TRAVIO'S PROFILE

I make and play games - playing games I use as a reward for reaching specific milestones within my various development projects. I've played a wide variety of games, having started at the tender age of three and worked my way up over the years so that, at one point, I was actually going out of my way to find the original games (cartridges, CDs, whatever) to play.

All games I elect to review must be 'Complete' status (though games still in the process of clearing out bugs are fine and will be noted in the review itself). These games must have a download on RMN (as I pass them to my Dropbox queue) and need to be self contained - everything I need to play should be in the download, without needing to install anything (including RTPs; we aren't living in the days of slow connections anymore, people). You should also have any fixes in the download, not something I have to look through the comments for - I'm going to be avoiding them like the plague until I've finished the review.

When I review a game, I try to play as much of it as I can possibly stand before posting the review - I make notes/write part of the review as I'm playing, so a lot of what goes into the review is first impressions of sections. I'm also not a stickler - things don't have to be perfect - but I've seen many examples of things not done perfectly but, at the same time, not done horribly. I rate five categories on a scale from 1 to 10: Story, Graphics, Sound, Gameplay & Pacing, and Mapping & Design. 5 is average to me, so it's not necessarily saying that category is bad - it's saying it's middle of the road. Games within the same editor are compared to one another, not games across editors (I'm not going to hold an RM2k game to the same standards as a VX Ace game due to system limitations, but I won't let it hold back the RM2k game's rating) - unless the game is part of a series across multiple editors.
Legion Saga X - Episode ...
A fan updated version of the RPG Maker 2000 classic

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RPG Maker VX Ace Lite Cook Off!

author=Aegix_Drakan
DAMMIT.

VX ace is on sale on Steam. >_<

Do I buy it now, and risk having an extra copy if I miraculously win? Or do I have faith in my game, and believe I will win, and risk not having VX ace at all until they finally put it on sale again?

The thing that makes this so hard is that I DO have faith in my game. I'm not sure it will beat my top pick to win this whole thing (I'm sure everyone has an idea of who that'll be), but I'm sure I'll do well...I just don't know...

Murphy's law is going to bite me, isn't it? XD

Honestly? Buy the extra copy - if you win, pay some karma forward and give someone else a hand by passing on the copy of VX Ace.

I've only personally played Dragon's Descendants yet, but that was mostly because we just got our proper internet at home today and I haven't had time to look at the others yet (though they're all loaded into the hard drive and queued up to play).

[Poll] How do you make your living?

I'm quite satisfied with where I sit - I'm a full-time/contract web dev (it's technically a one year contract with extensions every year, but it pays by the hour at full time or more work). I've been with the same company for four years now, though I started out as their QA guy during university and was transferred/promoted a couple times. I'm now the guy in charge of our in-company work out of this particular office (which was setup specifically to handle the company's web presence and has since branched out to take on contracts of its own).

I can work from home or at my own leisurely pace, as long as deadlines are met and my hours are properly clocked. The company provides food and drinks at the office and buys lunch once or twice a week. We have a lounge that we can go to during our downtime or if we're just in need of some creative juice flowing session, and its home to both the Corporate XBox and the Corporate Hammock (my favourite place in downtime).

Once I get some more money saved up (despite being full time, it's not an overly well paying job, it's mostly the benefits of the job that make it worth sticking around for), I intend to go back and do a couple extra years of schooling, probably do my Masters program.

All in all, I'm satisfied overly with where I am at the moment.

How to unfollow ?

Nevermind, I'm daft.

Go into your Account Settings - uncheck the box that says Articles (or whichever one you want) under Site Notice Options.

How to unfollow ?

On the top bar, hover over Notices and then click on the Submissions that pops up. You can 'delete' your Subscriptions from there.

The Screenshot Topic Returns

Why is 40x40 so restrictive? It's a good question that needs proper answering, given the number of times you've said it's restrictive.

lightning.png

"There can only be one!"
... sorry, I had to say it. <3

Seriously people. Statuses have been around since August 2012. They aren't new.

I personally use the Community link every time - I love the overview it gives me of everything, just like the Development link gives me a nice overview of everything over there. Like Craze, I don't think a lot of people know that 'Community' is a link as well.

Logical Dungeons in RPGs

author=kentona
obvious hyperbole is hyperbole. my point was when they sacrifice fun/gameplay in some misguided attempt to make the game better.

If you can manage to get in some 'realistic' explanation without damaging the fun and gameplay, it doesn't hurt to do it. But in most cases, why actually care about the reasoning behind why most stuff is there? Seriously, the real reasoning behind individuals building things could just be... well, let me give you an example: I want to introduce you to a place, a wonderful dwarf fortress known as... Koganusan.

Dungeons, Length, and You!

Find people to specifically critique the dungeons - all story and everything aside, ask them what they think about the dungeons, ask them to focus on the frequency of encounters, the difficulty of those encounters, etc., etc. Hell, once I get my proper internet set up (sometime next week), I'll do that very thing for you - I'll run through as much of the game as you're willing to show off and test the dungeons out for length, confusion, all that fun stuff.

It's quite possible that, even with your perceived dungeon length from just your explanations of how long they are, that your dungeons are balanced to the right length after all.

Dungeons, Length, and You!

Honestly, if you want some feedback on your dungeons, give the game to someone who isn't a friend to go through (friends, as much as you want to think otherwise, are notorious for being too harsh or too easy and, honestly, don't give the best feedback re: design). Give it to someone who's never seen the dungeons before - if they've played a previous version before you 'fixed it,' find someone else (for this step - at some point, it's always good to give the dungeon back to someone who ran it before to make sure their problems with it were fixed). Let someone with absolutely no experience with the dungeon run it, and look at their feedback. If a dungeon is too long (or even, possibly, too short) when playing through it fresh the first time, you should probably do some resizing. Even then, they should have a chance to see some of the game outside the dungeon to see it in context.