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Utopian Chaos
Was Utopian Chaos the game Flash made? If it's the one I'm thinking of I used to be pretty good friends with him and I might have a copy kicking around somewhere.
Hello there!
King of America
We seem to do okay with a queen. Just sayin'. :P
(also we totally don't because the UK was like the first country into the recession and one of the only ones still in it but POLITICS)
(also we totally don't because the UK was like the first country into the recession and one of the only ones still in it but POLITICS)
[Help] No Encounters Accessory [2K3]
Meta games
Meta games
We're getting slightly off-topic here, so I'll try to steer it back a bit. I wasn't trying to incite discussion only on achievements; Achievement Unlocked was just an example of the type of meta game I meant.
The point of the discussion was really around the merits of games where the goal lies outwith the mechanics of the game itself. So a simple platform game where the goal is to unlock achievements by doing as many random things as possible, or a top-down shoot-em-up where you progress by unlocking the features of the game as opposed to upgrading your ship.
The point of the discussion was really around the merits of games where the goal lies outwith the mechanics of the game itself. So a simple platform game where the goal is to unlock achievements by doing as many random things as possible, or a top-down shoot-em-up where you progress by unlocking the features of the game as opposed to upgrading your ship.
[RMXP] Button puzzle help?
Use a variable to track puzzle completion. Have an event for each button that has conditional branches checking the value of the variable. If it's the correct part of the sequence, add 1 to the variable. If not, set the variable to 1. Then you can branch for the variable's value being 4 and do whatever you need to do for the end of the puzzle. And in your teleport event for leaving the room, set the variable to 1 as well.














