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I'd like a title screen. Note that Oceanus is colorful and humorous, and not really meant to be taken all too seriously. I don't want it over-the-top, though. It's a VX game, not 2k3, so it should be big (I'm not entirely sure what the resolution is for VX)
Title: A large ocean with clouds high above. It should look like a part of a globe on a slight angle, like a small planet of some sort (something like this, but farther away, more rounded and with more clouds). The word "Oceanus" should be up at the top in the clouds, and any color that looks good in contrast to the ocean, and "Josh MacKay aka TooManyToasters" should be in the bottom corner somewhere, much smaller than the title. Use two lines if you must. I'd also like a ray of sunshine coming in through the clouds creating some sparkle on the water. In a nutshell, it should look sunny and happy. If this is too specific and you can't make it look good, then by all means, take some liberties. I'll give credit where credit is due.
Thank you/I'll suck your cock in advance.
Title: A large ocean with clouds high above. It should look like a part of a globe on a slight angle, like a small planet of some sort (something like this, but farther away, more rounded and with more clouds). The word "Oceanus" should be up at the top in the clouds, and any color that looks good in contrast to the ocean, and "Josh MacKay aka TooManyToasters" should be in the bottom corner somewhere, much smaller than the title. Use two lines if you must. I'd also like a ray of sunshine coming in through the clouds creating some sparkle on the water. In a nutshell, it should look sunny and happy. If this is too specific and you can't make it look good, then by all means, take some liberties. I'll give credit where credit is due.
Thank you/I'll suck your cock in advance.
1873
Hoo. Lots of bugs. For example, Mardsen didn't have a rifle firing sprite until after I fought the Man in White; certain characters would unequip everything at random times, sometimes just as a battle starts; the game freezes if you agree to take the bouncer's place as he takes a shit; you can't run from the firing range in the gunsmith; and Autobattle is a gamebreaker, but I guess if you can't fix it, you can't fix it. Just try to do SOMETHING about it. Saying "don't use it" is a last-ditch effort; it's no excuse for a glaringly obvious gamebreaker.
There are numerous problems that aren't glitches as well. The Tailor is the only place that actually has a "work" option; on that note, I can't sell stuff to the tailor (though I can sell equipment to the general store owner); there are a lot of typos such as the Sherrif saying "we canget a possee together;" the old miniboss theme was WAY better; the Gregary LeRoy fight had terrible music; Mardsen's sprite moves a few pixels when he fires a rifle; Lera's pistol firing sprite needs a few more frames; rifles should be nerfed a bit and the pistols should be buffed a bit in contrast; scatterguns should suck less; you should be able to outfit your team in shops; because you spend so much time in one town, there should be more interesting characters; and the boss of the Jan 8th mission (the huy with the sword, Yao... something) needs like twice the HP and some goons since he was such a short fight.
This is by no means a bad game, though. It's very addictive, and with some polishing, it could be amazing. My advice is to polish this up completely and release a third and final demo of January. Test and retest everything- and I mean EVERYTHING- and write down what you need to fix on paper.
There are numerous problems that aren't glitches as well. The Tailor is the only place that actually has a "work" option; on that note, I can't sell stuff to the tailor (though I can sell equipment to the general store owner); there are a lot of typos such as the Sherrif saying "we canget a possee together;" the old miniboss theme was WAY better; the Gregary LeRoy fight had terrible music; Mardsen's sprite moves a few pixels when he fires a rifle; Lera's pistol firing sprite needs a few more frames; rifles should be nerfed a bit and the pistols should be buffed a bit in contrast; scatterguns should suck less; you should be able to outfit your team in shops; because you spend so much time in one town, there should be more interesting characters; and the boss of the Jan 8th mission (the huy with the sword, Yao... something) needs like twice the HP and some goons since he was such a short fight.
This is by no means a bad game, though. It's very addictive, and with some polishing, it could be amazing. My advice is to polish this up completely and release a third and final demo of January. Test and retest everything- and I mean EVERYTHING- and write down what you need to fix on paper.
:The Game Making Drive/Blog Topic
Action Game Maker delayed
:The Game Making Drive/Blog Topic
Like so many others, I've come down with a serious case of Fallout 3 addiction. It's been holding me back, but I'm getting more work done now. I'm working on the battle mechanics; it's DBS, but I'm testing moves and status effects. It's looking good so far.
What would RMN be like without the user above you
Questions you always wanted to ask other members, but felt too lazy or awkward to do so.
author=Feldschlacht IV link=topic=1835.msg46060#msg46060 date=1227197864Barack Obama hijacking a tank. It's a skin for Mercs 2.
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