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Magus Magus

This is awesome in every sense of the word.

Cross Site Forgery DESTROYED

If you tried to log in on the bar at the top of the page, it would often say "Cross Site Forgery Detected" and you'd stay logged out. It was pretty annoying. Thanks WIP.

Goodbye RMN!

I dunno, maybe we have a legitimate reason for not liking you instead of we're all just elitist jerks.
post=101052
You can't decide to hate someone because they made one bad game or said one wrong thing in a post.
That's not what happened at all, though. Your ego has been pretty inflated for a long time. The blog you posted (which seems to have MYSTERIOUSLY DISAPPEARED) was really really REALLY pretentious. The reason people here don't like you is because you act like you're bigger than you really are; you're in a community of developers, of people who are your equals, and you talk down to them like you know what you're doing and nobody else does.
I actually think you'd fit in nicely here if your attitude was much more humble.

Eternity's Point

Difficulty Selection(Easy or Normal)
A hard mode would be more important than an easy mode.

Mario and Luigi: Bowser's Inside Story

If I have one complaint about this game it's the overabundance of coins and healing items. I just beat Wiggler, and I just bought enough mushrooms to bring my total to 99. My wallet is still bulging. I really hope this game gets a little more difficult.

What are you thinking about right now?

Dexter is off to a pretty good start. It didn't really have much buildup, though, it felt like a little too much too early. Not every episode has to end with *GASP* EPIC CLIFFHANGER, especially not the first episode of the season.
Can't really complain about much else, though.

kentona is leaving ;o;

n-n-noooooooo =(

What are you thinking about right now?

Season 4 of Dexter starts today. =D

What Videogames Are You Playing Right Now?

I've been playing a fair amount of Battle for Wesnoth. It's a freeware multiplayer open-source SRPG, and it's delicious.

Transfer Between Maps - Showing Players Where Its At...? Confused...

You should just build your maps to highlight where they are. For example, make it so that you can't touch the edges of any map. Surround it with trees or fence or what have you, except for where the player can move to another map. Anywhere there's a path to the edge, there's a teleport player event. The player will instinctively check out doors and stairs and such.