TRIHAN'S PROFILE

Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Sidhe Quest
When everything goes wrong, it's up to our heroes to go and do a bunch of other stuff!

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How do I add enemies, in a battle during a battle (RMVX)

Basically, you create a skill in the database whose only function is to turn on a switch (let's call it "summon help" or something.)

Now you assign that skill to the enemy who's going to call for backup (so it will use it during battle with whatever criteria you give it) and in the battle events for any enemy troop that contains that enemy, add a new page triggered by the switch that's turned on by the skill. On that page, make the hidden enemy appear.

CLOSAT - A is for Action

This one's probably going to take a while for me. I'm going to wait until after I move to my new house on Thursday because there's an amazing view there that I think I can get a lot of creativity out of.

Database Problem (Rm2k3)

This sounds like a corruption of your RPG_RT.ldb file. I've heard of that happening before; it's a good argument in favour of backing up your game regularly. Unfortunately, there isn't much you can do about it.

The helpful member appreciation thread

Hey, no blowing of one's own trumpet please. :P

The helpful member appreciation thread

Yay, more appreciation!

Putting a Team Together, To create a new engine.

I just bought Terraria the other day. :D fun times.

I was dubious as to the legitimacy of this at first, Blue, but you seem on the level and I dig the goal you're shooting for.

Although I've mainly been a Ruby hound of late, my roots in programming are pretty firmly in C++ and I'm confident in my abilities there. I'm more comfortable as a follower than a leader, though; I would therefore like to register my interest in one of the sub-coder roles.

Another new face.

I think she means like dialogue and narrative, though I could be wrong. I invented my own language for Tundra!

Ko hi'gatalek omnenbara nitaye. :)

The helpful member appreciation thread

This is just a for-fun topic I thought up randomly. I'd like to give props to the people from the community who have helped me over the years to become the developer I am today. You can all feel free to do the same. So I'd like to thank:

Don Miguel, for giving me the tools to start making my very own work of horrible art.
Stifu, for never giving up on RM95.
Paradigm, for some reason.
Deepfrozenfiend, for being a good sounding board for my ideas many moons ago.
FinalDragon, for being pretty much the only person ever who thinks I can finish Tundra.
Umbaglo, for ITEMS ARE CHEATING.
Brickroad, for being the best damn dungeon designer I've ever seen and then not finishing his damn game.
DarkFlamer, for making the worst webcomic in existence and being kind enough to include me in it.
Alethio, for helping me start a Pokémon project that would have been cool if we'd ever finished it.
SovanJedi, for being a badass artist and general all-round good guy. (and doing sprites for the aforementioned Pokémon game that never got made)
Jude, for playing the hell out of some Diablo 2 and 3 with me.
Clyve, for giving me cash moneys for scripting shit.
Magnus, for making one of the cooler websites I was involved in before RMN.
WIP, for being a dick. And sometimes tolerable I guess.
kentona, for having 10001 makerscore.
Calunio, for making a game where you fuck stuff.
Enterbrain, for all the RPG Makers in the past and present and all the RPG Makers coming in the future.

And finally anyone I missed, for whatever reason you had an impact on my "career" or love of games.

How do I make a game?

So wait, Future Helper is actually a work of art?

Hi~

Wilkommen auf rpgmaker.net! Wir hoffen du deinen logieren genie!

Not sure if I got that right, my German's a little rusty. :P