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A Rather Important Question: To Switch or not To Switch?
author=SnowOwlauthor=TrihanI'm not sure what competition you guys are trying to win but in my eyes you're losing it.
I've been working on the same game concept since 2001. Until you've wasted 11 years of your life on something with little to no tangible product to show for it I've got you beat. :P
Oh believe me, I know I'm losing it. :P
Crafting equipment vs buying it
Mainly because having equipment available for purchase in the store completely invalidates the point of having the crafting system in the first place. If you can buy equipment from the store, why would you need to craft stuff? Unless you're suggesting that the crafting system be the main money-generating method, but then it literally doesn't matter what you craft. You could be making demonic rubber chickens as long as you could sell them to someone and buy equipment with the proceeds, and then it just becomes another middleman in the process of equipping your characters.
I'm here to promote
The one with the sheet cape made me laugh a little, but it's not really my thing. Not that I can talk, my webcomic sucks. :P
Crafting equipment vs buying it
I completely agree with you regarding rarity of drops. If I do go with a system like this, rest assured that common materials will be easily obtainable and there will probably be several routes to getting the rarer stuff.
I'm embrassed to have written this.
First impression is it's pretty interesting. Your protagonist is clearly a morally-grey sort of chap and they tend to make good characters because they're not holier-than-thou Mary Sues, but nor are they one-dimensional motivationless villains.
One criticism is that you set up your narrative as being from Kateli's point of view but then make internal observations about Rachel as well. If you're going to be an "external" narrator you can't make statements that only the characters would know, and I find it bad form to switch between PoVs in a single chapter because it doesn't flow so well, but that's just my opinion.
The only other things are that you put "starred" when you meant "stared" and you say "air limo" in Rachel's line and "airlimo" in Kateli's, which isn't consistent.
One criticism is that you set up your narrative as being from Kateli's point of view but then make internal observations about Rachel as well. If you're going to be an "external" narrator you can't make statements that only the characters would know, and I find it bad form to switch between PoVs in a single chapter because it doesn't flow so well, but that's just my opinion.
The only other things are that you put "starred" when you meant "stared" and you say "air limo" in Rachel's line and "airlimo" in Kateli's, which isn't consistent.
Averting level grinding
If I did do something like that I'd probably have some sort of tutorial or message to make it clear to players that if they choose to grind too much the bosses are going to be much more challenging to compensate.
bullying Warning
I was actually going to run through the most recent demo and make improvements to the dialogue/text, but there are some bits with images that can't be so easily redone (like the newspaper for instance) and I confess (and this is in no way a dig at you jomar) that in some places I honestly had no idea what was going on so I couldn't rewrite the dialogue for it.
I might see what I can do on my own and let jomar know if there are bits I'm not sure about.
I might see what I can do on my own and let jomar know if there are bits I'm not sure about.
What do we remember?
Tru dat. But yeah, I have fond memories of WotM too. Haven't spoken to Magnus in a while though; last time I said hi on AIM it was his girlfriend. :P














