VERSALIA'S PROFILE
"I married him because his kid is strong and he doesn't wear a shirt" - craze
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Better than Paint
author=calunio
I wonder if it's possible to download Paint from previous Windows.
For what purpose? I am curious as to what has made the version of paint in question so much more horrible than the pretty horrible version/s I am familiar with and why you would actually seek to use mspaint specifically.
Better than Paint
It is pretty reasonable to think that was an unnecessarily rude comment without context. my bad for not knowing you are BFFs,
Instead let's talk DARK COLORS! A general rule I should have mentioned when telling you to move the saturation/value... values, is that darker colors should not always have higher saturation or it will lack actual depth when used for shading. (A very dark blue can still be very vibrant with high saturation)
I also forgot to mention that pdn also gives you descending transparency values of those colors to make it easier for you to do color overlays. derp
Wait, when did that happen?obviously
Instead let's talk DARK COLORS! A general rule I should have mentioned when telling you to move the saturation/value... values, is that darker colors should not always have higher saturation or it will lack actual depth when used for shading. (A very dark blue can still be very vibrant with high saturation)
I also forgot to mention that pdn also gives you descending transparency values of those colors to make it easier for you to do color overlays. derp
Better than Paint
author=geodude
halp how do u use colour wheel
cool story bro didnt have enough condescension toward people asking for help thx that should do it
Better than Paint
author=halibabica
I dunno, I just don't like that the wheel's selection method wipes out half the spectrum. It makes it tough to pick a dark color individually, because you have to pick its lighter counterpart first. You can't browse the wheel in the darker spectrum because clicking it automatically brings it to lighter. It seems like it could stand to be less tedious.
b-but the dark versions are all ... to the left of what I circled... under the color wheel... for you to click on..
edit: not talking down to you but yeah, I would not use the word "tedious" here. click 'dark blue' and slide the v-bar up/down. definitely not ideal but also not tedious
edit edit:
author=Miracle
Actually, if you bring the 'v' value to about the darkness that you want, you can slide the 'h' bar to the color that you want ^^ It's not so bad :>
Miracle is more clever than me
Better than Paint
author=halibabica
Eeeeeugh, that's what I was afraid of. If that's the only way to pick darker colors, I think something else might be better suited to my needs.
Well, what exactly do you need? IMO it's pretty simple to slide a single bar up and down through every possible lightness/darkness of the currently-selected color. It is like one click more than sliding your cursor around a giant color chart
Better than Paint
author=halibabica
However, it seems really difficult to select darker colors. The wheel only has the lighter spectrum.
use the "More>>" option on the palette and move these bad boys around

avatars
author=LivingEffigy
My avatar tells you nothing about me and doesn't encourage you to make assumptions (I think). Neither does yours about you.
I think this is pretty false, whether or not your avatar tells you something about someone, it definitely encourages you to make assumptions. The way you present yourself is how other people are encouraged to make assumptions about you. That includes how you dress (in real life) and your avatar/s (online).
Random Art Topic
Saya: I like that! However, you should not use her eye color in her outfit. Use different colors so that they pop. I did a version just for fun:


Script Calls and Base Stats in VX/ YEM
That works, and I feel retarded. Hooray. This is how I'm using it:
You receive a stat bonus equal to 5*(# of battles you survived out of ten/10) based on your primary class. (I push the class id into "actor.classes") These are the bits of script I have thought up for myself to use, but I'm not sure what class to put them in (Game_Actor, maybe?):
def victorybonus(actor_id)
@actor_id = actor_id
bonus = 0
bonus = $game_variables{@actor_id}
bonus = (value/10)*5
return bonus
end
(the game variable matching the actor's ID is what is holding how many battles they've survived so far; I tried keeping track within the script itself, but it didn't work. I AM SUCH A N00B HELP PLOX.)
def firstclass(actor_id)
@actor_id = actor_id
@firstclass = actor.classes{0} # first in an array is number zero
bonus = eval(victorybonus)
$game_actors{@actor_id}.dex += bonus if firstclass == 1 # Stylist (class ID 1)
$game_actors{@actor_id}.pwr += bonus if firstclass == 2 # Postman (class ID 2)
etc
end
(applies the stat boost to the appropriate stat based on what 'victorybonus' returns)
You receive a stat bonus equal to 5*(# of battles you survived out of ten/10) based on your primary class. (I push the class id into "actor.classes") These are the bits of script I have thought up for myself to use, but I'm not sure what class to put them in (Game_Actor, maybe?):
def victorybonus(actor_id)
@actor_id = actor_id
bonus = 0
bonus = $game_variables{@actor_id}
bonus = (value/10)*5
return bonus
end
(the game variable matching the actor's ID is what is holding how many battles they've survived so far; I tried keeping track within the script itself, but it didn't work. I AM SUCH A N00B HELP PLOX.)
def firstclass(actor_id)
@actor_id = actor_id
@firstclass = actor.classes{0} # first in an array is number zero
bonus = eval(victorybonus)
$game_actors{@actor_id}.dex += bonus if firstclass == 1 # Stylist (class ID 1)
$game_actors{@actor_id}.pwr += bonus if firstclass == 2 # Postman (class ID 2)
etc
end
(applies the stat boost to the appropriate stat based on what 'victorybonus' returns)














