VERSALIA'S PROFILE
"I married him because his kid is strong and he doesn't wear a shirt" - craze
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Let's Discuss Super Powers!
Cons: Doesn't work underwater or in outer space. Dangerous for those who are untrained in how to use it.
Can I be lame and use a Harry Potter example? He tries to use a fire spell underwater, and ends up shooting a jet of boiling-hot water (which ends up being just as effective). Not that fire works underwater, but there's no reason why you can't superheat that water >:)
DK3_World_Map.png
author=VideoWizard
Yep. I wasn't kidding when I said the style of RMVX sort of resembles that of RM95. This was even before variables existed in RPG Maker. And since there were only 1,000 switches for the entire game, I used Key Items (there were item conditions). In late 1997, 1998, 1999 and early 2000, that's all we had.
*gets off your lawn*
Neverspring Chronicles: Phoenix Down
author=Atmaweapon
Hah! Kentona the Moogle Slayer.
That's a good idea, too. The Character A or Character B thing. I've got some item A or B deals in here but not one with characters on the line yet. Interesting.
I actually also did this on my very first playthrough because I thought you could save him in a later dungeon, too! And never made that choice a second time...
Oh, I'd also like to note that I thought of- and forgot to mention- the possibility of saving Ethni when you see her later as a slave (BUY HER FREEDOM, BUY HER FREEDOM!) but I didn't want to be too presumptuous and suggest changes to your plotline. It might be worth considering. You CAN still save her, IF you have enough money, BUT she comes with no equipment. It is less of a direct Success/Fail scenario and avoids Now/Later??? disappointments like kentona experienced. AND, you CAN still let her die, without PERMANENTLY missing out on her based on a single choice // not looking behind the right door.
Neverspring Chronicles: Phoenix Down
Neverspring Chronicles: Phoenix Down
I like the idea that choices are meaningful on both paths, or intended to be. However, I have to criticize the scenario with Ethni. I think that the reward of gaining a permanent party member will outweigh the reward of "possible rare loot and gold" pretty much every time, unless your roster is SO VAST that you will never notice. It DOES look like you have a lot of playable characters. But unless a LOT of them are optional, you'll always pick 'optional hero' over 'optional treasure' - not only do you not want to miss out on an optional hero with powers that might be special and cool, but treasure usually has a limited lifespan of usability. Ethni can level up and stay useful throughout the game - swords, armor and treasure are eventually outclassed. I'd also like to add that the route of 'missing' her is a twofold bad route. Saving her offers you a further romantic option. Failing to save her only results in seeing her death later. I honestly don't think it is worth the replay value just to see the scenes of her suicide; only the most sadistic player will actually ENJOY these scenes. Otherwise it just seems like you failed in some way when you chose not to save her, which would appear to reduce the option to Succeed/Fail. :(
post your picture
author=tardis
by the time i'm 30 it's going to be an enchanted forest.
I will be grievously disappointed if this enchanted forest does not include at least one troll and a talking furry woodland creature inhabiting it
FEY IS HERE
Mountain_Area_Test2.png
author=kitten2021post=201985:D Thanks
Much. ^.^
Very nice~post=201995I am so sorry... But, I'm afraid you have me confused on what your talking about. Please explain...
The shadow on the bottom 3 waterfalls, the ledges, are straight across. They should be angled I think. Also why do the walls cast a shadow in the water but not on each other?
He's referring to the Auto-Shadow. It's cast on the water but not on the cliffs underneath cliffs. (Look at the vertical column of tiles immediately to the left of your vertical column of grass - no shadows) Try out some parallax mapping~
CityTestDesert02.png
Drawing walls and stuff that don't connect to the other walls: Hold down SHIFT while you're drawing the map. You can also do this to exactly copy+pasta what you have selected. Please check out kentona's "VX Mapping" tutorial - it has excellent screenshots to accompany this advice!
CityTestDesert02.png
author=kitten2021
I was actually just trying to figure out how in the world I was going to get those in the game, seeing as to how I'm already using my Tile E for tree's and stuff like that... Any suggestions on what could be done?
Tile changer scripts exist; do some googling and you'll find one that suits you, I'm sure (or I can link when I'm not at work). Also, you CAN edit your TileA, B, C, and D. I have no use for any RTP graphics found in TileB so I replaced the entire thing. Just name an image TileB and import it, and it will overwrite the default, I am pretty sure. You can also import them as a Charset and set them up using multiple events as the different image chunks.














