alive players will be able to post in this thread, discussing who they wish to vote to lynch (remove from the game).

2) Once a majority has been reached, the person selected is lynched and their role is revealed, or the day will end with No Lynch. This ends the Day Phase and begins the Night Phase.

3) During this phase, any player with night actions may submit their action privately to the game moderator (in this case, myself). The Mafia also chooses which member of the town to kill in the same fashion. Once all night actions are resolved, anybody who is killed during the night has their role revealed to the town, beginning the next Day phase. Nobody may talk in the thread during the Night Phase. Mafia members may communicate amongst themselves during this time, out of thread, as they can at any time during the game. IF YOU TALK DURING THE NIGHT PHASE YOU FUCKING DEAD SO DON'T DO IT

4) Play continues until either the Town (known in this game as the Heroes) eliminates all threats, or until the Mafia (known in this game as the Villains) controls the vote, or is in a position where such a situation is inevitable. The cast of characters is from various Final Fantasy games. The Villains have safe fake identities, so don't think you're all smart by trying to mass name claim off the bat.

5) Make sure you are able to actively post if you sign up. You will be modkilled or replaced if you are absent for lengthy periods of time.

6) Don't directly quote/post your role PM, don't set up truths or dares or bets, basically don't attempt to break the game by doing things that are against the spirit of it, killing other player's fun. This will result in being modkilled.

7) EDITING YOUR POSTS RESULTS IN A MODKILL. DON'T DO IT.

I'm not telling you the exact role set-up for this game. But if you have any questions post them here, and if you want to play. Post here too.

Thanks Oto/Ark for having typed most of this ruleset.

LIVING PLAYERS:

1. Ark
4. Gemini
6. GreatRedSpirit
7. Relyt/otokonoko
12. Myersguy
21. Mr. Chuff

DEAD PLAYERS

1. InvaderZim(Ultimecia, VILLAIN Silencer) has been lynched day 1!
2. ChaosProductions (Tellah, HERO Suicide Bomber) has been modkilled day 2.
3. arcan(Minwu, HERO Doctor) has been lynched day 2!
4. Liberty(Galuf, HERO Crystal Bearer) has died night 2!
5. Australopithecus(Kain, Vanilla HERO) has been lynched day 3!
6. geodude(Aeris, HERO Spirit Medium) has died night 3!
7. Font(Sabin, HERO Crystal Bearer Mason) has died night 4!
8. Asalieri(Garland, VILLAIN Roleblocker) has been lynched day 5!
9. Natook(Marquis Ondore, NPC Historian) has committed suicide night 5!
10. Little Wing Guy(Quina, HERO Inheritor) has been mutilated night 5!
11. Yellow Magic(Warrior of Light, Vanilla HERO) has suicided day 6.
12. ace prime(Squall, Vanilla HERO) was lynched day 6!
13. suzuricho(Firion, Vanilla HERO) was too emo to live day 6.
14. GameOverGames Productions(Gilgamesh, VILLAIN Godfather) has been lynched day 7!
15. TooManyToasters(Cid Highwind, HERO Roleblocker) has had their hitpoints reduced to 0 night 7!
16. AznChipmunk(Edgar, HERO Mason) has been nuked night 8!

Mafia HQ: Game Mod Applications

Since there are many people wanting to mod a game of mafia, I came up with this topic to organize the queue. Please post your mafia game's name, the amount of players you want to run, and any special features and I'll sort'em up in the OP and we'll run games in the order of the queue.

Current

None

Upcoming

1. geodude & otokonoko - Mafia Gear Solid : Tactical Soul-Crushing Action - closed setup - ?
2. Asalieri - Battle Royale Mafia - closed setup - amount of players undefined
3. Natook - ? - closed setup - 11 players
4. TooManyToasters - Oblivion Mafia - open setup - 7 players
5. ChaosProductions - FF Monsters Mafia - closed setup - 9 players
6. LittleWingGuy - ? - ? - ?
7. Liberty - Mafia: The Curse of the Millennium Gem - closed setup - 11 players
8. AznChipmunk - Werewolf Mafia - ? - ?
9. NoblemanNick - Murder Mystery Manor Mafia - ? - ?

Past Games

RMN Mafia
Iron Gaia Mafia
Horror Mafia(DNF)
Hunters Mafia
Final Fantasy Mafia
Survival Mafia

Vantage Master - The best *free* SRPG you've never heard of



What is Vantage Master?

A free turn-based SRPG in English by Falcom for PC. The objective of each map is to duel your opponent's Master to the death. A Master can attack, cast support magic, and most importantly, summon monster units known as Natials. Anything other than basic attacks, including Natial upkeep, costs MP. You gain MP based on the amount of magic stones on the map you are in control of and the Master's Magic stat. Magic stones (usually) start neutral and by having an unit end their turn on one you gain control of it. So battles are a matter of strategic positioning and unit management. It's rather simple to learn, but very deep. Controls are simple: Left click to do things, right click on an unit for info menu.

Go download it already!

http://www.falcom.co.jp/vantage/download.html

There, you know the basics now. Try playing on Easy at first - the AI is fully capable of kicking your ass regardless of difficulty. If you want to know more, read on...

Other stuff about the game

There are four game modes:

Scenario is the "story" mode of the game. A Master class is chosen based on a few questions the game asks you at the beginning, then you start at level 1 with basic Natials to summon. Each map you conquer nets you a level up and a new Natial or spell to play around with, making for a good learning curve.

Expert feeds on your tears. (And mine.)

Free Battle allows you to, well, do a free battle with full customization choices including free choice of map, Masters, levels, stats and natials/magic allowed. 1P vs CPU, Hotseat, or CPU vs CPU.

Network Battle is why the "Online" in Vantage Master Online is there. Fight a Free Battle OVER THE INTERNETS.



Left clicking on an unit brings up their command menu. Wait, Move, Attack, Magic. When you hover the unit itself you see an arrow, click when it's at the desired position to change your facing. This is vital because attacks from the sides and back hurt more. You can both move and attack or cast magic on a single turn, but can't move after acting. Waiting makes your next turn come up faster, move+acting slower.

Right click on an unit brings up the Sub Command menu. You can conveniently check all ranges for both ally and enemy units with this, and use Destruction to destroy your own Natial to free the upkeep MP. If you check your own unit's movement+attack/magic/area range, you can even click on the desired target unit to see all the hexes you can attack from!

Help window shows information for whatever your cursor is on.

Battle view window shows a minimap.

Information window has a bunch of stuff. Time of day and brightness on top left, this matters for certain Natials that get stronger at either Day or Night and weaker the opposite. One clocktick is one ingame minute. On the right of that, the "Decre" tells that Downtide has been used. (Spell that lowers water level. There is a counterpart for it, too) B/H shows how many minutes it lasts.

Below those, masters and their MP bars are shown. Shows current and max MP numerically and as the blue bar. Yellow bar is your MP regeneration and red is your Natial upkeep.

Then you see currently selected tile's defensive properties and height. Magic Stone also recovers 1HP per turn for the unit on it. The elemental cycle is also shown: Earth > Water > Fire > Heaven > Earth.

Below that, you see currently selected unit, their day/night preference if any(to the right of name), HP(heart), minutes until next turn(hourglass), where they are in the turn order(bell), and their attack/defense/magic/Mdef/speed/move. Their movement type is also represented: Walk, Swim, or Fly. Walk 2 can also move on water with movement penalty and Swim 2 likewise on land. The SAT bars represents their exp, which they get from kills. When they get a star from the exp their stats go up. And finally, the bottom has the time limit if you're playing with time limit on.

The game has

*27 Master classes, ranging from all-around well rounded but slow and magic suspectible Knights to fast but fragile knife throwing Thieves.
*6 spells with healing, utility, water level control and direct damage.
*24 Natials to summon, ranging from mechapenguins that freeze things to archers on flying carriages.
*52 maps of all kinds.

If you fancy SRPGs at all, there's absolutely no reason to not give this a shot.

EDIT: Fixed image size.

'sup.

I, Richard Hawk, The Last Great American Hero, shall make you SUCK ON MY MISSILE PUNCH-

Okay, let's try that again.

Anyhow. I'm a 21 year old guy from Finland who has eyed this site for a while and now conveniently happens to have free time (yay for graduating), so hey why not. The Ghostlight crew knows me, as well as a few others. Haven't released anything so far, but I do have a project in the works. Aside from the obvious, I enjoy cycling, filming, tea, and being a horrible person awesome in my spare time.
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