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How do I make a chest? (rmvx) (resolved)
Not entirely related to the method Marrend told you, but you can actually create a treasure chest automatically by right clicking on the map tile where you want it, selecting the Quick Event Creation submenu, and choosing "Treasure Chest..." You'll be prompted to select the chest's graphic, and whether it contains gold or an item. This will automatically fill in the event code, but you can edit it afterwards if you want to have more than one item.
The automatic creation will also make the chest turn its own A switch on so that it only gives out its loot once, and automates the opening animation and item gain message.
The automatic creation will also make the chest turn its own A switch on so that it only gives out its loot once, and automates the opening animation and item gain message.
Chase Event Help Needed (RESOLVED)
If you wanted to make it slightly more sophisticated, you always have the option of doing more than one check ahead. If the event checks, say, three tiles ahead instead of one, it's more likely that they'll pick a viable route. That's just semantics, though.
Movie Intro of a game
Intro cutscenes are pretty much just made using events. Just plop an autostart event somewhere on your first map (somewhere easy to remember like the top left corner) that handles all the dialogue and character movement.
What are you thinking about right now?
Simple timer...
I think one thing I'm possibly not making clear is that you need a switch set aside just for this timer. You can turn on another switch after the timer ends but you still need to do the switch operations I mentioned above.
Simple timer...
Have the on touch event set timer 1 to 10 seconds, start it, and turn a switch on.
Have a parallel process common event that's triggered by the same switch you use in the on touch event. Do a conditional branch for the timer being less than 0 seconds, and inside that do the code for whatever happens after your timer expires and then turn the switch off.
Have a parallel process common event that's triggered by the same switch you use in the on touch event. Do a conditional branch for the timer being less than 0 seconds, and inside that do the code for whatever happens after your timer expires and then turn the switch off.














