VOLRATH'S PROFILE
Volrath
2760
I'm a journalist/author with a fondness of RPG Making and an aversion to leaving projects unfinished - great for satisfaction, not so much for quantity. I'm married and live in Cromwell, CT with my wife, twin sons, and the dog.
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Pessimism outpaced by Realism
Ah that's true, yours was right around the same time. It feels longer ago but I think that's cause you've done so much. Although I guess it's a question of story progress vs. open-world progress. The open world is a lot bigger, but the story isn't as far along as I'd like. I'm excited to see how you and the others react to some of the new scenes when they're done.
Legacy in 2022
author=Ronove
Taking Kurt out on a stroll along the beaches! How romantic!
Long walks on the beach, occasionally interrupted by hostile wildlife.
author=Fomar0153
At some point in the new year, remember to send me your wish list of scripts.
We got all the big stuff done and that was a big part of the reason why I've been able to do as much as I have. Thanks again for all your help!
I will be curious to see how you revise the map feature now that there's so many new areas. Other than that, I would expect smaller and more targeted ideas, such as more unique skills/spells that go beyond what the vanilla database can do.
author=ricifidi
it gives me peace that legacy isn't following the dungeon design of phantasy star 3
I haven't played that but your statement sounds like a compliment so thanks!
More details on Classmate friendships
Haha, well this is an idea that's still in very early development but with Nevin, his father is a weapons supplier for the city guards so I think if you spend enough time with him, you'll get access to some good weapons. That just leaves Tanya, who is generally the best to take along if you're going to be solving puzzles as wind magic is useful in a variety of situations.
Podcastin' and Checklistin'
Thanks for the recommendation! RTP style would be ideal but I'm not too strict about what that entails. There's some tilesets in the game already that probably stretch the definition of that.
Podcastin' and Checklistin'
author=RonoveI actually did a Pat Benatar gag already, although this time it's Heartbreaker.
Have an NPC sing Love is a Battlefield!
Skills and Skill Trees
author=NeverSilentOh my that sounds like it could singlehandedly add another year to this game's development. And if the classmates are blaming Bradley and not the monster that knocked them out, they need a talking to!
That makes me wonder whether one could implement changes in friendship value if the player / Bradley lets party members get KOed in battle too often or makes them use items or abilities they don't like.
author=Fomar0153I would enjoy getting more into that as well but storywise I don't think it makes sense. The Hand officers were highly experienced mages with great talent and these are teenagers who have only been using magic for a handful of days. Maybe in the third act of the game, there might be an opportunity to introduce those rarer types of magic.
As for the specialisations I was hoping to see things like Danika using lightning magic to create illusions, Cleon's earth (time?) magic. Light and Dark magic got explored considerably in Master of the Wind, I was always curious re Solik's suggestions that the other elemental magics might hold secrets like the angel wings and lich forms.
Skills and Skill Trees
I'm also not huge on relationship systems where one dialogue choice can tank everything. The main friendship variable increases each time you choose one of your classmates to adventure with you for the day. This also controls the brief conversations that occur each time they join the party. Separate from that are a few other events that may unlock an additional conversation or reward down the line.
Skills and Skill Trees
author=Ronove
Can you ever screw up a friendship and get negative points? :O
Not at the moment. It wouldn't be too hard to do, but I strain to think of examples given how mild-mannered Bradley is. If it were Cade or Eddie, that would be a different story.
Skills and Skill Trees
author=Ronove
A way I think to keep people from getting too many skills too early if you do decide to go for the reward a skill point kinda thing is to make the higher ones cost more than one skill point?
This has crossed my mind, I can't remember if the current script is equipped to do something like that. Fomar made some of these so long ago that he might not remember either haha. At least this isn't as pressing of an issue since like I said, I don't think I can judge it just on my own experience. I'll need to have several people test to get a better idea. Testing is weird with this game because it's so non-linear. I certainly don't expect anyone to try every scenario, I'll just have to get enough people to cover as much of it as I can.
author=CashmereCat
I noticed you mentioned friendships, and I’m curious how you will implement friendship systems and subtle indications of their leanings in conversation.
Friendship works with a variable assigned to each of the classmates. You choose one of them to adventure with every day, which increases the friendship. At a certain point, this unlocks unique quests and other effects like being able to influence their decision regarding the specialization.
author=NeverSilent
(I won't suggest trying out skill combos again, though. We know what that leads to.)
Funny you should mention that, because there ARE combo skills in this game and they work very smoothly. Scripting in general has come a long way since the days of "Squdgeon" and "Bone All." We also had one in World Remade although there wasn't much of a chance to use it.
Political Commentary: Legacy vs. Master of the Wind
author=Solitayre
However, then I have to examine how much of what you projected onto the "right" came true in the Trump era and I can only assume you really were a prophet all along. I kind of agree with the LPer you linked up that that in a lot of ways, MotW feels more relevant to the Trump era than the Bush era.
If only it wasn't. On the one hand, I did have the sense that those violent impulses were buried not that deep even while they were pretending to be civil. On the other hand, until 2016 I don't think I ever truly believed it could get so bad. You're not the only one who has noticed either. Several people told me they had deja vu for the rise of Gallia at some point during the last few years.













