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Your corniest game ever
Flinstones have Cancer sounds pretty interesting.
Also, Catastrophe, even though it was never finished. You're an emotionally empty hero who saves the world from some ancient cataclysm being used by an evil empire. It wasn't THAT bad, but it was pretty bad.
Also, Catastrophe, even though it was never finished. You're an emotionally empty hero who saves the world from some ancient cataclysm being used by an evil empire. It wasn't THAT bad, but it was pretty bad.
Remarkable lines of some video games.
Game Production Companies
I prefer to work on my own. Others just get in the way. And they talk, talk, talk.
Really, I'll probably get some people to make me some music/graphics/etc and give credit where credit is due in my later projects, but I wouldn't try organizing an actual group or anything.
Really, I'll probably get some people to make me some music/graphics/etc and give credit where credit is due in my later projects, but I wouldn't try organizing an actual group or anything.
Let the Skill Questionaire rise from the ashes!
1. Do you maker use of tiers? Sort of. I plan on making early moves obsolete before the end of the game, but a move's usefulness will last a while. Most moves have drawbacks besides the obvious MP cost, so they're useful in certain situations where others aren't.
2. What are your skills called? Moves. There's no magic in Oceanus... well, none that you can use, anyway.
3. Do you use elements? The basic Blow, Slash, and Pierce. I reiterate, no magic.
4. Do you have status effects? Yes. The only one so far is Poison, which works a little differently than you might think (it lowers stats along with doing damage each turn). I'll make some more and try to be creative with them.
5. Do you raise or lower stats? Yeah, I'll have various buffs and debuffs.
6. Who has what skills? Every main character has their own unique moves. I might make some universal moves for various helpers, though.
7. What skills to enemies have? The early enemies most have just Attack and Defend, though some have their own unique skills and universal skills like Bite or Scratch or whatever.
2. What are your skills called? Moves. There's no magic in Oceanus... well, none that you can use, anyway.
3. Do you use elements? The basic Blow, Slash, and Pierce. I reiterate, no magic.
4. Do you have status effects? Yes. The only one so far is Poison, which works a little differently than you might think (it lowers stats along with doing damage each turn). I'll make some more and try to be creative with them.
5. Do you raise or lower stats? Yeah, I'll have various buffs and debuffs.
6. Who has what skills? Every main character has their own unique moves. I might make some universal moves for various helpers, though.
7. What skills to enemies have? The early enemies most have just Attack and Defend, though some have their own unique skills and universal skills like Bite or Scratch or whatever.
Fallout 3
We didn't have a Fallout 3 thread? What's wrong with you people?
Let me say this clearly: I fucking love this game. It sucks you up like a Thai hooker on suck-for-a-buck night and doesn't let go until it's drained all the life from your cold, limp carcass. It can also do shit to your head at certain times (read: Vault 106).
Also, Tranquility Lane is the best quest ever. Period.
Let me say this clearly: I fucking love this game. It sucks you up like a Thai hooker on suck-for-a-buck night and doesn't let go until it's drained all the life from your cold, limp carcass. It can also do shit to your head at certain times (read: Vault 106).
Also, Tranquility Lane is the best quest ever. Period.
Greetings
Villages, Towns, and Cities.
I'm trying to make my towns as far from static as I can, in a Fallout 3 sort of way. As you complete certain contracts and make certain choices, the towns and the people in them all change accordingly. I want the player to not only feel attached to the residents of a town, but also to be as much a part of it as them. I dunno how I'm going to do this, but I plan on having a small settlement turn into a town and develop in different ways depending on what the player says and does. I'll probably replace Saint Nemo Village in the starting archipelago with this.
And not in a cheap way like Fable II where it either changes or it doesn't, and it just transforms the area into something static and boring in the few years you're away.
And not in a cheap way like Fable II where it either changes or it doesn't, and it just transforms the area into something static and boring in the few years you're away.
Intellectual Terrorism
Quantum of Solace
BOSS MONSTARS
author=ChaosProductions link=topic=1985.msg43629#msg43629 date=1226671123You might want to work around it instead. I know I'm not the only one who ABSOLUTELY FUCKING DESPISES the 2k3 real-time battle system.author=TooManyToasters link=topic=1985.msg43502#msg43502 date=1226604258If only you could. That's been removed by now. (Or is it already gone in the version available for download?)
Which doesn't have much of an effect for people like me who always set the battle system to turn-based when playing 2k3 games.
I removed it specifically because it broke too many of my bosses.














