VERINCIA'S PROFILE

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Alright my typing was off, and I might want to improve on the text of the page, but the characters you see are the battlers of the five characters of the game. That's them. When it came to choosing the battlers, since I had many different options, I chose the ones I liked the best. This isn't a professional game so forgive me for saying so, I really don't care about graphic style consistency. I made this for fun, and I like the characters I chose.

Throne's Ascension

The secret of Armus comes in three parts, and you have to locate all three parts, the Village (which is the easiest), the Gorge (north of Garden), and the Shrine (southwest of Drail).

Battle Help

In Xp, when you want an evented battle, then you go to Enemies on the task list, under that option is a place where you can event the battle. If you want to event or change the battle in any way, see what you can do there.

Items that teach

In RPGMaker XP there is a combination of common events and items. You make the item "Fire 1" on the items list. In the common events you create a fire 1 event. The event basically says, when this event is active, set active event to "none", then said character learns fire 1. Then you go back to the items list, and in "Fire 1" there's a common event box. Take the item FIRE ! and set the common event with the item. That's for XP I don't know about VX.

I made idea generators

I like your idea generator, it's rather interesting, and worth looking at. Even I don't mind having help coming up with the ideas at times.

Throne's Ascension

I'll fix that. I'll see how I can.

Throne's Ascension

Verencia's Sister: The statue is to be taken into Shiva's Castle. After the breaking of the statue, search the entire city to find the Ruby Star. You have been given clues to help you pinpoint where it is--"Everyone would know if the Ruby Star was found."

Max McGee's Playlist

Hey, could I get you to take a look at Throne's Ascention? Maybe....
http://rpgmaker.net/games/2370/

King's Quest

The Customer Is Always Right - Perception Of Designer & Player "Responsibilities" In Amateur & Commercial Video Games

I have experienced that as well when it came to my maps. Hey I know I could improve on them, and got valuable advice from people on how to go about doing it, but when push comes to shove, do people really pay attention to the maps. As long as they are playable on, and have some zaz...do they really care while their playing.