WIP'S PROFILE

WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
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I made this site and it's awesome. But I don't run it anymore. Now I'm just a plebe like you.

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And you are...? (THE INTRODUCTION THREAD)

author=brandonabley link=topic=118.msg6629#msg6629 date=1198270980
I think Brick cancelling his project has a lot more to do with him getting a serious girlfriend than it does with the interest level in his game.

Just saying.
I doubt it. If he can make time to get 240 stars in Super Mario Galaxy in a week or so, he has plenty of time to work on KC(A).

A little pndering question...

ika uses Python. You can learn more by going to http://ika.sf.net

RMN v2

Update:

I haven't worked on the site in a couple weeks, as I've been focused on work and getting a game ready for Release Something!. A family member is also staying with me on the previous launch day, so I'm going to push the launch back by eight days.

That means January 12th will be when the new site opens up. There have been some additional ideas given that I want to include as well.

1) Makerscore rebalancing. Games won't be worth as much as they are now.
2) Games require two screenshots to be accepted on the site. Now, you won't be able to submit your game until screens have been uploaded.
3) A big idea is versioning for games. As games go through development, different versions of games are made and continually updated. All content attached to games will now also be attached to a version, so people can see which reviews, screenshots, etc... are attached to what. Each time you upload a new game download, you will have the option to bump up the game's version. You do not control the version yourself.

And you are...? (THE INTRODUCTION THREAD)

Casey. Anyone who was on the KC(A) boards is a friend here! Go write a review on it and get more people to play it.

A little pndering question...

What Holb said.

As for ika, if you don't know how to program, don't even try it.

Incarnate

author=Inkogneto link=topic=475.msg6523#msg6523 date=1198141558
The game takes place in a small world that gives the player the feeling of freedom, uniqueness, and fun; or at least I tried to incorporate these features to the best of my abilities. I have spent over a year on this project, off and on, releasing the first version, basically only containing the intro, at PhanXgames, but I kept at it and even changed what was in the first version quite significantly. The game, now version 2.0, is approximately two or more hours long, depending on how you play through the demo.
Story wise, the game takes place in the world called Ailartsua, which is inhabited by a race of furry people that are reminiscent of the Kangaroo, known as the Lephesu. The player plays as a Lephesu who miraculously becomes more than just any other of its kind, who then tries to save the Lephesu from the antagonists in the game, the Siqvomi.

The game revolves around a central theme with the idea of a singular village and various days in mind. Days outside of the village last precisely five minutes each and every day is unique up until a specific day which, by then, the game allows you to end the demo by proceeding further north. There are abundant features within this game that no other RPG Maker game maker has implemented and I hope that people will enjoy this game and learn from it as much as I have from creating it.

There we go! That sounds far more interesting than what was in the screens.

And you are...? (THE INTRODUCTION THREAD)

Ness is rad, for the record.

E.H.N. System

This shouldn't be a game, correct. Hopefully situations such as this will be alleviated in the future.

LINE'S END

Don't be such a downer, Kars!

[DESIGN] World Maps - how do you go about them?

I actually use wordsmith in my every day vernacular.

Also, why not combine the two into Beemancer?